And that would lead people to join guilds so they wont need to do that, not having RDF directly leads to more people feeling the pull to join a guild and in extension more good social interactions.
That alternative is joining a guild have been since day 1, this entire solo player/pugger/GDKP is not what the game is meant to be but a bi product of people who have been conditioned by modern “MMOs” see the game. Being accommodating to them will make the game worse for the social players and that will just lead us back to retail wow again.
And as I see it it’s a little bit the Xrealm, but most of all our sudden ability to faceroll every content because players are OP after patch 3.3.0 = Wrath Classic from day 1.
So my guess is simply that you have to be lucky to have your social “bubble” intact after Wrath Classic launces, as we’re not going to need one another to overcome the world any more.
Being a socially reticent WoW player has been in the game from day one. I was in a laid back guild, and we had our share of “weirdo’s” that you were better advised not to greet when they came online.
I think WoW has to make room for this kind of players as well, or do you think that WoW is not for the socially inept or challenged?
PS: This is NOT an argument for or against RDF (I don’t care either way) But solely contesting the idea that all WoW players are - or should be - happily engaging and social people.
What are you talking about now. First of all, not all guilds do what you do. I mean wait for others to do heroics with. These take time. When you join a new guild you need time for people to get to know you, want you in their groups etc.
Also for once more. You want people to play the game your way! Play the game as you wish and let others play like they wish. WTH man! You know what is better for others? You do it for them because “you know best”? The game needs to be inclusive. And RDF does just that.
I would like to try this new tool myself and be able to post feedback. Saying that it “sucks” isn’t helpful, although the post I linked actually do post a lot of good feedback (although it’s not the actual poster that provides the relevant feedback, but he shares it at least).
I put the bulk of the blame on cross-server, although I do agree with you here as well. Blizzard pretty much handed out AoE to every class and I think that this had an averse effect on the game as a whole. TBCC also kind of proved that AoE is king but only a few classes actually had useful AoE. So let’s give AoE to every class! Problem solved.
… and then people stopped using crowd control effects and found strategies where they could just brainlessly mow down enemies. I fear this may become a problem in WLK classic again.
So im most likely one of those people most people wouldn’t interact with from the beginning, I have autism so im always the odd one in any situation, if it wasnt because of WoW pushing my social skills I would be way worse of today than im, so for me interacting with the “weirdos” is something I do seeing as they might be where I was when we did this entire song and dance the first time around. Thats the reason why im if im not getting a straight copy of what I fell in love with back then want a version that is more social.
If you are new in a guild what you do when people ask “anyone wanna join the daily HC” is just say that you want to join it, people only wait for the “important” roles anyways so healers and tanks.
Just like you think you know what would be best for the game so do I think I know what would be best for the game, for me personaly having RDF would make everything easier I could level from 70-80 without ever doing a quest and way quicker by spamming RDF as a tank for example. But it will erode the social side of the game with time just like it did the first time around. Not much to begin with but give it 1-2 more expansions with the actual rewards from dungeons becoming worse and worse over time the only reason to queue up is to do your daily and no one will care to ask because that’s what happened and what will always happen. Im not doom saying im looking at the available data, what they had to do to make dungeons more social again was remove the ability to queue up and make them give ever increasing rewards because people had been trained to just hit a button and not interact.
Patch 3.3.0 made changes to oculus and oculus dragons … there were changes to dungeons with every patch and when RDF was out people were already able to clear out dungeons in single pull since they were T9 geared and 5mans are made for leveling gear …
You can say that not having RDF ruins TBC since people in SWP gear can solo HC dungeons …
If you are in T5 or T6 raiding gear chances are you will no longer have a reason to run Heroics. This design paradigm changed in WLK as each major patch update brought a new badge currency for you to pursue from Heroics. I.e. the game encouraged you to do Heroics even when you vastly outgeared the challenge.
And like with everything this had good and bad implications. Good: veterans had reason to team up with new players at max level; more players sought to do heroics. Bad: the challenge deteriorated and the content became grindy and, for some of us, boring. It gave rise to speed run tactics and to the early WoW-memes of “go, go, go, go, go, go, go”.
