I love it, I have a few pet peeves about it though, it feels too small and too short in order to flesh out correctly.
I feel like in blizzard not wanting to make it bothersome and thinking about people’s feelings they made it worse than it can actually be.
You barely start rolling in a floor before its all over, which just turns the floors into try to find as much anima power as you can type instead of explore! delve! fight!
Imo, blizzard should increase the size of each floor by atleast 10 times, with the take being that players are free to explore all that, and will definitely get rewards by doing so, but the deeper they delve into a floor the harder, more complex and scarier it would get.
Right now players feel forced to completely clear out every floor because they’re so small and they need the anima power, instead of completing them out of a sense of adventure or a risk reward, which just turns it abit bothersome to some people.
Another problem I have with torghast is… 6 floors is a very weird number and just not enough, you barely complete a " build " before being at the end.
Imo, it should be 10 floors atleast, with an easy boss on the 5th floor, and a hard boss at he 10th floor.
These type of content will never truly prevail imo unless blizzard truly commits to them, this is why enthusiasts are never full on board and people that already dislike the content will just keep complaining, because they feel shallow.
Don’t get me wrong, I love Torghast, but it just feels soo much wasted potential is gone because blizzard is trying to be considerate.
There are many things I don’t like about it too
1- Why do we have a map? It makes absolutely no sense, as we progress in torghast, players should get a permanent upgrade that lets them map things as they move around in each floor, but that changes for every run.
2- Some elite mobs feel like normal mobs, while some normal mobs feel like elite mobs, that should never be the case.
3- The scaling is horrible, scaling isn’t difficulty, and going from floor 1 to floor 5, I barely notice any power gain in the mobs, damage wise and complexity wise, imo mobs should start getting much more complex as we climb.
4- The Shop isn’t diverse and big enough, right now you just purchase the entire tab all the time, there isn’t much choice since if you clear everything you end up buying the entire thing.
5- A lot of the time, it feels like some anima powers just make you invincible, especially as a rogue or a warrior, I don’t know who’s idea is that if I get a combination of 2-3 anima powers that are fairly common, I would get perma cloak, feint and evasion! that’s too much tbh, or I get a perma Die by the sword.
6- Dps checks, I really dislike them tbh, I don’t mind them and they’re not hard, but they’re also just… plain, I’d rather bosses start using more and more abilities as the fight progress, making things more interesting, for example the boss has a pool of 20 abilities, and starts by using only 2, but for every 30 seconds that passes, the boss starts using one more ability, and after 10 minutes, the boss would be at their final form and be super complex and hard.