Karazhan is overtuned

Wait a second didn’t m+ players tell raiders they should simply do a lower difficulty if a boss felt too hard? Now apparently m+ players want every dungeon to be a pushover. Weird…

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Did a 17 Junkyard, and a 15 Karazhan Upper yesterday.

The Karazhan was by far the hardest.

We did wipe a bit and lose the timer on Junkyard, but it didn’t feel properly hard stuck, it was just people learning/remembering mechanics and needing a couple of shots. Kara… we finished after 90 minutes, after about 6 tries on the last boss, with only the tank alive for the last 4%. Very close to running out of time and having to abandon the run entirely.

Will need to do other keys to know whether Kara is overtuned or Mecha is undertuned however. Right now all I can agree on is that they aren’t tuned the same.

Something something “testing”.

Junkyard is pretty much free as long as people pick up bots. If they don’t pick up bots however…

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LFR healers have been screaming for ages, to go back to the stoneage where healers had to heal in dungeons, Karazhan has brought that back :slight_smile:

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No, not really. I’m going oom from the damage even with using potions and stuff and then we wipe once I’m oom. It straight up isn’t healable in a lot of groups because you don’t have enough mana.

Karazhan, especially the Lower one, feels indeed overtuned compared to the other dungeons.

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Workshop is fine.Upper has its challenges but not bad.
I find Iron docks very very easy though.As healer.
Grimrail is my worst.
Junkyard The goops and dodging at last boss confuse me a little.

Medivh needs some lookin at cos he’s overtuned. The rest of upper kara is fine.

ahm nope no one said that lol link me 10 comments

Curator adds could use some tuning aswell…either less frequent or less hp.

The jumping add before medivh with flames from the floor is in a desperate need of tuning aswell…its tyranical a dude is hitting for 47k …sometimes twice per jump.

And i agree…medivh definetly need some adjusting…its insane to heal arcane phase or fire debuff from the bolt…since its also impossible to kick every single cast…if you have a boomkin, sp or mage in your group.

for interrupts during the Flame Wreath prio should be Frost>Fire>>>>>>>>>>>Arcane

a take on lower karazan.

Guardian druid
I typically heal around 6k, depending on the size of the key, in lower kara i do 10k
Healers usually spend 32% of their healing on me, in kara its close to 50%

So not only am i healing alot more myself, im also recieving alot more healing from the healer. The whole dungeon could be nerfed with -20% damage and i’d barely argue its enough

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The issue seems to be the gap between 14 and below to 15 and higher.

14 does not seem too difficult but then transitioning to a 15 seems way harder but as time goes on and gear gets better i am sure it will be a cake walk !

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Don’t forget: We have bossweek so bosses are supposed to be an increased challenge currently. Paired up with (comparatively) low gear and tripled up with a general lack of common experience on mechanics that might make up all overtuning already.

Maybe we should wait for a trashweek to judge on whether the bosses are overtuned or not.

I mean, there is no valor cap this time. So for me that is already “fun” enough :wink:

Not everyone likes to carry you :wink:

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Karazhan is fine. The only issue is that some people have no idea what to do. People have no clue about Maiden mechanics and get permastunned, they don’t know how to handle Moroes adds, get oneshotted by a slow casted cleave, doesn’t run out of poetry slam and gets comboed into 5 other ones or a final courtain and die, same with flaslight, they don’t know what to interrupt on Shade, tanks pull Attumen while trash is still alive, don’t catch Mana Devourer orbs or don’t cleanse them, etc.

It’s not Blizzard’s fault that some people refuse to look up certain boss mechanics or just follow the most basic rule of don’t stand in fire, except on Maiden of course where they should be.

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You didn’t time it and the group ilevel was 274.

Oh, and

Imgur

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Except a +15 Upper is harder than a +17 Junkyard.

Source: done both.

I do get your point about avoidable mechanics: I learned about them as I went. But the instances, on the whole, are hitting harder than other instances.

To be fair, that is deeply unintuitive. No wonder people need to be told what to do.

And there we go.
Those mechanics are not only not properly telegraphed.
They are telegraphed with visuals that go completely against the normal way of telegraphing mechanics.

On Maiden there is a burning zone in which you must stand (albeit only for a moment). Where is the sign that tells you to do that? Not sure how a proper way would be, but maybe making the whole floor dark purple while leaving the sacred ground yellow may work so that people actually see that they have to chose the lesser of two evils.

On Attumen there is a sword swing that needs to be soaked. The visual is just a purple void zone normaly used for “stay out”. A “soak here” visual as it is with the Jailer or other soak-mechanics would be more appropriate (ok, maybe the visuals were appropriate at the time of Legion)

On Shade there is a thin ring of fire in which you should not stand except you are frozen. And then there is another thicker ring of fire in which you shouldn’t stand either, but moving out is even worse than staying in (a better visual for that would be a kind of dome). In addition there is this week the quaking affix which instinctively triggers a move-away-action even though in this paricular case you just would need to swallow the quake-damage even though it ruins your ElitismHelper.

On theater no one really seems to know that you can douse the flames because it is just written in tiny letters in the debuff which is gone before you can read it completely (thanks DBM for letting me know that). Oh, and dousing a flame doesn’t remove the debuff, so keep dousing :slight_smile:

Mana Devourer has no telegraphing at all to tell you what to do. You do need DBM or need to read the debuffs.

Curator is ok in my opinion. His problem is that the adds are a bit hard to kill but that’s the 30% boss-minion-boost.

Moroes was telegraphed badly with the (i think) will breaker actually fading in on the grould. That has been fixed. Now it’s just mechanics where people have to remember how CC works and how it doesn’t. Greetings to that paladin who did exactly flesh out who throws which trap where and which mob gets special-treatment by the freeze-trap only to pull by throwing his shield in.

Final boss actually telegraphs quite good. Wide green laser. If you stand in there you deserve it. If you aim it through your friends…well then they don’t need enemies anymore…they got enough problems with their friend :slight_smile: Only thing I would allow as a legitimate failure for that would be a double-miscoordination (both move right, then both correct themselves to the left)

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