It's like they are doing it on purpose now

Spot the missing class

https://www.wowhead.com/news/patch-10-1-ptr-datamined-class-changes-and-tier-set-tuning-332511

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Mage is dead :skull: reroll to the new battle mage devastation evoker or play an mage that does more dmg than tank with warlocks :crazy_face:

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Yh been playing spriest for the last month or two

i want to go sp asw, but they reworking it, idk if im gonna like it or not.

I’m worried about the rework but shadow has always been my fav alt. Losing mind sear sucks. Ele shammy is looking really fun for next patch, lots and lots of lightning

i hope t he reasoning behind this is they’re working on a rework , otherwise wow can say goodbye to its beloved class because nobody’s gonna play it soon

Evoker will be the S+ tier for both raid and m+ next season. ( Giga safe spot)
Warlock (safe spot raid and m+)
Shadow priest (safe spot raid and m+)
Elemental shaman (safe spot raid and !!!only!!! !!!high key m+!!!)
Mage ( very risky - dead investment - I will play for int buff in raid mythic progress.)

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https://eu.forums.blizzard.com/en/wow/t/ptr-class-tuning-hotfixes-%E2%80%93-21-april/444019

Well the finally added buffs for mages haha

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Yh some more flat % buffs for fire. Still no talent tuning or tree changes. Hopefully those frost changes give frost a few more options but I doubt it.

Ye sadly theyre still being lazy regarding mage :frowning:

Agreed, atm its a choice of single target dps vs very crappy aoe dps talents.

And thats ignoring that most cant take improved scorch cause it should simply be baseline and not costing 2 more talent points on top of a lot of pointless 2 talent sinks in the entire tree.

Sadly looking at other reworks that hsve happened im unsure a rework would even turn out well.

Talent tuning sure Tree changes though is historically an expansion level change.
And reworks are rare and not something you should expect in the middle of an expansion.

What is it that mage players actually want?

We want just that: significant talent tuning, tree changes or a complete rework. Not just lazily turning the knob by 5% - actual fixes to fundamental design problems that all three specs have. We’ve received none of that this expansion as well as complete radio silence from the devs.

I think we had one talent tree iteration with minor changes during the entire beta? No blue post about dev intentions/goals for the class either, which EVERY other class received. This all despite an overwhelming amount of feedback that went ignored yet again. Are you really surprised we’re unhappy with the class, and especially the insane difference in dev attention between classes?

So what you want is expansion level changes meaning you will probably have to wait until next expansion then.

This is simply not true. But i understand it is easy to put on blinders like that.
(to be clear here i am talking about that every other class got it something that is not true)

No but because of how the class has been insanely strong for all expansions in wow it is very hard to have sympathy for the mage class when the problem only starts when the class is not the best of the best.

And even now mage do really well in PvE.

Not all class devs want to come out and talk about what they are doing even if they care a lot about the class not all class devs want to hear all the abuse that will get thrown at them if it is just not the best possible option.

The amount of blue posts does not reflect the attention for the different classes at least it is not directly tied to it.

But again if what you claim is truly what you want then you should probably just wait til you get close to next expansion as it is far more likely to happen there then in a patch in this expansion.

Oh? What did rets get in 10.0.7, or what are devokers and sps getting in 10.1 then? I’d be fine with a sp-level rework as a bandaid fix.

Not only is this not true, but the complaints don’t stem from bad numbers. They stem from poor design that make the specs obnoxious to play in their own ways. To give some examples:

-Frost is unplayable on encounters with a lot of downtime or disruptive mechanics, since there are zero alternatives to the current icy propulsion+thermal void build maximizing icy veins uptime.

-Frosts talent tree is a failure in general, since all of the active abilities are a dps loss to take over just taking passive damage increases.

-Arcane is annoying and hard to play because your burst consists of a 20-second long sequence of uninterrupted casting stacking 7(?) different damage modifiers with no room for error.

-The entire right side of fire’s talent tree is dead and should never be taken. That results in fire running the same talent build everywhere, not even changing one point. We had more choice with Shadowlands talents, it’s hilarious.

Fire and frost are good in m+ and that’s it. In raid we’re mid-tier at best and arcane is in the gutter everywhere.

Okay, then don’t communicate but at least work on the class. It’s a bad look but at least changes get made right?

Core issues pointed out day 1 of beta unchanged. Instead we get:

  • All damage increased by 5%
  • Flamestrike damage increased by 10% (this one will never stop being funny)
  • Unusable frost talent #5 damage increased by 20%

Yeah that’ll fix it, good job everyone! Remember to post feedback, it’s very valuable to us at Blizzard.

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Ye, we aren’t too bothered about dmg buffs.

Fire has one build, you change one talent over 6 or targets, and it plays the same as it did since 9.1. We do our ST rotation on everything, we only do good damage if stuff lives for about 30s. We have a very niche speciality and no options to change it. Also the basic rotation is 4 buttons.

Frost an extra one or too talents it can change for more aoe but it basically in the same boat even down to it needing mobs to live a long time. Frost also has a weakness of mob pack sizes around 4 mobs… which isn’t great for m+. Frost’s basic rotation is 3 buttons.

Arcane is a bursty spec which is nice, however the way the spec has been set up means if you have to cancel a cast your whole burst is ruined. They have given an extra 2 secs so you might get away with one cancelled cast in 10.1 but the rotation (imo) is so dull, there’s no descisions or reactions, your just hitting your keys in order. Arcane has 2 variations of one viable build which is a treat for us mages! Arcane’s basic rotation is about 15 buttons

The class tree is just choose your utility, pretty much every spec takes the same dmg nodes, I think frost takes meteor over shifting power on ST… which is dumb cos its frost. I’m pretty sure greater invis is supposed to replace invis but it doesn’t. We have a talent to increase speed when you use invis which changes its tooltip to greater invis when you have greater invis. Doesn’t work on greater invis mind you, only regular invis.

It all feels unfinished. So many specs have so many options and it feels like they just ran out of ideas and gave up on the class. We’re not asking for a rework with a patch, we’re asking for them to finish the rework for this expac.

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Blizzard has done around 1 rework an expansion from Legion at most this time they are doing more but also ION himself have said they have no plans to do it to any other class in the game this expansion.

That is the experience for other people who do not main mage as there was not any massive complaining when mage was very strong one of the best dps in the game.

So thanks for the examples.

Fire mage is not the only spec doing this and is in of itself not a good enough reason to make a rework.

For your examples here that is just number tuning on talents that is possible to happen inside the expansion.

2 out of 3 specs being good in m+ is rare for a class just so you know.
In raid you are in the same spot Hunter was the last 2 expansions.

Yeah but we’re not apes like hunters.
At least one of our specs absolutely needs to be in top 3 damage dealers in the raid, period.

Dude. Your making mages look bad.

Is there other specs that only have one build for all pve content? I’ve got through quite a few specs this patch and haven’t come across one yet.

Blizz did try some talent tuning for fire once… nothing changed. I think frost got a talent nerfed, reducing it options.

The talent changes frost is getting in 10.1 are partly scaling buffs, the talents they apply too have no synergies or good secondary scaling. The orb and blizzard buff is something frost mages have been begging for since DF but will cause problems as their large aoe may become too powerful and be in the same place as fire where they look good in the mdi. The tier set is supposed to fix their small group aoe, the flurry change is weird and op for pvp.

The changes to improved scorch are welcome, might have even made it viable however no one will take it as with our new tier we are already juggling buffs from fire blast and phoenix flames, having manage another buff in between skb procs is just self harm. Crit buff is nice but not really helping any of our issues.

Spark and Totm got 2secs more but needed 8secs.