I complained about flying on the TBC beta on the WoW forums, the irony is a lot of ppl actually did. A lot of ppl didnt want flying in TBC and knew exactly what problems it would cause.
Honestly just a sad thread looking at the replies. All the ´´jSt uSe grOunD mouNts´´, dont even make sense.
This is a social MMORPG game, a big point about ground mount world design is how the world is completely different, thus your experience is worse off even if you insist on using ground mount as much as possible.
You think you just fell out of a coconut tree?
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In DF I would have agreed. In TWW I don’t.
These areas would be a nightmare to get around in and from and to without flying.
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I dont know what you are talking about , this was the best leveling experience a new expantion has given me in the history of my gaming 20+ year life , I rushed the main campaign with a havoc dh and i flew around to unlock the map and got pathfinder at lvl 78 and then i got my main to lvl 80 by spamming dungeons gogogogo rush everything
! so nice , and now i am max lvl and i can fly and do my quests like an esteemed customer and chill, so nice
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If we choose to simply fly over the danger;
Yeah, exactly.
If the experience was that sought-after; when given a choice, we would choose it but we don’t so…
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Vanilla player here and indeed this expansion was a blessing from the heavens regarding the leveling experience.I went 80 at like 7-8 hours,got my pathfinder and was then able to fly with my not skyriding flying mount like a normal human being,and not a clown getting crashed at trees and branches and hovering until i face my doom to the ground waiting for the vigor to recharge.Thank you Blizzard!God bless you!
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I disagree.
I was skeptical at first too with DF, but TWW zones are much more designed for flying than DF was.
It is more “condensed” in content while still open.
I regularly have other players help me in combat, even with flying available since Day 1.
Edit: Not to mention the Nerubian sky mines that dismount you.
Sadly the whole game is so far from its original concept it makes arguing for such things pointless. Unless there is real danger from the ‘player v environment’ aspect of the game then there is little point traversing on ground mounts. Sorry to keep banging on about this but if the game had a structured level system with defined ‘areas of effect’ then exploring would again be dangerous. Mobs would be able to detect your location and attack. And if mobs ‘actually’ posed a real threat then PvE would again be relevant.
Today I did my usual trick of leaving the opening zone in the midst of that fight trying to save the stone dwarf bloke and then portal back. I was able to use the portal in Orgrimmar and arrive at a deserted capital. I then trudged out on the ground mount to see how dangerous it was riding back to the starter area. I needn’t have worried, I didn’t see a darn thing. Nothing on the road to the starter that even sniffed my being there. Massive open expanse of nothing.
And that was the same in Dragonflight. I could pretty much walk from one end to the other.
Rewind to the original game when I was asked by a dwarf in Loch Modan to go to Wetlands to deliver some dynamite. I was eaten by crocodiles. I was scared stupid, same when I ventured through Dustwallow Marsh. Different game.
I think what Ion may have been reflecting on was the abandonment of PvE if you just let everyone fly. And given that scaling destroys the ability to build a uniquely created character killing off the greater progressive arm of RPG you gotta ask what on earth is this game any-more. Actually I do know what the game is, its a collecting game. Trivial collecting… got-it, got-it, got-it, got-it, got-it… er need-it. And nothing else.
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I agree, I always enjoyed the grounded periods during expansions. You’d see a lot more people around, riding to and from questing areas, riding around the town, with lots of different ground mounts.
It honestly doesn’t help either that most things are showed on the map, so it’s now just flying around following map markers. With just a few exceptions like spots for collecting Wax, which are still easily spotted by just flying around, looking for their purple outline.
I had honestly hoped that Blizzard would have seen how much people actually enjoyed running around, exploring and discovering in SoD, and would have implemented features along those lines in Retail.
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Flight masters are the most useless npcs now 
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You were right, everybody else was wrong! 
Feel free to gallop on a ground mount, no1 is stopping you, 
He wasn’t right. First time I feel like I’m not being punished. Thank god! (And I’m an adventurer type of character who doesn’t care about progression.)
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I kind of just wanna explore the map and play the story, so I would also rather not have flying at the start. Sometimes it’s better to restrict players for their own good 
what exactly is stopping you from doing that? 
you dont have to fly, you can personally get on a ground mount and run around all you wnat
I would like the option of flying to be restricted with the map being very mysterious and foggy to explore. I don’t like that I have the ability to fly everywhere this quickly, because I feel like this linearizes the game too much and it lowers the sense of exploration I feel initially, because it’s over too quickly. Leveling is also way too fast as well. I think they should slow down the game a bit, and let us breath in.
Current gives everyone option to do what they want.
Don’t worry, my sarcasm detector did go off.
I’m just not buying into it. I am right about this, and any game designer worth his salt knows it, which is why Blizzard knows it but they’re tying themselves into knots because of a tiny but extremely loud community that hates a threatening, challenging game world and wants all the fun relegated to instances.
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I think this pretty much sums up public discours regarding many topics in the world: The louder you scream, the more likely it is to have your voice heard and considered. That isn’t only the case in wow…