Mixed.
The scaling change i’m happy about (although I think it could be larger to further deincentivise pve boosters, -6 ilevels comparatively isn’t a huge turn off, i would have made it 13 ilevels lower at minimum and then in pvp it jumps up 18 ilevels or more). I will reduce some of the pve boosting and make pvp undisputed BIS for pvp so that’s good.
I’m a bit sad NOTHING is being done about the huge gaps between those starting out in ranked and those entrenched in it. Yes reducing pve boosting a bit will help them out…but there will still be people buying boosts for pvp specifically as well as some of the pve crowd (after 6 ilevels lower isn’t a big deal when you think about easy access to a weapon) so the problems of entering the ranked territory after the season starts still remain.
Just go full hog like you did in WoD and make it so there are two sets (honour and conquest) and that’s it, none of this “rank determines gear” rubbish. Let rank determine extras like enchants, mogs, titles, mounts, but don’t let it have anything to do with the power of the gear you get.
It seems like they’ve heard the two biggest complaints about PvP:
- Prevlance of pve boosters due to attractiveness of pvp gear
- Difference in power between starters and veterans; issues with mid-season alting in pvp:
And kinda of addressed the first (a good start) but done nothing about the second and tbh to me it’s just as big of a problem as the first.
Hopefully the reduction in boosters will make it better, but i still expect to see many boosters (hopefully not one every 3 games as is the case now) because 6 ilevels base lower is just not enough to turn people off. Is the guy struggling to get a 210 weapon drop in m+ or from vault really going to give a toss that the 1.8 weapon is now 213 as opposed to 220 when it presents a guaranteed drop? I don’t think so.
Whereas if the gap was 13 at least, that same individual would be having to pay to get a boost to the very top of the ranked scene in order to get a weapon that is around the same strength as something they can farm themselves.
6 ilevels is something, sure, (and versus pvp with the extra +6 on top the gap between the two is closed) but it needs to be understood it isn’t just about making pve gear “worse than” pvp gear IN PvP, PvP needs to be significantly worse in PvE as well to stop people seeking boosts in ranked.
Why wasn’t the loot in pvp just set to 200 ilevel and it scales up by a big amount for example? 200 ilevel is plenty high enough to do world content fine, and sets a nice benchmark for entry into pve to get better gear if one wants to cross-play the game styles. Re: torg you can make it so pvp scaling applies in torg or something.