Am I the only one who finds the gameplay for the new Frost DK simply disgusting in terms of convenience? Yesterday I was still thinking that I just couldn’t get used to the new rotation, but today I finally realized that it’s just terribly inconvenient and turned a fairly simple and understandable class into another piano.
I’ll say right away that Breath of Sindragosa goes to hell. I haven’t played it since Legion and I think it’s the most bastardly designed talent of all that I’ve ever seen in video games. But if you don’t take it, the class was quite comfortable to play. Until this patch.
At first, when I was just learning the new talents, it even seemed to me that they did it better. Remorseless Winter was allowed to be combined with Pillar of Frost, and Empowered Rune Weapon was made into something more useful than just a +1 mandatory button on burst. But then I tried playing this…
And it’s disgusting. The main problem is that Frost DK used to have one universal rotation for all occasions: Obliteration, Frost Strike, Remorseless Winter on CD and Howling Blast on proc. All of this conveniently took up 4 main buttons to press them without the need for additional mouse interaction or auxiliary binds. Now we have 2 different rotations for solo targeting and AoE, where interchangeable abilities appear, namely: instead of Obliteration, you need to press Frostscythe, and instead of Frost Strike, you need to press Glacial Advance, which they suddenly decided to bring back for some reason. So instead of one universal rotation, there are now 2 alternative rotations. I think it is not worth explaining that in an active fight, these rotations will have to be frequently alternated depending on the situation, etc.
And now two rotations can no longer be conveniently placed on the panel without additional manipulations with binds. But the problem is that all the convenient binds for pressing are already occupied by many other abilities that I often have to use: Death Grip, Kick cast, 2 sprints, save abilities, etc.
And the question arises: why the hell? For what? To make life difficult for the player? Why was it necessary to break something that worked well? Did someone ask them to do all this? Do they understand that it is simply inconvenient to play this? Although, what am I even talking about?.. I have long understood that the DK design team are people who do not understand this class at all. Sometimes they do something really interesting, like with Abomination Limb, but then they just delete it and again and again shove their stillborn Breath of Sindragosa to everyone, which only pisses everyone off. But it’s not enough for them - now they’ve simply decided to screw up the standard rotation, turning a fairly convenient gameplay into another piano with switching layouts or extra difficulty modifiers in the form of complex binds.
As a result, playing THIS with your hands has simply become uncomfortable. At first, I thought they did it on purpose to discourage players from playing with their hands and switching to a one-button assistant. But then I realized that they themselves most likely didn’t even test all this with their hands, but simply ran it through their new “brainchild”. In general - the impressions from the changes so far are simply terrible. So much so that I even decided to write all this down. The more I play - the stronger the desire to temporarily switch to Blood DK becomes. Even for simply completing quests and WQ.
P.S. Or am I in the minority - and many people really like these changes?