Why would you naturally assume it was a prompt, and if it was regurgitated thoughts, then you should have no problem easily dismantling them because of how poor the quality would be? Honestly, it says more about the people thinking it’s AI as a means to dismiss legitimate critique than it does about a person who’s using it to correct their language or make it more engaging.
I made no reference to assuming anything. I merely stated that an LLM can be used in quite different ways.
Its not really that hard to see the difference.
I didn’t say you did. If you can see my sentence, it was a question, not a statement. The problem is that the vast majority of you don’t even know basic English when it’s prepared properly. The community seems to have a hard time with others on the forum telling them no. I’ve seen the whole ChatGPT, and it’s the quality of an autocorrect, an add-on, etc.
That was going to be my reply. I am one of the few native english speakers that even speaks more than one language. I speak 3. But you are right. The english speakers are the worst when it comes to dealing with “foreigners”.
The percentage of americans that only speak english is very high. The ones that do take on another language in school only take it to meet some requirement. Not because they want to learn it. Their words, not mine.
Agreed, sort of.
I find that the FIFO, no-expiry system encourages not undercutting. More precisely, I look at the amount of items at the current price and then make a decision: do I want to be first and lose out a tiny bit, or am I willing to wait.
In WoW’s FILO (or LIFO) system it makes most sense to list for the shortest possible amount to minimize deposit cost. Especially with a big AH, if I don’t sell in minutes, I don’t sell at all. It’s not a new system, it’s the same in Classic. 1c undercut on a multiple gold item is really just manual LIFO.
AH is bot land, this problem comes from not having normal ways to earn money in the game, beyond doing carries.
Give players the ability to run businesses or at least a garrison, outlaw AH mods = problem solved.
Toxicity comes from people doing grind they dont want to do.
Remove people, who dont like doing raids/dungeons from raids/dungeons, by allowing them to get the same ilvl reward from another source.
Done
E-A-S-Y
Did not even sweat 2 seconds writing this and even easier to implement
Isn’t that already done with delves? And what’s the point giving those people gear if they are not playing any content where they can use that gear anyway?
Gear is used universally in all content that involves combat.
And what exactly is the point of having max gear outside of competitive content where gear actually matters?
To complete your content at a faster rate in comparison to not having max gear.
What is the point of having max gear in competitive content?
So it’s about being a few seconds faster? That’s it?
To be able to complete the content at all.
Exactly the same as in cutting-edge and “competitive” content, no?
World first Gallywix was done with a group around 660-665 ilvl. Therefore anything above 665ish is… fluff? -=EDIT=- And that was not with 18% hp/damage buff from the Renown within the raid. So maybe 650 and above is fluff?
M+ as an infinite mode by definition will never be completable, unless item level also had a ceiling at infinity and not any finite value.
As other posters have correctly pointed out multiple times, gear is not the end goal, it’s the tool used to reach an end goal, and when that specific end goal is reached it is either used to reach a new end goal or to repeat the previous end-goal at a faster rate. Higher item level helps with faster clear of everything, not just cutting edge content. A group full of people at 685+ will have a faster and easier run through a Heroic dungeon compared to a group of 620s. Just because 620s is enough to clear Heroic dungeons does not mean that any upgrade over that is useless and players that have that as their content should not gain access to it.
I mean it’s not only about speed but speed obviously is also a component.
It’s also about the easy of doing things.
Lets take the seasonal delv bosses as an example.
You can kill them quite early in the season with pretty trashy gear but that isnt possibly for everyone.
But when you can get good gear sooner or later you can outgear such things
Hm, no. I don’t think so?
On mythic?
Well, if that was the case, that’s obviously like top of the top players from the entire world. Prolly less than 0,001% of WoW community who are/were able to do that.
That’s the whole point of gear, if the majority can’t do it, they can get better gear and do it. Kinda strengthens my argument if you ask me.
Adding to this the fact that raid is not everything and M+ exists too, here is no argument to be made I think? Since you can just keep going, more gear means you can climb higher, right?
But I am not aware of any other content, outside of raid and M+, where the majority needs max gear in order to finish it.
I get that, that’s why I am wondering what’s the point for going from “ultra easy” to “omega ultra easy”? Like it’s not really changing anything.
Yes, that’s the purpose of gear in a MMORPG.
But delves are designed for specific players, so it is already very easy. It’s designed the way that the majority of players can clear it with not coming even close to max gear. So why wanting the top of the top gear when playing solo anyway and not needing the gear ?
