Karazhan is overtuned

+5 feels like +10…-.-

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Every +5 feels like a +10 on the alliance side.

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Because it’s a new season? Every season numbers are scaled up to match new gear :man_shrugging:

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Who cares, just downgrade ur key.

Lfr peps had no mount.

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Second boss in Upper Karazhan, would be easier to fight 3 So’azmi at the same time than the damage output of that.

Do a +18 streets no issue, walk into upper Karazhan +15 and just get rinsed because the flame wreath dot damage on the targetted players.

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It’s a “fun” season. I mean did they really want to try something new or are they up for loosing another big chunk of players.

They could have made this a fun season, make people op ,let them just play, let them experiment with different classes, different specs.

Yet S4 seems like another micromanaged patch where they lost track of what it means to play a game and not another torture simulator

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Considering how quick they were to tune down streets and gambit in S3, I’m sure they’ll tune things down rather quickly this time around.

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I tanked all other dungeons +15 and no problem, but Karazhan +15 felt really overtuned, just by the mobs themselves doing 35k damage per hit, which tank can deal with this level of damage? don’t come with gear, because 35k damage won’t be few, even with all the gear on max.

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Well, I did it with a monk and he didn’t seem to be taking worrysome amounts of damage.

You are not mean enough.Be more please.Let it all out

there is still an alliance side?

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While I think it’s mostly the friction from ”new” dungeon being harder due to the nature of people not adjusting to it yet, Shade of Medivh flame wreath does tick unnecessarily hard compared to any other unavoidable damage from similar level dungeons. On tyrannical +15 it does 22k tick damage, for reference.

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I’d say we wait a few days to receive more hotfixes and see what’s actually overtuned, undertuned, and properly tuned based on the devs perspective.

I already played +20…this season is a joke =)

but yeah some dungeons are overtuned and/or undertuned on some points.

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I’ve not tried any yet but I’ve seen lots of reports of many deaths to get through a key and lots of struggles with timing.

We are all undergeared again so it’s hard and they are probably overtuned to boot.

I’d rather say Karazahn is tuned fine.
Just remember: Season just started and most ppl are running in there with 270 gear.
That’s the equivalent of roughly 250 from S3. And while I do think 250 gear a +20 is beatable and timable, I’m also sure it would be hard as hell in terms of “know what to do and when to do” which lots of people (myself included) are still lacking as the dungeon is practically new to them.

Omg look whos radiate big pp energy

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I tried some dungeons yesterday and I mostly have issues on Legion dungeons. Fair, I queue for a dungeon that I knew people and the first thing I said was that I don’t know anything of the dungeon but Upper second boss is really hard without coordinating kick.
The arcane phase was mostly the problem (apart from people moving with the fire circle but everyone was kinda learning so fair enough).

Instead I went to a Gambit 18 without even trying a 15 earlier and was two chest (but I ran a lot of dungeons back in back so that was probably it), workshop is fine too.

I have problems only with one mob in Upper Kara (Wrathguard Flamebringer). For a tyranical week i find it to be to hard. It will be cancer on a fortified week.

No, it’s not. I understand your argument of a new season being more difficult, but I did other dungeons on 15-17 levels this week and it was not even comparable how much more difficult the Legion dungeons are. Everything hits like a truck and has too much health. I +3’d a grimrail 17 and a karazhan 15 took me 1.5 hours to complete.