Keep classes simple

its weird, u can simplify the explaination of WoWs combat soooo far down, but at the same time, Adjusting explainations make it seem soo deep and unreadable, have to admit… thats a feat u dont see many games manage lmfao.

weird one to fix.

Ironically i came from Guild wars 2, which has the Exact opposite problem, lol Less abilities, but SKills do far too much, Complicating the correct Reaction because its a 3 step ability and u need to Nullify the right parts lol.

Maybe WoW needs Less CDs and More mechanics, maybe current design is hitting a Wall, because there simply is too much existing which does the exact same thing Which is Causing a Rift, where Niche skills Dont exist and Everythings just a Permanant active Skill throughout. so either, CC / CDs need Reducing or Reasons for to use Said CDs / CC need to be Altered to prevent this Everythings the Answer.

TBH, i think WoWs CC is Rather ludicurious anyway.

I mean, GW2 has Less CC then some of the stuff in this game, and its FUll of Stun Breaks and Manual Dodge Countering which balances that system out, WOW seems to have very few Stun breaks but classes with 4+ Abilities which all Stun the target.

Unreadable doesn’t mean hard, wow’s PvP in some parts is pure unga bunga, but if we’ll talk about wow PvP ignoring readability league will come on top of complexity and skill ceiling, always.
Practically most of the buffs don’t do anything apart from stat increase, a little number of spells does something besides doing targeted unavoidable damage from which you can defend yourself only by tools available in spell list of your class

Personally I think the base game needs to do a better job of explaining to players what parts of their gameplay amount to the most output and what they should actually care about / focus on before they bite off more than they can chew. The problem with that is rotations are not designed by blizzard, they are mostly player made constructs that blizzard has a rough idea of what they want throughout the design process.

This is exactly 100% the problem

True.

but LoLs Ground Level play, is Out farm Enemy, Buy items, Push Towers, Destroy the Heart.

due to this, its extremely readable and theres a Reaction to being Outskilled and communication to Bridge that gap

WOWs is directly to kill one another, which puts ALL the games emphasis on Simply being better then the opposition,

LoL offers gamepla,y which a Lesser skilled player can feel good about themselves, Cant win the Lane? Well communicate with ur Jungler, play the farm game, wait til a Mistake happens instead

WoW Just doesnt hold that same gameplay for that type of Player, because U dont have this outside Options, which can bridge the gap in the same sorta way.

yeah i have to admit, this is something they could defintly improve on.

tends to be the trend currently in MMORPGS, the fact GW2 existed for a decade, before anyone thought they’d implement a tutorial System which Tells players how to Interupt / block and has them test it within a Quest which showed visually how to use these abilities was Mental.

WOW is 2 decades old and it still very much seems to be missing this system.

but the opposing idea is this game goes down the PURE Theme park nature and Applies railings to every section of the game, which in a FPS or a MoBA is absolutely fine, while in a MMORPG, causes MAJOR amounts of Damage to Large parts of the game, to a Degree u see Several other issues Hemmorage the playerbase numbers.

Thats the Big Balancing act.

i feel we overlook the fact, in a FPS and a MoBA it only needs to be designed to work for ONE REASON. in WOW it needs to work for FOUR different reasons, which are completely different in the natures their played with audiences demanding very different things.

When u play LoL, SUmmoners Rift is the place. CHampions only need to be designed and balanced to work in Summoners rift, this means Simply it can be ENTIRELY on rails because it cant possibly damage another part of the game.

Same with FPS’s its IDentical in concept.

a MMORPG doesnt have this luxury.

While this is true, there are many many cases with WoW specs where what you’d expect to be the rotation / priorities when you think about it, and what the rotation / priorities are do align. If you go through specs with a checklist of

“Do not over cap on resources”
“Do not lose uses of cooldowns over X duration encounters”
“Buffs scale multiplicatively so aim to have as many active as possible during your strongest spells”

You won’t stray too far wrong 90% of the time.

Has anyone of you watched streams of the hardcore challenge in wow? Have you seen how terrible some players are at the game?

They don’t even use keybinds. Do you seriously think that wow’s skill floor is adequate for them? No. No diss or flame towards anyone. I just mean that wow is just way too hard as a game to get into. Some people can’t manage more than 12 keybinds. They would probably not be able to do quests as an outlaw rogue.

but if u had 0 Terrible players in the game, good players WOuldnt feel good, because Terrible players have to exist, for the player to visually see the disparity in DPS / Sustain / Accomplishments.

