As much as I would love seeing a little more life on a vanilla server, I am not convinced that a fresh server would pull me over… I did not enjoy the hectic race that classic’s release became with paid boosts, worldbuff stacking etc.
I have a feeling that fresh servers would attract the people with the rushy mentality and thus I’m still hoping a more patient community can be built on the era servers.
Noone forced you to do so bro
Maybe Classic+ and Classic realms could co exist? I think a lot of those suggestions sound pretty good for the possible Classic+ server.
Those possible changes makes sense if we also consider the option to have fresh Classic in a faster timespan, specially the option to have fresh Classic with all phases in just 6 months cadence would be insane without any rate increase. But at the same 6 months cadence for fresh Classic is a bad option, is too fast, it would be better 12 months cadence, or even the same cadence as the original Classic will be fine, and in both cases it is not too fast to require increase rates.
I hate to say this but you may be right…
To be honest, original AV looks good.
I am not a fan of the rest. Perhaps harder dungeon bosses or no world buffs could be interesting too.
Why woud it benefical to have short cadence? Lets say u have to take a 1 month break for whatever reason maybe a business trip or something. If the cadence is 20 month+ u likely skipped 2 month of gametime if 12 month u skipped 1 month and in case a 6 month cadence u skip 4 months of time. And an another thing let say for some reason they do a one year long version in exactly one year from now we gonna bash each other on the forum again since blizz wont release any fresh servers than either. If we woud be provided with a 2 year version we dont had to worry for the next to years what might happen to our beloved game. On Blizzard`s part: the two year version is already done/prepared/ready it just needs to be announced, however for the short version they shoud adjust everything. Not just xp and item/gold drop rate. What about rep and honor gain? A raid boss will drop 10 pieces of item instead the usual 2-3?
Why do you ask ME that? I am againts shorter cadence, I have already said that is a bad option, I cant’t give you arguments in favor of something that I believe is wrong.
I mean it as a general repply, and your post was the last in the tread, My mistake sorry bro. Im writing from a phone atm
No worries, my point with faster cadence was to make people realize that most that are talking about this possible changes are talking options like faster xp rate, gold and item drops but at the same time the options about faster cadence is going to much unnoticed, those both options are related to one another, so it is weird for people to notice one and not paying attention to the other, especially given that 6 month cadence could be a very big change.
aggreed thats what I adressed in the original post:
‘‘Some of the questions asked in the survey are closely related to each other’’
No more world buffs, at least remove them inside a raid or dungeon.
Do something to the massive boosting serivce so ppl just dont sit inside a dungeon, and let some 60 mage do all the work.
Up the difficulty on some raid bosses.
And Im all inn for a classic+ server.
Hello!
I also saw that a survey has gone out, even though I haven’t gotten it personally. I am not very much for writing on forums, but of course I have wishes and thoughts in regards to the game even so. I have read and seen many different requests and wishes ever since Classic was announced, and understandably they cover a wide spectrum since everyone has their own way of playing and enjoying the game. For me, personally, who plays both retail (albeit very little as of late), TBCC and Classic Era, there are two factors that will always be the most important, regardless of version: the people I play with, and the game-play.
Game-play to me covers quests, class abilities from an RPG perspective, the world around my character (visual ambience), and the people that play alongside me (those I do not necessarily interact with, but buff and throw a heal to, or just meet/help out/pass while traversing the world).
I am probably one of the “slower” players. And I have had periods where I don’t play at all. Back in the original release, I did not even reach lvl 60 until the very end, not long before TBC came out. And the same happened again, now, with Classic, except my highest level was lvl 44 when the pre-patch hit. I did however look around myself and had wishes of getting to do the raids, but it never pushed me to try, and I was okay with that. I still am, but still look around and think it would be awesome if one day I did manage it.
So with this said, fresh servers are not of much interest to me. Once I create a character and stick with it enough that it reaches lvl 20-ish (in classic), that character is already important to me. Restarting it in an environment that is rich with time-consuming activites (note! I like all the aspects of why it is time-consuming, so this doesn’t mean I would if it were faster/easier to level), the prospect of re-rolling the characters I have gotten to know, again, is not very attractive to me. Not only that, the professions I do, items I create or find out in the world that I end up using, they become special, and memories are tied to the experiences.
In this case, my thoughts on the questions in the survey might not be relevant, but all the same I will take the chance of voicing my opinions all the same. And I do apologize in advance – this post turned out super-almost-embarrassingly long.
Faster experience gain: I can see the attractiveness of this when what interests you is end-game content, but then I have also seen that people are impressively resourceful in speeding up their leveling even with the slow exp gain we have had now in classic. This to me feels like those who want the end-game will apply their tricks and get there, regardless. And we are all free to partake in these tricks, if we want. Or not. But speeding up exp leaves those who appreciate the slower gain (for whatever personal reasons they have) with a lost element that no trick can simulate, as far as I know. And quitting because it is slow might mean either the game style isn’t your cup of tea, or you have to give it a try to reach out to find people to play with. Either is fine, not everyone will or has to enjoy a game just because it is there to play.
