Is this an intentional "you think you do, but you don't" situation with the Mage Tower?

Okay, here’s the problem with this logic. If you put a better reward, you wouldn’t believe the amount of salt there would be on Reddit or the forums. At least now noone will feel that left behind.

It is ptr, nothing is required to stay there need to go live as it is.

I’m sitting at 33 challenges done. Only missing Holy Priest, Disci Priest and Prot Warrior for the achievement.
I’m having more fun doing MT than I had playing the entirety of BfA and Shadowlands combined.

Why do you waste gold? You dont have a single recipe from older expansion and a gathering proffesion? Or are you too casual to have zero in all proffesions? It takes no time to farm a little piece of mats.

I am a relatively new player? We exist, you know.

Fair enough :grin: but you should still farm abit mats for consumables , those are not locked behind rep grind as far as I remember. Maybe only rank 3.

So you are telling me you are happy with this company just straight up changing something without testing?

It is ptr , so yes, I cant expect that the exact same thing in ptr enters live servers. I do not expect that either since it is test realm.

Then you have failed to understand the point of the PTR.

M8, I understand your frustration not being able to do mage tower, but ptr is a test realm. What can I misunderstand here? To my knowledge blizzard never stated anywhere that final build in ptr must go to live servers. Can you explain me what I dont understand then?

What does this mean? The original legion mage tower was quite challenging. And no, the last patch mage tower was not the “original” mage tower, we’re talking about the release one. I think they’ve done a pretty good job at scaling it to that level.

Now, its probably not what the majority of the playerbase expected. I was sure the challenges would be a no brainer for experienced players, where the challenges would be tuned around new players. But they made it pretty much the opposite, and I guess they didn’t communicate that very clearly. But if they said that they’re bringing the original mage tower back, you need to remember that the mage tower was not easy originally.

As mentioned previously the HP pools of the bosses and adds in this iteration of the MT are not the same as the original MT, feel free to look up older videos. On the PTR they had the original values and when it went live it was tuned upwards by %300.

For example: Tulgor in the Destro Encounter’s health was 70k its now 202k and one wrong misstep and you are done.

Now granted this may have been the case even with the original values but was quickly surpassed by outgearing and/or getting better at the strategy.

This iteration all I have seen from the videos I have seen is Warlock cheesing the fight with Legion/BFA gear and consumes which effectively wipes out what people are saying that it should be an ultra challenge and you should spend the next two weeks banging your head against it to the point you just give up on the game which some people have done.

TL:DR: Encounters are being cheesed to beat it with old gear and consumes and the implementation of restricting legendaries when they were present in Legion is cripping some classes/specs where they can’t get out the DPS to actually beat it so then they turn to cheesing to get it done.

To answer your question Demonisha:

PTR is a place where the playerbase plays the content, tests it and feeds that experience back to the Dev/QA Team. I assume this was done but I very much doubt those PTR testers went and told them to overtune the encounters by %300 because they thought it was “too easy”

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Well, the original values were obviously in the millions. So we would be talking about relative difficulty anyway. I think the current values represent the early mage tower difficulty quite well: the ones they had on the PTR were, to be frank, very inaccurate if we were going to be bringing back the original mage tower.

About the gearing: it helps. And I would like to see them fix this by not having overpowered gear from past expansions with 100 sockets have an impact on the fight itself, at the cost of slightly nerfing the fights. But to say that you can just cheese the challenges is pretty disingenuous. And hey, if you can do that, then I’d recommend for all the “casuals” to take that route instead!

This is very much true. All the specs had significant changes to their toolkits since then. Both in the form of changed/pruned abilities and talents, not to mention we don’t have any borrowed power this time around.

I finished the challenge to get my Fel Bear appearance, but I can’t say I enjoyed it.

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Congratulations!!!

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This sums up the experience, you don’t feel rewarded and you didn’t have fun, you just feel relieved that this S*** is over, which shouldn’t be the goal of the content.

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It’s harder than the original version at launch + you have no borrowed power which you also had access to during Legion. We are running the bare minimum and it shows all of the design flaws regarding borrowed powers.

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I never bothered with mage tower on the patch it released on in legion, Way too hard for me.

So that is definitely not where i wanted the scaling to be.

I completed it in later patches.

Maybe we should’ve been able to set mage tower difficulty, so people who prefer Mythic raiding difficulty could do that and others could do it easier.

I would not want an LFR version of it ofc… But still the current version is a bit too hard.

I never even reach first teleport before i die currently on agatha.

Some people wanted that.

Most people ACTUALLY want: ‘More difficulty than easy, but not too hard.’

For sure.

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No because it doesnt matter what the players ask for blizz just do what they want and stick to their plan even if we all know it doesn’t work, conduit energy, covenants.

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