Ok I felt I had to address this problem to the community so we could figure a way to fix the item rewards and loot in the game.
I am a casual player. Cause I do not have time or skill I can not get into raids or do high mythic+. I am a payed subscriber and I want the time I spent into the game to give me some sense of accomplishment and progress in the game.
To day I played an hour to finish some world quests that gave 370 ilevel items. For me that I do not play mythic+ or do raiding this is probably the best ilevel I can get except if I ma very lucky as I was in 1 or 2 occasions and got a higher ilevel item. Imagine my frustration when the 2 items I got today were not an upgrade ( 2 waist slots 370, I already had 1 370 in that slot ). I just felt that Blizzard does not respect me as a paid customer and do not care for my time spent in the game.Do not get me wrong, in no way would I ask to get the progression of a raider or mythic+ player. But I would expect to be able to get a sense of accomplishment for my time spent.
So what I would suggest is to implement a loot system that gives you more chances to get an upgrade for your lowest ilevel slot. In that way every player would be able to feel that his time spent in the game is meaningful and his character is progressing. The more hardcore players would still be able to gear much faster and better than a casual player but the other players would as well feel that their time in the game is respected by the company.
Something does need to be done about gear in the game, welfares shouldnât be thrown at people not putting in the time or effort for it. You are 1 ilvl under me⌠1⌠And yet youâve done a M+5 max and LFR, where Iâve done a +9 and have done Heroic raiding⌠And you think itâs bad for you? xD
You get a high amount of items relative to the time you spend playing (2x item level 370 items in 1 hour of playing!). That has to be outweighted by something else, which in this case is the inherent RNG that the items you get may not be ones you need (because you already have something better).
Over a longer period of time you will sometimes be lucky with drops and sometimes be unlucky with drops, but it will average out to be a somewhat steady gearing-up process overall.
I think itâs fine.
The gearing process is steady so long as you keep progressing in the content, because then thereâs always a better item ahead of you to replace your current item with.
But if you just stick with one source of content like WQs (because youâre very casual), then eventually youâre going to reach the ceiling for the quality of items you can get from that content.
Itâs totally natural that you start getting a lot of items that you donât need anymore. Thatâs the game telling you to take a step up the progression ladder if you want better gear.
How much time have you spent on this character? I am playing this character since 9 August that the expansion started. It is more than 4 months. in a single character for an average of 2 hours per day. You are obviously better player than me if you play heroic raiding. If you have spent the time I have and you are just +1 ilevel rhan me that proves my topic right. You should be much higher.
I feel like their current gearing approach is horrid in how it tries to reward everyone equally at a heroic raid level.
Theyâve introduced âcatch-upâ mechanics way too early through means that hardly challenge the players in the way of Warfronts, which have to be designed with the lowest skill-denominator in mind so people donât complain.
I really donât feel like it should be possible for âcasualsâ to reach heroic raid levels of gear just by doing world quests, warfronts and the likes, no matter what. Itâs fine with the odd piece of gear, but because of the random nature of loot from the warfront quest and daily emissaries a player can get fully geared that way⌠or be overly unlucky and rarely get anything.
The 8.1 vendors are a step in the right gearing direction, but itâs still ways off of rewarding players based on skill, dedication and time spent. Players are currently being showered in too much âfreeâ gear, which i guess is alright for those who donât engage in any structured content but it really hurts the game when players easily can skip lower M+ keys and normal raiding shortly into a âseasonâ.
Personally i just donât get the current gearing on the lower end and i donât think it brings a net positive to the game. Some end up entering raiding and M+ above what their skill level suggests, largely because thatâs where the better gear is (which in return forces players to look at external factors such as raider .io).
The second issue, as aleady mentioned, is how this current overreliance on randomness makes it a lot harder for gear to be rewarding and something to work towards.
On the contrary, itâs you who shouldnât be up there since his/her gear is around the heroic raid level, which makes it harder for it to be all too much higher. Mine is gotten through Rival/Duelist range PvP and M+ 9/10, which brings it to between 375 and 380 equipped, due to WF/TF procs.
Thereâs something to be said here for the weekly M+ cache being too rewarding as well, especially when factoring in WF and TF procs.
If a player like me can not step up his game to get better ilevel due to skill or unable to do raids due to weird real life timing then what should he do? Quit the game? If yes then Blizzard would lost a large player base and the game would become less attractive to hardcore players as well.
Well if all youâre doing is World Quests, I think itâs fair to question whether that content should give infinitely higher item level gear.
I would say no.
I mean, I am doing Heroic mode raids. That puts my gear around item level 370-385. Thatâs my ceiling unless Iâm willing to take the step up into Mythic mode raids.
But Iâm not willing to take that step up, so Iâm satisfied with the gear I have, and the content I do.
Regardless, gear is sort of a means to an end. So if youâre a casual player, then maybe you can also farm mounts, pets, transmogrification items, or similar?
