It's high time to nerf melee uptime

We are at a point when DKs need their anticaster potential reduced again.

Why is that whenever I look at the DK, he has AMS up?

P.S. Shadow is not bad. It is durable and has good dps. Triple melee is not fun for any caster (just like triple ranged is not fun for a melee).

SP is a weak SS class to be honest. Even in caster lobbies they’re usually the target. I did okay with one as a Holy Paladin because I could just BoP them on their CDs so they could pump. Which brings me to my next point… Try playing Holy Paladin into caster lobbies. BoPs are useless. Then you can end up in a melee, or 50/50, lobby where there’s a Ret Paladin and you’re immediately disadvantaged because all your defensive CDs share a 30 second CD with the Ret Paladin. But yeah, SS will never be balanced for every class unfortunately.

Something that would help SP would be a PvP talent to give Leap of Faith 2 charges and pull you to a friendly target instead. Give you that mobility to get away then (provided that your team aren’t stacking on you…)

Agree buff shadow
But for soloQ arena shadow have the worst utilitys and abilitys all your healing is way too fast cutted by damp worthless

Your damage as SP is way too hard too build up and get true dispells interrupt imunitys until you get one good burst all other speccs have blasted since 2 min x amount of dps
(And eaven every player ignore you your damage is just mid)

It works better in Bgs

But there are insane amount of buffs nedet too make it work in soloq arena

Thx thats it Kappa

1 Like

Simple, Give Casters a disarm or make interrupts have way longer CD in PvP.

Afffli is busted because someone decided to make Rot spec to deal more burst damage than Destro.

The reason why Melee is busted is because some menially challenged class dev decided to base Melee design around countering the single mage design not counting other casters

Melee like DK should not have an interrupt parried with silence, two grips, anti magic shell, anti magic battier, Stun immunity and fear immunity all at the same time.

Warriors should not have two leaps, charges, CC immunity, fears, reflects.

Affli damage is busted, but in reality of melee meta and mage meta it is more than justified.

It won’t work in SoloQ when we have same degenerate design of the melee and mages

Basicly this since the very first seasons. If you play sp you sign yourself to being very good at fake casting and general game awareness (mds, grips, shields, etc.)

Luckily the spec is designed to be a brick wall.

I like idea what was suggested above.
Spriest need something like thorns, to get to play a lil bit.

DK has historically always been good into casters though. Thats always been their whole niché where they do well into casters n struggle into other melees. Currently its overtoned just like affli n not struggling into virtually anything.

Theres several ranged dps that are extremely strong currently, Affli, Devoker, MM frost mage, and to a certain extent Ele n Spriest are all doing exceptionally well atm.

It never was about “mage vs melee” like people seem to think, the entire kits of all classes are designed around M+ which is why the PvP feels like crap n thats not going to change because PvP isnt attracting enough participation which leads into a catch 22 where it gets less n less attention due to attracting less n less people.

That’s the thing, Historically mages always have been good against melee, But it is not a justification of why they were so overpowered and overdesigned, same thing with DK, right now DK has no reason to be so overdesigned against Casters and Magic users.

skill issue l2p kid

im all up for that but in return you lose precog

In my opinion pvp and pve should be different game with different talents and spell or how spell works. But not gonna happens.
Just give MoP for pvp players, and delete it from retail. If i remember MoP was quite good balance (was playing boomy, ele shammy the most).

So Its the same problem like locks in tbc.
They had no escape options and what happened.
Next expack portal and further gate portal.

Sp is terrible cause :

It deals low dmg

It can be easily shutdown by anything

It has 0 mobility and then facetank dmg and every cc and stuck in 70%slow 24/7 and in root.

It can be spam dispel with 0 punishment

You have to hardcast everything, 1 school of magic so once kick you either die or just afk

Dispersion still let you afk 6sec without being able to do anything while every class (except hunt/mage) can still play the game.

Some abilities are still 70% Nerf in pvp so you hit for example 70k with mind flay on a 7million hp pool.

You got no instant dmg beside a mind blast proc and the dmg it does is extremely low, but mage/evoker lock can send 500to 1m hit like normal.

It’s for me the major issue.

2 Likes

war monk enh sham are few of the melees that actually get kaited by most of casters

Yes i agree, im fundamentally against hardcounters existing in the first place n im hugely fond of class/spec diversity for PvP. That being said i see no reasonable way of accomplishing this without making all classes practically clones which would suck too.

Its also hard to tone down what a class is good at without buffing something else n at that point you´re either left with a jack of all trades with no weaknesses or a hollow shell of a class that shines at nothing n ends up being terrible mediocre at everything with no identity at all.

For PvP games there are countless far superior games to WoW with actual real skill expression, the reason i love wow PvP is because of class fantasy, themes and tmogs. if they removed tmogs for example i´d instantly uninstall n never come back. Having a character i find cool is 98% of the reason i´d play a class.

Your first good post Elahri, nice one!

Yeah i dont see that ever happening. I dont even know if i want that to happen in terms of kits.

We already have seperate numbers balancing with multipliers etc but the real underlying issue is the micro CC n toolkit communism where every class suddenly has the same type of abilities with just minor differences because they keep creating PvE content that requires very specific things such as micro CC because “if this trashmob gets a cash off, everyone dies” kind of things.

Im hugely fond of class/spec uniqueness where each class plays appropiately to their fantasy. I dont think a WW monk or rogue should for example be able to brawl with rets, dk´s n warriors but rather should be forced to use their mobility.

In the same way i dont think rets, dk´s n warriors should be as mobile as they currently are n before someone says otherwise, no rets n dk´s are not immobile classes anymore n warrior is a full blown torpedo.

Mage i guess should be mobile but very squishy, warlock i guess is the opposite where they´re quite tanky but immobile n forced to hardcast/fakecast alot more etc.

I would also prune the living hell out of CC as a whole. Some classes would have access to more CC but as a tradeoff they´d either be very squishy or deal lower damage n play a more control role.

I like the idea of classes having individual strenghts n weaknesses n more importantly a unique niché. But in the end of the day we´re forced to just accept the crap we get or find a new game.

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Yup but try play boomkin, when u paper class, so u are main target for 95% of matchs. Had lot of arena when got stun while not bear form and melted after 2sec cos dk/dh, war/dh, ret/ww, etc. Most healers are not prepared for this. Saw changes, boomy and some other class got damage buff. But it isnt a problem. Problem is boomy need to stay bear form most time, Get distance when all mele has so many mobility. Most CS is mid range, same stuns. So u try to get distance wanna stick to pilar, to heal urself, but mele is there faster than u can cast heal. Finally u just los ur healer.
If u want stay alive need to use properly ur stun, roots, cyclone. But u cant dps in that time.
Sad is playing boomkin u use a lot cc and u dont get rewarded, u just lose with retri that just chase u and dont even cc ur healer. Just try to kick ur first cast he saw. And stun whatever he can. And u just get defeated cos u got stun. When most healers can heal u up. Lose tough mele reach u 2ed time i whole 5min match.
Of course u can play well and get decent rating but u need babysitting like any other class. But who care about boomy.
And this unholy… match ends all dps, and evoker healer have around 50-60mln damage when unh have 150mln.
Just wanna get rewarded for good positioning and chain cc, but no my big muscular tauren can handle 3sec without bear form.
Beat regards.

Druid was always squishy but hard to cough, this was unique and funny. But Now is just squiahy, and its no funny at all.