I mean for you and me it’s easy but there are people below us.
There are people where the one button thing they now made allowed them to finally do group content without being kickt for low performance.
And I mean would it hurt anyone if every content could give you max level gear?
That’s a honest question. I don’t do high content but from.what I read in the forum gear isn’t everything there and your abilities as a player are more important.
If every content could give you max lol gear sooner or later wouldn’t that make skill more important/ the most important thing?
Or is it that players that do high content want a visual and power level difference to feel more powerfull then the lower players
How many minutes do you save in an entire M+ run by upgrading your average item level by 30? Convert that to a percentage.
That’s the percentage that a World Quester also saves in time by upgrading their equipment by as much (excluding transportation), or a Delver, or someone who likes to run old group content on their own, etc.
No, it strengthens my (and others’) point. If I can’t complete a T11 Delve with 660ilvl, maybe going to 670 will help me do it. If not, maybe going to 680 will help me. If not, maybe going to 690 will do!
And as I said earlier, M+ is infinite in scaling (actually it has a max value of +127 or +32767 I think). That is not a valid argument that people who do M+ should have access to higher item level because they engage in more difficult content. Let them stop where the currently existing gear allows them (which is what nowadays, +22?)
First, Raid and M+ do not need max gear to finish it. As I posted above, the current raid was cleared almost 20 item levels below the max available gear of the patch. +13/+14 M+ dungeons, which are the highest needed to get the final reward from M+ this season, also do not require higher item level than that.
Secondly, just because some of us do not need max gear to achieve something does not mean others also do not need that. There are still people in 660s struggling with T11 Delves. Whether that’s a skill issue is of no consequence. If they can’t improve their skill, let them improve their gear, ie overgear it. And that’s why gear exists.
It’s the concept of “I don’t want others to have what I have”.
Yes but you don’t design the content to make sure the other 5% are able to do it.
You design it the way that the 95% have fun while still able to do it.
Because what else would be the outcome? 95% quitting because it’s boring and too easy.
If the 5% can’t do it with the current max gear, they will never be able to do it. If more gear is to get, the difficulty will increase too. Since you would lose the majority of players otherwise.
Depends.
Right now for example you have the BiS belt in delves. I hate delves. I am forced to do it. So, yes, it kinda hurts people.
In raids and M+ you simply need the best possible gear, so more people can actually finish the content. Very few players don’t need the best gear, while most people can’t even complete the same level difficulty with best gear possible. That’s not the same case in delves.
Basically if we made a more visual and extreme example, it would be like:
I one shot the mob with 650 ilvl but I want to have 685ilvl like that one mythic raider guy!
Question would remain: For what?
Depends on spec, group constipation, class balance, dungeon etc… but the main point here is: It’s not about saving time, it’s about being able to complete the dungeon in time in order to get to the next level difficulty.
Time is irrelevant in delves, no?
Well… that’s not how delves are designed tho? If the design changes, sure.
You tried to compare it to raid/m+ earlier but delves don’t have the same variables as this content, so more gear won’t change anything. At least at the current design. Especially not for the majority, which is key here.
Why not? Why should a solo player dictate what groups of players are able to get or not? If the content is designed that way, then give them more gear.
This sounds kinda childish, “if I can’t have it, he should not have it!” … Why should someone care what other people get, if he himself does not need it in order to play his own content? It just logically makes no sense.
You missed the key word here: majority
The majority needs it. Just because a very few can do it, does not mean gear lvl X is enough for the majority. You want to keep the majority playing, not a very tiny minority.
Delves are designed the way that the majority can finish them with much less gear than what you can get there right now.
Now you basically throw your own previous argument out of the window lol^^
Yes and they can improve their gear to higher than that. If someone struggles so much to complete the delve with the current delve max gear, they will also fail with the max raiding gear. That’s a design thing, not an ilvl thing.
So far you actually didn’t make one argument that explains your point.
Ironically enough it was only “I want to have what you have even tho I absolutely don’t need it”
I don’t think this is a good or valid argument tbh.
Okey but the delve belt is a bad thing I talk about every pillar of the game (raid m+ and delves) to grand the best gear eventually.
Ofcourse easier content can give it slower.
And to th what for?
To make the content easier.
Neither me not you are the authoritie on how easy content is and when what content is to easy or needs a way to be easier.
And so I would like to counter your question with one of my own : why not?
Or
Is there a genuine reason other then wanting to create a barrier between " good" and "bad " players?