Yes, You can. Open his/her profile by left clicking the avatar picture, and select ignore option in the top right corner (default: “Normal”).
Thank you very much
And I will for one last time reach out to you before you claim nothing im saying means anything once again, you know where the true “mythical” social interaction is that they are trying to defend and in extension ever anti RDF person. Its in the guilds, its the missing a tank or a healer for a dungeon and looking in your guild for someone to fill that spot, its when the warlock in your group looks in his guild for a tank, its the you just came home from work and ask in guild “anyone wanna do the daily HC?” and you get a answer from 2 people that are in another HC saying that they can do it once they are done in 20-30 min, those are the interactions that disappear over night with RDF, those are the social interactions worth defending and those are the once that are being threatened because once you can just push a button they will disappear for ever, you wont wait 20-30 min to get 2 people from your guild into your group if you can just queue for the dungeon, you wont ask if anyone in the group have a tank in their guild that could come and help if the tank leaves when their item dont drop, you wont ask in your guild for that last person when forming the group from the beginning because you wont know that you should actively look for a tank and anyways you would have to get out of the queue to invite them and requeue. And the interactions no RDF is fostering are the guild interactions, what the game is built on from the beginning PUGing and GDKPs are not what the game was meant to be sure you can do it but avoiding any type of social attachment should not get you far in this game, at least not without having to work for it way harder seeing as with every old MMO its a social game not a single player game.
People praise WOTLK. The game that should be praised is Vanilla era.
Vanilla and TBC was the incarnations of the game that had massively increasing playerbase.
It dit not increase anything during WOTLK. It flattened completely out. It god a small, tiny boost when Cataclysm launched (new and exiting) but fell quickly.
WOTLK was the beginning of all the mechanics that destroyed the awesome game that once was WOW. Remember that some of theese happened near the end of expansion though.
The best wow years will always be 2005 untill end of 2008. After that it went downhill fast.
Amen. I really wish they would go for Classic+ after WotLK, do a bit of class rebalancing (nothing majorly changing the class flavours, just enough to make more specs playable) and add more vanilla-like content.
This is a lie. A malicious, deliberate lie. I dismiss the rest of your post without even finishing it. You liar.
Edit: Okay, I finished the rest of the post and it is clear you never actually played in Wrath. If you did, you’d know thay peope still vastly preferred to go with premade guild groups, to the point that waiting for a guild tank for 20min was totally worth it, especially if you intended to do more than one dungeon. So maybe the lie wasn’t deliberate, you just have no idea what you are talking about and you are making things up to fit your agenda.
Reading is a important thing to do before you dismiss slight hyperbole…
This. I agree.
Cupid, if people really want to interact then rdf poses no problem. But if they choose rdf then you might be in a wrong guild for your taste. You want to force a way of playing to others! Instead of being inclusive and let all kind of people do it their way!
Nothing wrong with my guild, but all of those interactions would be cut down on, taking the path of least resistance is just natural for people, if queing up means you will find a group quicker than waiting for 2 guild memebers to finish their run most people would do that so they dont “waste” their time. Just like when you have queued for 15 min you wont exit your queue to add in another dps that happened to log in because then you are wasting your 15 min that you spent looking for a tank and a healer. If you cant be honest about how all humans work to some extent then you really shouldn’t try to claim things about other peoples guilds. I know that one im one of few people who are full on anti-RDF in my guild, most of them are nether pro nor anti it but would use it if it was there out of convenience. Its not a fault with the guild at all but just some people having other goals than others.
I know how it was back then and I know how people are now, people have changed sadly. Waiting 20 min for a healer or a tank did happen a lot back then seeing as it was worth it, waiting 20 min for a dps to finish something wasnt if you happened to play at odd hours. If people hadnt been fostered to avoid social interactions in modern games then RDF wouldnt for me be such a big issue as it is now. If people were still of the mind set “Waiting for a full guild group is worth it” then I wouldnt be fighting against it as hard as im now, I would probably say “I dont like it personally but I dont care really so go ahead and enjoy your system”
I really cannot get it. So, in order to PREVENT people having it easier since this does not suit your NEEDS or what you LIKE, you come here saying that this tool does bad for the… game? I can understand you do not like it. But saying it does hurt the game because your guildmates might prefer the “path of least resistance”?
