I played both, and I started wow 2-3 years ago in general. There is a world difference between how classic and retail feel socially.
It’s alot of factors combined, and rdf is one big reason
I mean I agree, I started playing wow back in tbc long long time ago, and in my opinion and based on my past and current experience with classic rdf is what killed social part of groups. But people think it’s some kind of magic that killed it and not related to rdf, so I am asking what kind of magic that was then?
Can we please also get random Raid finder, there is no point of spamming LFM in the city for hours to find a tank. And it takes 10 minutes to fly to raid! I just wanna join random raid, be teleported to the boss and zerg boss. And don’t forget to add titanforging and remove masterloot please! /s
RDF is mainly used for leveling on retail and not part of the end game. Its not really impacting the social experience, since most players today playing classic do not even enter one dungeon while leveling.
But you are correct in saying the games do feel different (socially). Its two different games.
Primarily because the game designs are different, both dungeon and class design.
In vanilla, the game is played much slower. Many dungeons are huge and take a long time to clear, so its wroth to invest a long time into building a good group. There are downtimes, when players have to drink for 30+ sec and might ask for water/food. Pulls have to be more coordinated. Overall there is more need and free time to interact with other players.
Retails dungeons are shorter and easier by design, at least anything accessible with RDF. Class compositions are not as important, players usually keep spamming their buttons until the dungeon is finished, without much time to type. While healers have to drink here from time to time, other mana classes can deal damage without having to regen mana, so they can keep going on while the healer is drinking. If there was no RDF on retail, noone would use them while leveling, because its not worth to invest the time to travel.
So in short, dungeon experience vanilla vs later expansions:
dungeons are much shorter
dungeons layouts are more straight forward, less chance to get lost or need to plan a route
content is easier/less chance to wipe
less coordination on pulls required
class design changes result in less downtimes, more mobility/running speed
quests are all in the dungeon, no need to prepare
As you can see, vanilla, as the prime example of dungeon content done without RDF, is completely different from retail by design. There is no chance, that players can have the same social experience during a dungeon run, even if they would choose the same way of forming random groups.
If RDF was in vanilla, players would still have the time and often see the need to coordinate. How retail would feel without RDF is actually there: mythic dungeons. Because of the design differences I just stated, they will never feel as social as vanilla dungeons.
Its a design difference, and RDF plays a really small role when it comes to the experience within the dungeons, if any.
Thanks for your opinion. Its understandable, that you dont want to state a reason. But you know what? You can still enjoy the fresh air in the game of doing premade runs, even with RDF. It will be an even better experience for you, since only like-minded people will use the traditional manual group forming. All those anti-social players, you dont enjoy playing with, will use the RDF. Isnt that a win-win situation?
I started playing the prepatch thinking that not having the Finder would have been healthy for the game and playerbase. Couldn’t have been more wrong.
After reading all the people just looking for mages and having been refused/ignored/declined a few times, I gotta say that I couldn’t give two rats about the social aspect that barely exists anyway. The situation is almost the same as retail save some exceptions.
“Hey wadup I’m dps”
“Hey there”
“Gz”
“Thanks for the run lads, see you around”
TBH the only difference i see between having or not RDF is that i level via questing instead of dungeon content. At max level i still join a group in a matter of minutes (more inconvenient, but still), exchange only 2 words and leave the group. This has been my experience for both dungeons and raids. At this point they should just enable it so we can use it while leveling, because otherwise dungeon content at low levels (before tbc) is pretty much impossible to do.