World Buffs: I never personally saw nor experienced raiding (in classic), nor did I in-game see anything that told me these world buffs were undesireable in one way or another (I play on Hydraxian Waterlords). I have only seen videos, articles and by reading forums what people seem to think of them. I can understand that if there is something to be done to improve your character’s power, peope inclined to do it, will go for it. I will too if I want to. In general, if something feels too much like a chore, a must, a have to, and it annoys me more than what positive feelings/experiences I get out of it, I won’t do it. But that is me. And then there is peer pressure and requirements placed upon players by others/guilds/communities, but even so. For me, the world buff has been a nice perk if I happened to be around when it dropped, and then my character got to be a little bit more powerful while I did my questing. In the end, it had miniscule effect on my enjoyment of playing the game.
Drop rates: I am actually not sure what this refers to. Gear? Or quest items? I can readily admit to that I have run around in Ashenvale for an hour and a half killing cultists for a soul gem to drop, sighing and shaking my head, wondering if this quest has the worst drop-rate in the game, but at the end of it, I also see that I gained a ton of exp and items that I could use/sell (wool, greens, greys to sell), so these kind of things even out, in my honest opinion. Additionally, from an RPG perspective, this soul gem is likely not something easy to pry from their hands if it’s important to these folk, so it makes perfect sense it takes a while to find it. In short: whatever this drop rate concerns, a faster, easier way to obtain an item makes it less valuable, the way I see it.
Black market auction house: I have always thought it is something that was implemented to allow players to aquire items that are no longer obtainable in the game. From previous expansions, certain campaigns, etc. I have never used it. Personally, I do not see what place it has in the classic version of the game. However, if it allows a player to buy an item relevant to the original game that they might otherwise not get their hands on, and they have the gold to spend, then that seems to me all right. Provided it’s not something that has already been established as a one-per-realm item. And that it remains super rare.
Barbershop: I personally create my characters and log them in, then run around and pan the camera, check them out, maybe level a couple of levels, and then re-roll if I am not happy with how it looks. For me barbershop is not important at all for the classic version of the game.
Debuffs: I didn’t even know there was a limit, so that might tell a thing or two. Looking at it purely from an encounter perspective, if more debuffs are allowed, then that to me seems a mob will die faster. So with that in mind, the mob would need to be scaled to handle more damage so the encounter doesn’t change, no? Which in turn ends up requiring the extra dots/debuffs as per new tuning? End result… need more dots? Of course it seems more fun to me if all classes who have debuffs and dots in their toolkit can and are allowed to use them. But as I said earlier, I haven’t raided this time around, and my memory of raiding is fuzzy, at best.
Harder bosses/raid encounters: From what I -have- understood, this is entirely dependent on what is applied to make a boss/raid harder. Simply more HP is not fun. This is not at all related to classic, but I remember doing Twisting Corridors in Torghast, because I wanted to progress the story, and I had to get quest items within this place. I climbed the floors and the mobs just took longer and longer to kill, and in the end I was flabberghasted by the 1 million HP on the 12th (?) floor boss. I died. Horribly. Over and over again because I could not even sustain myself to take him down. A few hits and I was a puddle on the floor. My toolkit was not enough to interrupt, cc, get away. No consumables, no tricks helped. I can be stubborn though, even if I was thoroughly annoyed, disheartened and even questioned if I am just that bad of a player. But I went back next day, tried again, and suddenly I managed it because the powers I gained randomly were different. This will never be a case in classic; what you see is what you get. You know what is there, you won’t be surprised by randomness. But as a note to making things harder: more HP is never, ever fun. And in all honesty, I do not personally see why classic needs these changes. Many, many of us came back and did play/ are playing classic, still, even with how things are. Given time, it will be re-playable again. As was. As is.
Alterac Valley, other version: I did some AV way back in the original WoW and even though time has passed and made my memory fuzzy, what has stayed with me is that I had fun, in spite of lag and dying over and over, and that it took quite a bit of time to finish. Whichever version that was, I liked it. I never got to try this time around, and now it does seem like PvP in general might not be doable on my Classic Era realm, Hydraxian Waterlords. Time will tell, right?
Easier gold gain: I feel toward this as I do toward the item drop rates. The easier something is attainable, the less value it will have. And even if I certainly do not have a lot of gold, I feel that once I hit that 40/50 bracket, gold starts building. What gold you have in your coffers depends on what you spend it on, yeah? And I often opt for trying to go out to farm / craft what I can if I don’t want to spend my gold on the auction house. Or alternatively ask someone I know to trade/help, etc.
