It feels like Blizzard is blissfully unaware of the community timewalking has, or this is just another case of “fun detected”.
I would heavily suggest looking into the issue Blizzard, timewalking was one of those activities that gave me something else to do which felt fun and fulfilling.
2 Likes
Goru:
The item-level revamp that came as Dragonflight pre patch added Shadowlands to the Chromie time leveling system has brought some game breaking flaws.
What does the issues affect?
Leveling
Timewalking content
Twinking
What are the issues?
In terms of leveling, the item level rewards have become completely unpredictable. There are several screenshots flowing around of level 10 players receiving 194 item level gear. This is obviously a major balancing mistake. (Edit 18/11): This has been somewhat fixed, but now people instead recieve gear that has a level requirements that’s many levels above their current one.
Several dungeons, raids and world content rewards have not properly scaled in proportion to what seems to have been the intent. These include the following:
Gear that was already acquired has not scaled up (Items acquired from Old Raids, Vendors, Crafted Items, Legion Dungeon items & Azerite). This has an bad effect on levelers that have unscaled gear, but face scaled enemies
Azerite gear from Dungeons (Mythic) are missing 1 outer trait (Total of 4 now instead of 5 what it was before) after Phase 2 of Dragonflight Pre-Patch went live.
Old enchants like Crusader and Dancing Steel with item level ceilings have not been updated and are now essentially unusable since only bugged items drop at their item
level range.
Items sold by vendors have not been scaled. This includes PvP gear and raid items
Crafted items have not been scaled and relics of the past need to be adjusted
Several Trinkets that spawn pets/allies (Including the heirloom one that spawns void tentacles) do single digit DPS, and are actually unusable. This is particularly a problem for leveling, since the void tentacle trinket is near universal among people leveling alts.
(old) gems are not rescaled
In general there seems to be no logic behind the rescaling. Some items are scaled, some not.
Hellfire Citadel has 4 scaled bosses and rest still have the old item level.
Siege of Orgrimmar was forgotten while most of the old raids were scaled.
World Bosses are not scaled
Some azerite items are not scaled - fx emissaries’ Azerite Cache still give item level 100
BoE items need to be scaled properly
Consumables need to be scaled (Flasks, Elixirs, Potions, Food, Sharpening / Weighstones, Weapon Oils & Augment Runes
Some old items have negative stats now
Some gear tooltips are incorrect - example being the trinket “Mr. Munchykins” giving 167 haste instead of the 244 that the tooltip says.
In terms of timewalking content, the patch’s item level changes have currently killed the majority of gear-optimization opportunities that existed. The general appeal of optimizing for timewalking content has been to acquire a ton of cool and fun gear and push your characters strength to the limit in this casual avenue of end game content. Getting this gear in the first place takes a lot of effort, and seeing the new scaling leave what has been earned in the dust as unusable low item level gear is not good. This also includes any old legendary items – them staying at item level 30-44 makes them useless in the new scaling that goes beyond 100 item level. Furthermore, the issue with gear drops being incorrect like Azerite items not providing every ring of power they previously did prevents much of the future gearing options unless they are fixed.
Why bother with these issues?
First of all, the leveling system’s rewards being a mess is a problem.
Second, these issues that are related to all Timewalking content matters to a lot of players. I can with certainty confirm that about 8.000 people from EU and NA are invested in this content since they’re a part of the Timewalking Discord – the number of people interested is of course far greater since not everybody is a part of a specific Discord community, and there are people outside those regions that play this content. Furthermore the server and community as a whole has continued to grow at a fast and steady pace in the recent year which indicates a growing interest in this form of end game content as blizzard also adds more events and raids to it. It will also affect people that already farmed gear to complete the mage tower challenges; even if it is disabled for now. In addition to this, everyone that did spend time preparing for “Herald of the Titans” is facing a char that has basically useless gear as all of the stuff they acquired did not scale up at all and is still at item level 35 (new item level for the achievement is 107).
To put it bluntly, the recent scaling changes to Timewalking and gear rewards has killed this avenue of end game content since thousands of players’ hard work to obtain rare and niche gear is wasted, and future gearing options, unless addressed, will also be undermined. It will simply lead to a loss of subscribers and the loss of a huge community that has built itself up around this alternative form of end game content.
Suggestions to fixing the problems mentioned above:
Gear needs to drop at the appropriate item level for your character’s current level.
