This is correct. Alliance has an advantage in terms of speed and a superior position in the first fight for Hangar. The Horde can still win this fight, if they make proper use of speed boosts like Nitro, Goblin glider, Dragon fruit, Crusader aura and do not engage in combat until they climbed up the hill and reached the flag.
The odds are against the Horde, but it can still be done and therefore, going hangar with 40 man as Horde is the correct starting play.
AfKing in the base or wasting time indecisively going for workshop just to turn around and going for hangar after all is something that should be avoided at all costs. Going for Docks is also worthless. Glaives are made out of cardboard and can easily be stopped.
Yes, the alliance can shoot at the hangar flag from the gunship while the Horde can’t do the same. This is asymmetrical game design and the alliance is also favored in this regard. Furthermore, the alliance can shoot at Horde players trying to attack Hangar from the north anywhere, because the alliance gunship covers all the way from Hangar to Horde keep and everything in between, including the gulch the Horde players have to climb to reach hangar.
The mistake many Horde players make is that they play into the alliance gunship and just get blown up from above when they try to attack from the north side.
What should the Horde do instead?
If the first attack on Hangar fails, take Workshop.
Call everyone to regroup at Workshop and wait one minute until it is red.
In the meantime, you tell everyone that you will attack Hangar again, but from the SOUTH side, with demolishers.
Take all 4 Horde demolishers and as many horde infantry players as you can gather and go south, to the crossroads near alliance front gate.
Then, instead of attacking the front gate with the demos, take a turn left and run up the road the alliance takes to reach hangar.
Then, attack Hangar with your demolishers and horde infantry that followed your instructions.
I heavily recommend getting the raid leader in order to use raid warnings, floating raid marks, give yourself an icon such as X or SKULL above your head and tell everyone to follow you. Also use the ping system to mark the path you want to use.
The alliance usually slacks on defense once they have taken Hangar. You can expect up to 10 alliance players to defend Hangar.
Presumably for this reason.
These people fail to differentiate between essential objectives such as defending hangar and optional objectives such as laying bombs, which is only there to speed up the process.
If the Horde attack on Hangar fails, you can attempt it again, also with a siege engine, but always attack from the south side to stay out of reach of the alliance gunship. If everything else fails, you can call the horde team to defend horde keep when the horde gate is about to go down. In this case, taking refinery and quarry and defending it is crucial to restore your reinforcements. This is your plan C.
While the bg is asymmetrical and does indeed favor the alliance, A Horde player who knows what is going on should not struggle to win. I played around 300 rounds on this map as horde, my win rate is 75%, most of these rounds were during the hangar meta. I do not queue sync with multiple groups.
For this you have to speculate on the scenario that among 40 opponents, not one of them is smart enough to destroy your glaives, which is not realistic at all. It takes an enormous amount of luck to win with glaives alone nowadays. They are way too fragile to be viable and rely on the cluelessness of the opponents to be any good.
It is a pretty smart thing to do in general as horde. If you drive the glaives south, they WILL get destroyed. If you take a detour towards hangar, which is horde controlled in this scenario, you can reach a save firing position and also fire at the correct gate, that is the alliance east gate which is already getting attacked by hangar. If you manage to pull this off, the horde has some serious firepower and can destroy the alliance gate in no time.