I suppose you played whern 3.3.0 hit. Don’t you then remember how we all of a sudden went from calculation our pulls, carefully killing 2 or 3 and replenishing before the next pull to just pulling the whole caboodle and eating an apple over their dead bodies?
I remember and I still remember me wondering and taking screenies of me surviving, surrounded by 8-10 dead at-level enemies.
I won’t stop telling the truth - even if it is inconvenient.
That depends entirely on where you played, we were speed running molten core near the end of naxx …
This is also why I am bit worried about comments that go with “bad/good players” and difficulty …
For example those naxx buffs, since most people who are actually good wont notice even if you put 300% dmg and hp increase … while pugs will wipe on 1% buff …
Say what again ? We were chain pulling with T7 gear and as you got better gear it got only faster … absolutely nothing happened in 3.3.0 that would change your approach to dungeons … wotlk dungeons were easy from the start
That worked on like hunter epic quest in vanilla … having to eat after each killed mob was gone way before even TBC appeared, and even then some classes could easily pull bigger packs even then …
Also how does open world affect RDF?
Do you really think that if we had nothing but vanilla for 15 years, people wouldnt streamline and minmax it ? Minmax is standard gameplay cancer that appears in every game if you want it or not …
If you want slow pulling and spending 15 minutes on regen after every kill on lvl 3, you can go play vanilla and stop trying to ruin wotlk …
I don’t comment on what is good for the game but what is good for the players. And being inclusive is -in general- a good thing. If someone WANTS to do 70-80 tanking instances who are you (or me) to deny that from someone? He surly must have this option. The game should accommodate people that want to level that way. What is your problem for having people do that as well? You do it your way. Let others do it their way.
And dungeons are not made social by how groups are created. People can talk in instances without having 4600 GS or being Sunwell geared at launch. I hope you know that. This is our difference. I want more people to feel better in the game while you (as it seems) want people to play the game as you like. Don’t be like that.
Open world need to group up for elite quests furthers social interaction.
I’m trying to bring over that not all social interaction was killed by RDF but that a lot of the changes from patch 3.3.0 were detrimental to social interaction.
This is - as I have patently stated again and again - not an argument against RDF (or for it for that matter). It is a try to make people have a more nuanced look at what happened - or will happen.
But trying to take the middle ground just makes both enemy factions shoot at you - as can be seen here.
But what is better for the game is what is better for the players in the long run, what makes players happy is not what is best for them…
I have never said anything about GS or about gear at all, you keep on bringing it up. The best way to counter having stupid restrictions placed on you is to get to know some people that you can play with by for example joining a guild. Just FYI I have never told that I dont want their class or that they are to badly geared when I have invited people from /lookingforgroup. I have only seen the people that are pro RDF say that everyone asks for that, while I have never seen a single one of the people that are against RDF say that they are against it to exclude people from groups.
You didnt need groups for quests since like start of TBC … boglash, blacktalon matriarch, drillmaster just to mention few early elites are perfectly soloable … nothing to do with 330 …
This is big part fail on blizz part, when you make questing in group just a waste of time and actually worse option than solo lvling (losing xp, quests not completing for whole group, loot not group sharing), you cant simply be surprised that people dont do stuff in groups … and that leads to having nerf everything so you dont need group …
Trust me I have quite the experience in group leveling, I have multiple accounts and I am often leveling several alts at once …
You are quite often several levels behind (its 2-3 in old world and 1-2 in TBC) compared to leveling solo, while doing the same quest route …
I am literally skipping certain quest since I know they are some looting garbage and they just take too much time to loot them on every character …
But all this is completely different problem that has nothing to do with either 3.3.0 or RDF …
Have you realized then that the whole issue does not concern you? You have never ever used RDF (since you do it the other way) and you never exclude/anything bad is happening to you or your party. So why do you care whether RDF is in the game? You are not affected at all, as it seems.
So you do not agree that being inclusive make players happier? Cannot get it. Unless you mean that you know what is best for me. Better that I know what is best for me, maybe?
True that nerfing began long before 3.3.0, the big news there is that everybody, not only certain race/class/spec combos became OP.
Also true that group questing is/was inefficient as but still it was done, and fun still untill 3.3.0 - but also then not everything was only about efficiency.
And it has the world to do with the social aspect.