As much as I wanna agree with your overall point this is way missing the mark.
Shadow is good on Orgozoa for very much the same reason it is currently good on Ilganoth. Adds and boss has fairly even relevance across the fight, and consistent damage on them is valuable.
SHADOW WAS GOOD AT ORGOZOA BECAUSE ADDS WERE CONSISTENT AND ADD DAMAGE WAS ALWAYS RELEVANT.
However, what shadow is BAD at, but looks similar on paper, is Vexiona.
The adds don’t matter, the boss matters. Burst damage matters, high cooldown boss damage during the last phase matters. Dotting does not.
You’re right. Having watched mythic progress and sitting within it myself. A lot of fights are single target burns with lots of superfluous adds that dont matter and will die with or without a shadow priest’s assistance.
What Shadow is good at:
Sustained semi relevant damage across long fights.
Dealing damage to targets out of melee range and a boss, consistently (Not in bursts).
What Shadow is bad at
Directing damage at relevant targets.
Single target / Boss damage.
Stacked target cleave.
Any form of burst damage on anything.
Going to address this also. Because honestly it needs a bit of explaining, and I need to give credit / fair cop where it’s due.
Firstly, I said class not spec. So we’re comparing from fire mage to windwalker.
Secondly, I was paraphrasing myself from a similar conversation I’d had a few months back (When the changes were announced). Log data changes, as we know, especially towards the end of tiers. The current delta is 14.61% Which while not 9%, isn’t 23.8% either (Sivara Mythic 80%). We could also start talking about how windwalker is a relative outlier, being below every single other class by a sizeable margin and only beating a single spec of a class which has multiple, but I feel that’s manipulating the data for the sake of a narrative.
Being a burst dps is most certainly considered good in raiding, see mage, Assa Rogue, warlock, balance druid. Hell, just the concept of opener CDs in general. Better than sustain for certain. What isn’t considered good is taking up a melee position without providing a damage buff, strong raidwide utility, or A to B mobility. There’s a few specs that get shoved into this placement, Enh, WW, Ret, and feral, where no matter how good the damage is, unless it’s overpoweringly obnoxiously good (Antorus WW monk) it just can’t muscle its way into a raid comp.
Most of the complaining never stopped, because it’s been complaints about the nature and delivery of shadow’s damage and how that is by design inferior to the way in which every other class does its damage. Those who were piggybacking that argument in order to argue they needed buffs shut up in BoD and EP, but those who still considered the problem to have gone unsolved never stopped. I’ve never stopped.
I don’t agree with his point or how he’s presented it, but I do want to try and attempt to rephrase it and ask a different question.
What is the value of backloaded damage? Not just execute, but actual “Your average dps will not peak until 50+ seconds into this fight” type damage.
From where I’m sitting having raided every encounter on mythic since HFC. It doesn’t have value. Execute has value. Burst has value. Sustain has some value but is often overshadowed by people just timing their cooldowns better. But backloading has none at all.
So. At the risk of coming off a little entitled. If backloaded single target as a concept is going to exist, and have no situations in which it pays off, why should that damage also be low?
I don’t believe I have ever said that.