Oh. and for the people that are not in the beta, here is what we have now there and will have at release…
I do remember running RDF with full guild groups all the time. You’d log in and ask if some1’s up for daily HC. You’d gather what you can and RDF would fill what you miss. This was actually very common practice back than, as a guild group of 3 DPS + healer would get priority for a missing tank.
Having to spend 30-60min to form a group for 20min dungeon is the least favorite activity I’m looking forward in WOTLK.
Seriously… they should have just copied M+ from retail and called it a day. Why are they even trying to reinvent what actually works.
Amazing. You know, it was in the 15th century that Columbus discovered the Americas. The scientific findings at the time can likely be used to disprove modern day flat earthers in spite of its age.
Go ahead and put me on ignore, it makes little difference to me as I purposedly did not reply to your last post.
The Dungeon Finder brought cross-server to dungeons. That is the most damning thing about the tool in my view. Cross-server is great as it speeds up queues and it is absolutely okay to be for the Dungeon Finder if one desires faster queues. But when it comes to the social side of MMORPGs it was harmful.
Triva made a really interesting post a long while back. Let’s re-examine it and bring it back into the discussion: Is RDF really ruining social aspects of the game? - #320 by Triva-theradras
She lists many old school features that WoW has been streamlining over the years. Let’s imagine what would happen if WoW were to undo some of those streamlining processes. What if you had to be in close proximity of someone in order to group up. What would be the consequence of that, in terms of gameplay? Well, people would have to invent a spot where people could meet and group up. This one area would no doubt be buzzing with activity. What if you remove the auctionhouse? Well, then people would have to actually advertise for themselves. You’d have to get connections. You need a potion? Maybe you know someone who can make that for you. If they’re online you contact them, if not, well, then you’ll have to seek your potion from someone else.
Would this work for the modern World of Warcraft playerbase? Personally, I don’t think so. But would it create a more social environment? If we look at past MMOs then… yeah?
World of Warcraft likely gained its popularity due to how it streamlined many things that were “bothersome” in older MMOs. But where do we draw the line? What streamlining is too much? And the answer to that question changes from individual to individual.
This would probably lead to small groups levelling via closed dungeon groups and no open world, and a few “idiots” like me levelling via Questing, and the great majority (either casuals or just not as socials) quitting.
Leading to what I call “Guild ecenomy” like on the small Era servers. You announce everything for sale/for free to the guildies before putting on AH - or just vendoring.
If you admit this, you also admit that RDF did not ruin the game for everybody.
You need to learn to read.
Not about my guild at all, I know for a fact that I will be able to go online and ask if anyone wants to do the daily HC and I will get a full group you see im a tank so no matter what they would have to wait for ever for a tank and having one show up for free would just be a nice bonus for them. What adding RDF dose is incentives people away from actually interacting with their guilds though. You are dismissing things out of hand while trying to make me look bad by twisting my words. Show me how there would be more social interactions in a guild because of RDF and I will back down.
I never said there will be “more social interaction with RDF”. There would be worse quality social interaction though (not for guilds like yours, you will be unaffected according to what you describe). Worse quality means spamming in chat (along with countless other things in there), meaning exclusive behavior according to class (if it clashes with possible loot needs), exclusive behavior according to GS. They need to create an alternative for people that are excluded. And this alternative is RDF. Of course someone can still require 4600 GS to run the daily hc, no problem. It is something that accommodates more people.
Yep. I am experiencing this myself as I am currently playing on a “dead” server, and while I do miss the auctionhouse there is a certain charm in having to reach out to people in order to get the goods that you need.
I don’t think I’ve ever said that RDF ruined the game for everybody, just that it severely harmed the social aspect. It really depends on what you want from the game. Personally, I play MMORPGs for the social experience. That concept has eroded over time and I’ve experienced it first hand. Other MMORPGs tend to copy WoW and implement similar systems and I think these games suffer from the same problems as retail when it comes to the social atmosphere.
Then Classic rolls out and all of a sudden, that “social experience” that I had began to fear to be just “rosetinted nostalgia” re-emerged, even though I had gotten used to the colder social climate of retail. It was strange, at first, to talk to people in the world, but I quickly warmed up to it. And that’s the experience I kind of want to protect.
So to reiterate, it is not necessarily the automated grouping process that’s the problem, it’s the cross-server aspect.
Are you currently in the beta? Where there is not RDF, I mean. I wish you are to tell people here how social it is now.