Summoning stones: I have always found it is half the fun/adventure to run to the instance together with the people I will do it with. But that is how I enjoy the game-play. Also, I do know warlocks have a summoning ability in their toolkit, so to me activating summoning stones would make it (if my warlock had the ability, which it doesn’t yet) feel a little less useful.
Lastly, the cadence of rolling out the patches: I am not sure how this can be balanced to suit people who are faster, and people who are less so. Someone will be left out, either by having nothing to do, because they went fast, or because they didn’t go fast enough. At the end of the day, though, I feel that we could take responsebility for our own time spent. If we go fast and end up without contect, we just have to do something else, yeah? And if we aren’t fast enough, either we have to find people to help us go a little faster so we get to do those things we would like, or we have to be okay with going without.
Easier said than done, I get that, but this is where that important factor to me comes into play: the people I play the game with. Content that requires a raid also requires you to get into a community, and even though I have raided very little throughout the entirety of WoW’s existence, when I have, the people have been the deciding factor on if I have fun or not. Back in Wrath, we got a small guild together with a wide variety of people, some of us who weren’t at all very quick on learning/dealing with our class and the encounters, but we were willing nonetheless. We did Naxxramas and we wiped. A -lot-. But little by little we helped each other out to get better, and managed to down quite a few bosses.
I still remember these people, even if I haven’t seen them since. And I remember our struggles fondly, and with good humour.
As a last word, of course I wish that, one day, I get to try to do the raids, but I would wish that to be on Classic Era Hydraxian Waterlords, on characters I have played on and off since the launch of Classic. And I also wish that this survey, if it came to pass, does indeed only touch fresh servers, and doesn’t leak into those already existing. However, I also do hope for that a solution will come so that those who want to stick with their progress get to play their characters and continue onward and also, hopefully – if that is their wish – get to try their hand at the end-game content as well. Or whichever content they haven’t gotten to do yet. With a big enough community to make it possible. I think we as a community are also capable of coming up with solutions together on how to make our wishes possible. We just have to find each other.
Now I will go back to my silent lurking. A cookie and a cold drink to whoever read to the end.
The world buff is adressed at least someway already. Its still a playerbase generated issue. I dont think this particular thing -that ppl abused the buffs - is blizzard`s fault.
Yet again the boosting service, since I never used it ( I like questing and to do dungeons) I cant add to much to this topic. If I may this is also a player driven thing to ask a mage to powerlevel you. In case the of a fresh server its not really a thing since the mages are not max level either. However at a later state it will be an issue again. You see its something like gold buying, if there is no demand for it, it woud not exist at all… This phenomeon was not even adressed in the survey, nor was botting.
Again for the difficulty I cant say much until there are some details about it. There is only two thing comes to my mind. Boosting the stats armor/health pool or adding new mechanics?
Regarding Classic+ I dont think thats will ever be a thing. Prove me wrong but on this matter I woud suggest WoW2 instead.
But what about player housing?
You may find those at the same place as the guild halls in diablo2.
What do you mean?
True and cute at the same time.
Busy with BC now and supposedly WLK, but my experience is input I guess:
Lifespan: Depends on commitment and how many alts. 6 months to level is a fair expectation (10 days = 240 hours, per 2 hours = 120 days, not every day).
XP rates: Wasn’t ever a problem for me as I just default to loremaster then. What actually prevented me from completing my journey was the 60 zones being badly farmed. BC: Removing elite zones added more questing options.
Gold earning: I’d reverse the problem and make certain expenditures lower, specifically the mounts. Had no problems otherwise. I can’t pinpoint what makes the change, but auction prices are way more of an influence, which is driven by taking professions. When I played, using the AH was essentially pointless, maybe mining, but I still don’t have 300 today, so it’s a hassle anyway.
Summoning stones: It’s a welcome change in BC. I’d also add LFD (like the bulletin). Makes people more likely to join groups instead of relying on (guild) boosts.
World buffs: I was never affected negatively, however it was fun to have them and have a window when questing is so smooth.
Debuff limit: I think it makes sense, it’s weird that you can’t use certain specialisations or spells because they are buff based, or simply have a side effect.
Boss difficulty: Goes hand in hand with the above.
I have a very weird bottom line though. I don’t think I’d level anyway, BUT if earning a certain achievement account-wide (level 70 BCC, or similar achievements from retail like level 80 during WLK), you could simply create a level 60 and participate in the endgame. For me, absolutely everything else is there in BC / WLK and it’s just better. The only difference, including 60, is the talent trees, the lack of shaman/paladin, and some spells / specialisations being in a bad place.
Those have been never implemented nor there is a demand for them. Do you remember garrisons from WoD? I do sadly…
Well what about the portal there should lead to them in Stormwind City?