The culture in WoW has rotted, and it’s time we said it out loud.
This game went from Massively Multiplayer Online RPG to “Screw everyone else, as long as I get mine” RPG—and I’m sick of it. That mindset is a cancer, and it’s long past time we started treating it like one.
Dungeon Culture Is Rotten
Let’s start with dungeon runs.
People skip half the trash between bosses in the name of “saving time.”
But who’s actually saving time?
What happens when someone dies and tries to run back?
They hit a wall of mobs you skipped, pull aggro, die again—and then get flamed for “pulling extra.”
You didn’t save time. You created a trap. And now you’re blaming the person who fell into it?
Instead of shaving five seconds, maybe just clear the path. If you’re so strapped for time that you can’t do this, then you probably shouldn’t playing in the first place!
Don’t pretend this is about efficiency.
You’re playing a video game. You’re already wasting time.
If saving one minute is more important to you than not screwing over your team, then you’re not playing with your team—you’re playing in spite of them.
The Auction House: Where Brain Cells Go to Die
Undercutting like a maniac to make a quick sale isn’t smart. It’s market suicide.
You’re not just lowering your profits—you’re tanking the whole economy.
And for what? To get your mats sold ten minutes faster?
The AH runs on a last in, first out system.
Undercutting isn’t even necessary to get a sale.
Cancel, relist, done. At least you’re not gutting your own wallet.
But no! People nuke prices just to feel like they “won.”
What they really won was the gold medal in short-sighted stupidity.
You’re not being competitive.
You’re being selfish, thoughtless, and dumber than a Murloc in a mage tower.
Guilds Aren’t Solo Clubs
These days, most guilds act like elitist Mythic raider clubs.
You’re either a fully-geared god or they don’t want to know you.
I’ve been told, directly:
“We’re not a charity. If you’re behind, that’s your problem.”
Screw. That.
A guild, by definition, is “an association of people for mutual aid or the pursuit of a common goal.”
So if I join your guild and still have to pug everything, still get ignored when I ask for help, still get excluded from raids, still play like a solo player then why am I even there?
Now you might say, “isn’t that selfish of you?” Yeah, maybe, but I’d be willing to help others, to give back when I’m sorted with guild help. The guild invests in me so I can feasibly invest in the guild. Life is about trade offs, give and take, and if I’m not in a position where I can contribute the guild on joining, then investing in their newbies is a good way to foster good will and loyalty, and they’ll work that much harder to give back. Well, that’s how I would do it anyway.
Guilds should mentor, support, lift each other up.
That’s how you build loyalty.
That’s how people get better.
That’s how communities grow.
Instead, we’ve got guilds recruiting like they’re running job interviews and ghosting anyone who isn’t already raid-ready.
If you’re not a 680 ilvl god, you’re invisible. That’s not a guild. That’s a clique, and a proper toxic one at that because they’re mostly just flexing on each other.
Also, my focus on the newbies and the weaker players is based on a single philosophy; “A rising tide lifts all boats.”
So help the newbies and the weaklings to get seasoned and stronger.
This goes neatly into the next point:
PUG Culture Is a Dumpster Fire
I ran my own key.
+7. Was dying a lot.
Guy told me to uninstall the game.
Told me to end myself.
I pushed back.
I got banned.
This is the environment now.
Toxic. Hypercritical. No room for error. No room for growth.
Just fake gods raging at humans for daring to be imperfect.
Is this the “fun” everyone talks about?
Because I’d have more fun in a wood chipper.
It’s easier to act flawless than to be decent to someone who isn’t.
What would be ideal is for some “on the job training.”
I’ve seen people complain about no interrupts, or defensive cool down usage, etc; well, you’re not showing them!
You’re not telling them what to interrupt, you’re not telling them what their interrupt is, you’re not telling them when to use defensives or self heals.
“Why should I? They should already know.”
Is a first time player going to know? Is it the smart thing to assume that everybody knows?
And do you think the attitude of expecting perfection from everyone regardless is healthy for the community or the game? Maybe if you want to gatekeep, but that’s not going to encourage newcomers is it?
Me-First Mentality Is Killing WoW
The top flexes logs and IO scores like they’re fashion models.
The bottom is left to drown.
No help. No lift. No care.
There used to be a meme:
“Do you even lift, bro?”
Now?
Nobody lifts.
They just flex—and step over everyone else because, “muh time.”
This is supposed to be a social game.
Where the hell is the social?
In your elitist raider-only club?
In your “don’t speak unless you parse” guilds?
Get real.
Here’s What Needs to Change:
Help weaker players—because you used to be them.
Don’t skip mobs if it screws over the group.
Stop nuking the economy for quick gold.
If you’re in a guild, act like a guildmate.
If you’re good at the game, teach. Don’t gatekeep.
And maybe—just maybe—don’t treat people like garbage over a fking video game.
This “as long as I get mine” mentality?
Burn it.
If you don’t care how your actions affect others in an MMO, then you’re not playing an MMORPG, you’re just stroking your ego in a shared instance. and you shouldn’t be here because whether you like it or not, your selfishness is ruining it for everyone else and they learn it, it perpetuates and that’s how we’re now in this weird, “as long as I get mine” and “MY time is most important” mentality.
Yes, your time is important, but when you’re in groups, it’s not just your time you have to consider; maybe someone in the group isn’t as adept at skipping mobs, or interrupting, or using defensives, etc; and it seems the safer thing to me to play in a way that respects that, even if everyone is on the same level.
It’s time to bring back what made this genre worth playing:
Community. Support. Human connection.
Without that, this isn’t a game.
It’s a spreadsheet simulator with better lighting.
WoW isn’t broken because of content. It’s broken because people stopped giving a damn about each other.