Just figured out where is Sepsis damage comming from

To everyone who doesn’t have Assassination Rogue. Just check Sepsis Conduit… How is this a thing. This conduit needs 50% nerf in PvP. In previous seasons it wasn’t such a big deal but with 2 and 4 set it’s just ridiculus to die through pre-walled Kidney.

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Yes, FoK should also be nerfed imo

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Today I died before I managed to trinket the kidney, very fun and engaging gameplay. If I wanted this I would play a FPS-game

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Assa and sepsis is pretty weak in 2s though unless they play oneshot build, in which case assa would be completely gutted if sepsis conduit was nerfed 50%. Which I wouldnt mind because that oneshot combo is just gimmicky pissy :slight_smile:

It’s so “weak” I’m dying through wall without one shot build.

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Best one so far was dying because i waited a second before going for the trinket + barrier on my priest. Didn’t get my barrier off before i died, though that was with a mindgames on top.

It is entertaining to see the myths and legends of people “dying before being even able to press trinket” or “dying throigh every possible CD” in the forums, meanwhile on high rated ladder there are few to no Assa Rogues at all, and some of them don’t even play Night Fae.

Now some people would say “oh but it is because Outlaw is more broken”, and while I do not dispute the abhorrent state Outlaw is in (imagine today CDew’s team got farmed in RMP mirrors, every time they lost they used doible Outlaw to fill the gap until they finally managed to win the mirror once, ONCE and they got the series, purely disgusting) if Assa was able to consistently and easily oneshot people like that all the time there would be plenty of Assa Rogues on high rating because no matter how good Outlaw can be, if it was true that Assa could kill people in 0.5s all the time, people would abuse that at top ladder just like they do Outlaw right now, and they’d kill every Outlaw team that way too.

Yet it is not the case.

Time to stop lying for some, and stop believing 1x measly wall is a worthy trade vs cooldowns that are worth a lot more just because it was pressed before Kidney Shot. And for the records I could mention a plethora of specs that can kill a Disc in a stun through PS when they get good numbers, so killing anything else through their pre wall is easy, next to that.

And then the only argument these people can give is “whY U dfEnd the clAsS brO” like please wake up.

Lil’ edit : Funnily enough I don’t think I have lost to any NF Rogue this entire season on the two alts I currently play which, I checked, are at and above the rating of all of the people bringing up false facts in this thread. One of these alts being played with a guy who’s never played since wod and came back 2 weeks ago with zero SL knowledge. So either I am an amazing coach that managed to made his Disc immortal vs every Assa despite him not even knowing what Sepsis is, and I am myself the god of Discs managing to survive NF Assa with ease when I play my Priest, or all the insane, oneshotty w/o oneshot build, R1 deserving Assa Rogues lurk between 1.6 and 2k max so that only you guys ever face them, OR you all seriously need to stop complaining and actually try to understand what you can do better to stop flopping out of panic.

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It s just ridiculus to die like this: i didnt know about sepsis, invisible rog stuns my monk, he teleports 30 yards away behind pilar with eminensce and, while stunned, in one second he dies. So, he dies from a melee class 30 yards away from him by one and only one dot.

It could be equally like this: Rogue cant be invisible but he can one shot a player 30 yards away from him with one button press. Same result.

Do you see now how ridicule is this?

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I had barkskin up, approx. 100% HP and died before I managed to press trinket. My reaction time is average to slightly below average when tested. You can choose not to believe it, but it happened and it has happened several times, though only once with barkskin up.

What I see is a lie, again. Sepsis doesn’t do enough damage to 100-0 someone by itself (since you said “from stealth” then there is nothing else on your guys at this time right), and that is over its entire duration which is 7.5s during Vendetta, so no one dies to only Sepsis, and no one dies in “one second”.

What is ridicule is the little army of people that are all between 1.4 and 2k (which is fine by itself right) who have the audacity to blame everything on something they don’t understand, despite simple facts that prove them wrong, and who refuse to admit that they just don’t react fast or well, and refuse to improve. Crying is so much easier I suppose.

It isn’t about whether I choose to believe it. As I just said you don’t just press Sepsis and kill someone under a second. It is simply mathematically impossible. So, either a lie, or the settings of the event are not what you describe.

Barring any oneshot build that can be surprisingly quick the first time I guess (still, below the time it takes for an average human to react and press a key), but dying to a oneshot build more than once or twice, mmh… these things work becauae of the surprise factor. Once it kills you you learn how it works and stop dying to it.

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Of course, I think Sepsis was half or a third of the dmg, my teammate looked at the breakdown. I’m not saying Sepsis alone is killing people, but something is and it goes very fast, so fast that we could just as well be playing a shooter. It’s poorly designed like most of the things in this game and overpowered. I much rather meet Outlaw. Maybe big brain players like you know to track kidney shot and use the poison dispell perfectly or whatever it is you do, but I can’t keep track of everything at once all the time

thats the problem with sepsis imo. it may be not a problem at high rating but there shouldnt be a setup in the game that can actually kill u in a sek when not reacted properly.

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Well, it doesnt kill that quickly, for one, and second every game is meant to be played kind of properly, in the end.

Or are you guys actually avoiding to play properly on purpose, and are having fun not being able to climb while playing a ranked mode ? Sounds very wrong. If you care enough to play a ranked mode the essence of it is to climb the ladder at least a bit, to achieve what you consider higher and higher on your scale, and that only happens if you at least try to understand how you died and how to survive it.

Because the argument of “it is a problem because I die to it and even though I am aware I don’t react as I should but still it is a problem” … seriously …

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there were matches i died literally ina sek after sepsis got pressed. not that it matters but there are 1.4k cr assa rogues infront of og killing poeple with up to 800 rating above them. like said it doesnt matter its just duels but its plain dumb.

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well the game shouldnt be designed so that new players or anybody just gets erased by setups they are not completely aware of.

thats just my opinion i can understand urs from a high ranked player perspective but ye.

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We can’t have things like this if we want PvP to have a broad appeal. If it was slower and allowed people to play reactively it would be fine, because then they can see their health bar disappear and press things wihout having to know things 20 seconds beforehand

I mean the one shot build when someone kidneys you, shiv, sepsis, vanish for sure can knock you off in a second or second and a half after the kidney, depending on their amount of mastery? There is bigger rng in it with deathly shadows than mark of the assassin but its still doable.

Im not saying you cant counter it, but that setup does go pretty fast.

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i mean… it sounds harsh but isnt that the new player experience in any multiplayer pvp game? if you go play valorant or csgo for the first time you’ll just get destroyed for months straight basically, same for any moba game like lol.

what you described is the main problem with modern wow (modern wow=after wod) they started to design the classes and specs for the fortnite generation which want instant gratification from a game to boost their ego, so nowadays meta classes and specs even with little to no skill can easily destroy any1, or we can take a look at the first new class in modern wow which is dh, literally designed for new players to have that good feeling of winning instantly with little to no practice.

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Every competitive game has “filters” and pepsi rogue is one of them. It’s really a non issue when you know how to deal with it. Besides I barely ever see pepsi rogues anyway. Inb4 they’re all outlaw and they’ll swap to it once it’s nerfed. I have my doubts about that

Game has become add-ons win.
All are kinda balanced around top rating players.
Top players can read info about enemy cooldowns, DR ect Almost no randomness involved, just read add-ons and trade CDS.
Under 2 k players can’t do it and then we get posts like this.
I don’t like this predictable playstyle. Keep an eye more on add-ons then actual visual hints ect.
I would go as far as remove healthbars behind walls, pillars.