Azerite gear needs to provide the same amount of options as it did prior to the patch, this means the following places should reward 5 power selections: Raid-azerite from Battle of Dazar’alor normal and upwards to Ny’alotha mythic, Emissary Azerite Caches, Warfront world boss and weekly quest azerite and mythic dungeon azerite should provide 5 powers.
Increase the item level ceiling of old and cool enchants that were previously capped at item level 50 to 150 or higher so that they are usable in the same way as before the patch and don’t become completely unusable.
Increase the item level of old legendaries so they are usable. With the way current scaling works, a level 17 would rather use a green quest reward than Shadowmourne.
It might be difficult to scale up all gear that has already been acquired (You were able to scale it down?), so the easiest fix to prevent timewalking content from dying is to keep its scaling point at item level 35-50 like before instead of 100+. It would be a further improvement to keep all timewalking events at the same scaling point since that would eliminate extra balancing requirements.
You have my seal of approval
3 Likes
For everyone who struggles with their level appropriate content because they have old ilvl level gear, run some dungeons and heroics that are 5 levels lower than your character. You will get new ilvl gear fast. Same you can do in raids. Fast gear.
Dunno why people are surprised i’ve been saying blizzard is inept for years now ever since they tried to sneak scaling into legion
why wouldn’t you be weaker in World Of Ioncraft: The Scaling from a man that don’t believe in power progression
Mythic BFA raids are also incredibly hard. We have once again reached a point where old raids are hard to clear. Obviously, this should change with DF launch, but why is this a reoccurring issue?!
Carapace and Nzoth still requiring cloak makes it obnoxious for Evokers.
5 Likes
even lfr nyalotha sucks to solo atm, its not that you do to little Damage but the damage that is dealt to you seems like 4-5 times higher then before
still doable with a tank spec but that seems to take way longer, at least on my 280ish DH
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they are slowly rolling out item scaling - some of my items have scaled up already, most haven’t.
Like what items for example? I have not seen any changes so far. They have only been fixing items that didn’t have level requirements + high ilvl which were used by low level twinks. None of the core issues have been touching I think like crafted gear, relics of the past, old legendaries, SoO etc
It would be nice if they also fixed items that got their level caps pushed above usable level. I have rings on my level 45 druid which require level 46. I could use these just fine before the pre-patch. If I recall correctly, they were ilvl 57. I had an ilvl 60 ring which scaled up and I can use.
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nice post 10/10 hope ppl in twitter/redit see it so then blizz can see it lol
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I’m pretty sure Blizzard is aware of these issues and will correct them as soon as they can (though I expect they’ll stil have to follow some kind of priority hierarchy)
As for the whole twinking issue…I’d say good riddance.
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Not so sure about it. Given how they didn’t even document these scaling changes at all (unlike BFA and SL when there were detailed posts on how it all works), they probably want to sweep the whole thing under the rug.
2 Likes
What do you think this topic is about, exactly? Is building good sets for specific content considered twinking now?
I’m not sure what would be considered twinking nowadays.
But as soon as there’s the possibility, there will be some people that will gear up specificaly to ruin other’s people fun. That was what I meant.
If you wanna gear up to run timewalking faster, I really have no objection whatsoever.
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try to do a BFA normal dungon with a ilvl 280 when boss is level 60 and 5+ mill hp …
ur 30K cirts does not help alot
Isn’t this a dungeon tuning issue rather than gear itself ?
Wouldn’t it be better not to need specific gear to clear old content because the scaling is broken ?
Chaosflames:
Like what items for example? I have not seen any changes so far. They have only been fixing items that didn’t have level requirements + high ilvl which were used by low level twinks. None of the core issues have been touching I think like crafted gear, relics of the past, old legendaries, SoO etc
some of BoEs I’m putting constantly on AH scaled up from before patch. A few items on my herald twink have also scaled up etc.
BfA normal dungeons scale to level 60, so that means you can’t solo them with your current gear. So having specific TW gear would not help.
As I said in a previous post, this issue will go away once we hit level 70, but I am still surprised that tuning of old content is a reoccuring issue.
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I would love to see some exact examples. I have Legion BoEs which did not scale up despite them dropping at a higher ilvl.
if u kill just normal mobs in open world in BFA zones u can get green items on ilvl 170 and blue items on ilvl 200 and they are still level 58 instead of 60