If you have thick skin, roll tank or healer. Just know, you’ll get blamed for things that weren’t in your control. Of course you can just play your queue sim and pretend that the issue doesn’t exist, it really is your call.
It’s mostly easy though. There’s just something about this game that makes people turn their brain off completely, and become incapable of doing the absolute basics of not just WoW, but playing video games in general. Hell, sometimes I’m even left wondering how some people that play this game even manage to launch the game and get through the login process.
It’s the one thing that’s been bugging me about WoW for so long, because it doesn’t make sense. You can get so damn far in this game just by performing your rotation at the most basic level and not standing in mechanics, but some 80% of the player base cannot even do that.
Just so you understand where I’m coming from, I have a family member who’s a huge fan of Soulslike, so some of the most difficult, punishing and reaction based RPGs out there, yet after years of playing WoW, and recently even a month of me actively coaching them, they still couldn’t figure out how to do more damage than a healer as a frost DK, and I just cannot fathom what could possible be going on with this. Perhaps some kind of mental block that prevents people from understanding extremely simple things… I just don’t know anymore…
It’s very easy to go “omg why do you stand in a voidzone? You just have to press A to move left and you’re fine”
But that doesn’t mean anything to the player who got hit. They know to dodge voidzones and they know A moves left. It’s like telling a pianist who plays a wrong note that he has no skill because “all he has to do is hit an F power chord, so ez”.
Maybe he didn’t press anything because he was looking at another mob, say the current affix, racing around at 26km/h off on his right and he was in the middle of his 9 button rotation and had to change targets and meanwhile two other mechanics went off and he had to make sure to interrupt a heal being casted by a mob in the middle of the pack. The nameplates are shifting around because the rogue in the group has ADHD and keeps moving, shuffling the plates around - and meanwhile you know that the mobs being pulled by the tank at the same moment will make you swap from a 2-5 target rotation to an 6+ target rotation, so you’re checking your CD’s to make sure you’re ready for that.
Meanwhile you’re trying to see the ground in the first place beacuse you’ve got Blizzard and 4 Frozen Orbs up.
At 1.2 seconds left before the voidzone explodes you realize, but unfortunately you just used idk Ice Lance and now can’t blink or block, so you’re dead.
Doing each of these things is easy. Doing them all at once is not.
My personal experience is that WoW can be far, far more difficult than even games like Sekiro. Sekiro requires split-second precision, yes, but it also doesn’t swarm you with a relentless stream of information.
It’s not a mental block, it’s not stupid people. It’s information that must be processed in parallel. A LOT of information.
Though of course 95% of the game consists of you darn near one-shotting open world mobs, and that is certainly not difficult. This is an end-game thing for sure.
People are just very bad in doing multiple things at the same time.
With every expansion dungeons becoming harder and harder with more and more things to do at the same time, needing to make decisions and respond in split seconds.
Every single thing in a vacuum is relatively easy, of course.
What you are probably good at is filtering out irrelevant stuff.
I’d understand if he made the mistakes in the scenarios you’re describing, but I was there and saw the struggle first hand. I was not expecting him to do all of the above, just a simple stand in melee and hit the boss and press your 3 buttons in the correct order which I’ve explained 20 times (the bulk frost DK rotation was genuinely 3 buttons back when I was trying to teach them, 5 or 6 if you want to count CDs and some maintenance stuff), and that was too much. The rotation only barely clicked for him on training dummies and went completely out the window on an actual fight.
Let’s take for example the anvil boss in Neltharus, not that much going on there. For the life of me I couldn’t get him to do reasonable damage even on a boss like that, at least above the tank. He would get the little 8 yard AoE that you just need to spread a little bit with, and he would always freak out, turn around 180° and start running 20+ yards away from the boss, then kept running until he realized he doesn’t have it anymore and run back.
So I’m not talking about getting ever interrupt right on a pack of 15 mobs while doing top DPS with a 9 button rotation and dodging 15 frontals and 57 swirlies per second. I’m talking about performing a 3 button rotation on a single boss that does 4 simple mechanics on repeat, of which only two are relevant to melee and would barely count as mechanics in the first place.
I just cannot comprehend how people can find things like this complicated and then later go and casually kill bosses in Elden Ring. It’s so backwards and it’s crazy to me.
and thats why completion ratios are down the drain compared to other seasons
ots sp funny when literaly best players in the world openly say on twitch / youtube that its way to overtuned and then randos on foums like you claim “nah everything is fine”
If you want to pretend that Elden Ring bosses are easier than dungeon bosses in a +4 (after scaling changes) Neltharus, then be my guest, but you’ll have to forgive me for staying in the real world, because if that’s harder than Elden Ring, then Mythic raids have to be the most difficult piece of of content achievable by mankind in the history and future of gaming.
When it is about that anvil boss, it is just the overwhelming of the boss itself. When the player would get more experience he is filtering out all the graphics and stuff, and finds the moment of doing their damage.
Now it is ‘oh damn what is this thing i have right now’, ‘oh no the boss jumped away from me’, ‘hoooly i get so much damage right now’.
But yeah when it is on training dummies, i dont know.
Mythic raids are in fact really hard, but… ok, maybe wouldn’t go that far.
Still, 99% of the challenge of Elden Ring is to find the right way to fight through the world. The actual combat really isn’t that hard unless you don’t find the right way, in which case mobs will destroy your face. That’s what makes it fun.
I am someone that tries to multispec and multiclass a lot, in general i love being able to swap out things and still be somewhat decent compared to my main.
One thing i can tell you is that, not every spec is suited for a everyone. Your friend may look legit stupid as a dk but could turn into an absolute beast in another spec or role.
Some spec work in ways that just click with us better.
Most soul bosses are about timing. You could be “afk” 99% or the fight, wait the opening, take a swikg, go back to dodge mode. Repeat till boss is dead.
WoW requires you to maximize uptime while executing mechanics.
In a souls running from a boss is legit, in wow you wanna avoid that if possible.
I don’t say everything is fine. I responded on a player who has trouble getting into groups. He claimed himself he is good enough for +10’s and is smashing lower keys. Yes, then it is VERY easy to do +10’s with communities. On any spec.