Without terrible players… no ones good, and thats a Big hurdle ur skipping over here. the Point of a MMORPG is the Dopamine hit from outperforming another Player. if u take that Away no ones going to play your game.

Im afraid

While in PvP the situations More complex. in WoW we aint got those leaderboards, we aint got that Winning the Duel.

what we have is a Percentile score on a 3rd party website, and a DPS Meter from a 3rd party website.

thats Where we Take notes of who is and Is not better at the game.

They would because the game doesn’t require much of anything from you in terms of ability to complete its base content.

Everyone can walk in this game. But everyone also wants to run before they can walk…

Level one, and you see what I mean.

Outlaw is one of the specs we previously spoke about as having too much going on overall, that being said I could still level one to 70 with 4 buttons on my bars and have no problems at all because that’s the level of player optimisation the base world is designed around.

No you couldn’t. Maybe you could in the past, but now you couldn’t. Maybe it’s a cataclysm chromietime scaling thing tho.

the problem is.

WOW CLassic requires Optimising every section of a Small Rotation, Open world monsters HURT, the punishment for getting it wrong is VASTLY higher to retail.

Retail has Higher complexity… but only a requirement to be able t oplay at about 35 Percentile to overcome Most challanges of the game, even in M+ And Raiding to a degree.

Vanilla WoW demands 95 percentile to overcome its challanges, because its Designed to be extremely punishing when played wrong.

i recently did level for heritage armour on a Warrior

and no, for the first 30 levels, i forgot to even Put my talents in as a Tank Lol, i assure u it Really is that easy, i didnt rly care to change my armour or upgrade pieces, i sold everything. the only things that remained updated was heirlooms til 40.

the rest of my gear sat at really low levels, i didnt loot bosses either or collect gear there.

this game is EXTREMELY Easy at the base level, due to just how Easymode the entire game Beneath Heroic Raiding / M+10ish is.

This ground level play is created by community itself, because league has an actual ranking system, how people play in gold elo is drastically different from how people play at challenger level.
Yes in silver people play pure snowball game, just pick master yi, farm and kill to farm and kill more, and eventually you’ll kill your way to nexus, while people in challenger will easily deal with brainless playstyle like this, and they are much more macro dependent.
Wow PvP doesn’t have this kind of separation of players from various skill floors, basically anarchy with vague MMR

I was talking about rogue, not warrior… this game has way too much messy stuff in it that isn’t properly done… warriors you can for sure level by just pressing 2 buttons. Keep also in mind that I only use normal questing gear too. If you buy the best gear, it’s obv oneshot. I’m talking about new player experience.

Rogue is the only class that somehow difficult to level, all the others might as well use 4 button 1-60.
Heirlooms are a worse gear than gear that drops from quests or instances

Yes, but when we talk on a Broad Subject, which is advocating for changes to all Classes and Not just SPecific Classes, u cant Take information from Just a Rogue.

however, Subs ROtation is Actually only 4 buttons Long. if we wanna delve into Usuage of its Cooldowns, Shadow Dance and Energy Pooling, thats a Different much more complicated discussion. its Actual Rotation however is Extremely small.

outlaw rogue is Most defintly a Keybind hell for many, and was expressed during beta all the way through as being waay to complicated and People turning away from the class Massively when DF was tested/launched.

I holding my hand up was one of those players.

and thats the real question here:

Are A Collection of Speccs needing Reworking. or is Class design in need of changing. because im sure u could run through many speccs even in PvE that players would welcome a Rework and Simplify of.

tbh feral doesnt feel much better.

I think its Energy being a SIngular resource causing it, its mechanics built on Pooling energy for bursts of Damage and working around CDs to give periods of limitless Energy.

but i wouldnt of said, ROgue felt great to level even in Catacylsm. Rogue has Just kinda been a Outlier in terms of levelling always, i dont remember a time when rogues felt Great in the levelling experience.

I think you could still level outlaw with sinister BTE dispatch and I’d probably pick dreadblades over AR if I had to only use one of them.

The funny thing is while leveling subtlety you are actually forced to learn rotation, engaging gameplay guys.
Better be for every class

true u could likely make it work. I’ve just always known rogue as my least favorite.

think i made my first rogue in Cataclysm, and i remmeber it not being very fun back then either, its Kinda always been a more irritating class to level, i ment from a End game perspective i think outlaws one of those speccs which Are amped in terms of Complexity to perform with,