If your only motivation in the game is to get better gear, then I donât think itâs wrong to say that getting subtantially better gear requires doing harder content, and not just stirr around in the same soup all the time.
You understand of course that being good at wow is not a real life accomplishment? If yes then you would respect the money that people like me give to the company to keep the game alive. I never stated that I am a good player but I did not see in the game description a skill requirement to play the game, enjoy it and feel my time well spent.
The topic is not about ilevel.
I am not asking for an ilevel that I can get in hard content. I just ask for the ilevel that quest rewards give to be more fairly distributed among my item slots. If you feel that ilevel 370 is high from quest rewards then Blizzrd should lower it. And I am not asking for a fast level upgrade. In 16 slots an average drop of 1 or 2 items per week would require 8+ weeks to get to the ilevel that quest rewards give me. If for example quest rewards would give 345 ilevel and I would get a 345 in a slot that I had lower ilevel then I would feel that my time spent is worth sth. I do not think a heroic raid or mythic + player would require so much time to gear as me. And yes I could focus on farming mounts, pets or transmog items but this is not something that everyone enjoys.
I am just asking that when I spent my precious time for a game to feel that this time has an impact, nothing more. A hardcore player would easily beat me in pvp and get geared much faster and better than me in pve. I could accept that. As long as it is a subscription game then every customer should feel that his time in the game is worth the subscription. I donât think it is just me although I imagine that in the forums most people that would answer would be more hardcore players and I can understand your way of replying. But you must understand that in order for the company to give you better content and keep the game alive people like me are important so you should try to get into my shoes for a bit. My family and work is much more important than a game and my free time is very valuable to me.
I didnât mean to offend you and I truly mean it.
I donât think there is anything wrong with someone in blue items. I know what I said sounds harsh but this is only because the way we currently play this game so heavily devalues anything below HC raiding gear.
This game offers a huge spectrum of progression. You start at grey/green items and you âslowlyâ move to the other end of the spectrum. At least this is how it used to be. It was a journey and no matter where you were on this road you could see a goal in front of you and the appreciate the path you have already progressed.
Nowadays its a clownfiest. Even though you ding 120 at around 280 the vast majority of the players are cramped in a small intervallum between 365-385. Blue items used to hold value and reflect a certain level of dedication. They completely lost their meaning.
People are wondering why this gear progression feels so wrong. You jump from 280 to 360 at an immense pace but after that, you can really easily hit a wall where you feel like to progress further you would have to jump multiple raid difficulties.
I understand why casual players argue for more easily obtainable gear. It feels good in the short run, but at the end of the day, you lose the feeling of proper progression. I donât think itâs worth it.
This is just a general rant. I see you edited your post, Iâm probably gonna write another reply to explain why Iâm not really a fan of your request, but Iâm gonna need my tin foil hat for that.
Content rewards and gear loot will never be as it should be as long as Titanforging is in the game, game as never been right since WF/TF been in the game and never will be.
I have always been a prog raider since back in TBC, you know back when you got rewarded for your effort and progression in hard content, these days I seriously donât really see the point in doing any of the âoldâ original progression content anymore not when you can get the very same and most cases better rewards from doing next to nothing, face roll world quests or just going AFK in warfronts.
You used to get rewarded based on the difficulty of the content you did, that as all long gone these days, canât really call it a âgameâ anymore, these days you just log on and it doesnât matter what you do its all about being lucky, âLuckyâ to get rewards is not a game, thatâs gambling imo
its because wow no longer is an exclusively hardcore game. I know its hard to swallow. The defined and absolute progression is long gone by now, its become much more fluid which is a good thing imho.
It was never âexclusively hardcore gameâ you could play the game how YOU wanted to play it, there was different difficulties of content for everyone which was rewarded appropriately which is how games should work.
So? We still have different difficulties. With the highened availability of gear, it is much easier to progress instead of brickwalling. So no, the old way is gone for good.
This has to be a Troll-thread⌠but considering the attitudes I have seen so often lately; I suspect it isnât.
Gear should be rewarded for Effort and Skill, thatâs what makes it a Game - otherwise itâs just a slot machine with no reason to âGet Betterâ at all, which is what has made the subs drop dramatically and so many oldschoolers quit by now.
Itâs just not about the progress anymore, itâs only about that damned One-armed-bandit and âI deserve thisâ eventho youâve AFKâd or spent majority of your time dead, or in the âwrongâ-content but gotten lucky with TF/WFâŚ
Itâs a shame⌠but itâs a sad amount of players who thinks this is good for the game, eventho itâs clear what speaks against it.
Kid spend one hour playing WQs which complete take around few seconds/minutes depend on type and he want best gear for his OUTSTANDING EFFORT ? AWAY with such pathetic people becouse this kind of people ruined the game. You playing for fun or number on your ilvl score ? Get play Tetris you can reach really high numbers there.