-alliance mage: faces ele shamans, gets purged, bursted, shocked, doesn’t have wotf against locks and priests, and warriors, faces devouring plague and shadowguard
-alliance lock: nugh said
-alliance rogue: face stun resist = deal breaker
And so on and so on…
So, honestly, is there any class on the alliance side that actually has a better time pvping than its horde counterpart? I REALLY don’t see any.
-gnome warrior is better than orc warrior: you get escape artist, and paladins offer a much better support for warriors than shamans. Additionally paladins are tougher to deal with for warriors.
-hunter: stoneform and shadowmeld allow lots of interesting plays, and overall you really, really don’t want to deal with paladins in group pvp as a hunter, they dispell all you’ve got.
That’s pretty much it. Playing a casters in pvp as alliance always feels worse because of shamans in general.
edit: some might mention rogues because paladins are a challenge, but stun resist is way worse. Not to mention that geared ele/resto shamans can completely destroy you if they’re orc and know how to play (poison totem, stun resist, searing, burst with shocks and nova and instant CL, good survivability, ankh rez…)
Dwarves have an anti-Rogue button.
Dwarf Priests have the best support racials in the game including a pocket WotF.
Humans also have an anti-Rogue button.
Paladins are infinitely better support classes than Shamans.
Gnomes are the best caster and Warrior race in the game.
In 1v1 and zerg PvP Horde have the advantage, but when it comes to organised PvP the Alliance are far better.
There is a reason why all the best PvP guilds in classic have rolled Alliance.
It’s not invisibility , its a very very very low level form of stealth…You can see them in that stealth mode from very far away , if u have any stealth detection method (goggles , warlock pet etc) you seem them 2/3 of your maximum range , they cant move while shadowmelded and also has 3min CD , its garbage , it’s only functionality is setting up a trap or an ambush in world PvP in battlegrounds its garbagios
Purge, wf, aoe slow, grounding and tremor to counter psychic scream, as well as earth shock as an extra ranged interrupt compared to the alliance side (on a shorter cd than other interrupts). Shamans, when played well, outperforms alliance offensively. Alliance is better at defense, but nothing is omnipotent in classic (unlike retail). So it all comes down to how you play it, as simple as that.
When it comes down to premades I think Horde is stronger in T3 when shamans are another class that one shots almost everyone in BiS gear, but in T1 and T2 paladins are stronger overall.
The only problem is getting the +damage gear as resto shamans, but when they do it hurts.
Due to the amount of outplay potential on both sides, it’ll come down to tactics and teamplay when it comes to premade vs. premade.
Doesn’t matter which tier we’re talking about. The impact of what you choose to target first, if you’re splitting up the targets, if you’ve got CC on the backline, the impact of your positioning and so on.
The nuances to classic pvp is a lot more varied than in retail.
Also, of course, let’s not forget the impact of comps.
(Btw the ability to fake cast is gonna reign supreme in classic pvp, since the finer details like how much time you spend trying to bait that kick as well as with what spell, if you downrank to trick the interrupt timing, as well as the value of getting the spells out like cc or heals is gonna be worth its weight in honor gained per hour.)