Key depletion finally gone!

They should have tied it to the keystone hero. Something people can realistically aspire too, then use the no deplete to climb above 10/11 keys

All that is doing is literally splitting the community in 2. And that is something you don’t want to do.

Wherever you put that ā€œlineā€ you will by definition have some players above it, some players bellow it. And that is not fair for anyone.

Simply put: Everyone has to get the same treatment.

Either scrap depletes for everyone on day 1. Or give everyone 3 charges per key…

So many suggestions were proposed on the forum. By players, fans, and even streamers/pros…

And they had to choose the WORST possible option. Its moronic…

Blizzard seems to think everyone wants to go above +12. Well the memo seems to have been lost in the post…

Quite the contrary apparently.

If that was the case, the achievement of ā€œno depletesā€ would say: All keys +12 and ABOVE don’t deplete.

Instead it sais: Time all +12 and all keys BELLOW a +12 don’t deplete.

What blizzard really thinks is that there are a ton of high skilled players (as in 99% of people) simply chilling doing +8s or whatever and have issues with leavers. That those players can simply wake up one day, time everything on +12 and go back to chilling in their +8s with almost 3000 RIO with out leaver issues because keys don’t deplete anymore.

With the reworked Xal’s Guide, I think timing +12s and reaching 2850 for the new ā€œno downgrades below 12ā€ protection should become doable for a lot more players.

I didn’t reach +13s this season so I don’t know how bad ping-ponging between 12 and 13 feels. Naively I assume that it shouldn’t be too bad, because +13 is like +12 just a bit harder. The problem with +12 and +11 in particular is that the difficulty jump is extreme, and the different affixes also requires you to play differently. The upcoming change will smooth out the difficulty increase.

Maybe some additional downgrade protection for +13 and above is also needed. I’m not saying all the suggestions for that are bad. If I reach that next season, I’ll have more of an opinion. :stuck_out_tongue:

who cares :smiley: too late again and why only below 12 :smiley: like holy moly the devs at this point

Im telling you. I push keys every season since M+ was a thing. And ā€œhomework keysā€ are a big problem.

All the Gile did is put that problem front and center. And its much more obvious now than it ever was.

And if you remove the Gile, making 11/12 easier the problem wont go away. It will still be there. As it has been there for every season since Legion.

Imagine for a minute Raiding was like that. Each wipe on a boss means you have to re-clear the whole raid again… with zero gear drops. By the time you try out the hard bosses at the end of the raid, each wipe would cost you dearly.

So who would need a ā€œhelping handā€ the most in this case ? The people doing the hard boss at the end, or the people doing the easy boss at the beginning?

Actually it’s worse than that.

If raids were like keys, the wipe would not only destroy the raid, but your next attempt would be a different raid from a lower tier that you have to clear to try current raid again

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This isnt catering to Mythic raiders either mate. Or Glads for the matter.

I like this one. Could even make it dungeon dependent, i would probably even prefer that. So if you time a Theater of Pain 10 it wont deplete under 10 anymore, but when you havent timed a Rookery 10 that will still deplete even though you have timed the ToP.
It gives an incentive for people to work their way up while still having the benefit of no depletes when they eventually succeed.

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I am not sure i am interested. The key is still 2 key levels lower than you want to play.
I just want 3 charges on my key, on any keylevel and it is good :sweat_smile:

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Not sure what you mean?

When you have a +8 timed you want to run 9’s. Then you do not really benefit from keys not downgrading below +7. You are still 2 key levels (+7) lower than you want to play (+9).

Okay but thats not what i said. Thats indeed what Uda suggested but i made changes to it

Yes. 100% yes.

And if by any chance blizzard is reading this (pure Copium): A close second alternative would be these.

  • Remove depletes for everyone.
  • Buy key level upgrades/rerolls with crests.
  • Timing someones key also upgrades your keys.

Ideally 3 charges is the best. But those are a close second.

And whatever blizzard intends with this +12 thing, let me tell you that its better to not do any changes at all.

All your suggestion would do is remove the ā€œbad luckā€ of depleting a key twice in a row.

It still would mean you would spend your game-time ping/ponging 2 key levels. Which is the problem for low keys and high keys.

So its better than this +12 achievement dumpster fire of an idea… but it still would not solve any of the issues with key depletion.

And a second problem would be: What happens if you time a Theater 10, you should get a +11… but its a key for a dungeon you have timed on +8. Would you get a +9 instead of a +11? How would that work.

Huh? Not sure you understood what i was trying to say, especially when you yourself made the suggestion first and made it worse than mine.

So if we get 3 charges, how do you propose the key rerolling gets handled? Right now when you deplete but finish a key, it gets rerolled into a different Dungeon. Sometimes thats nice, sometimes it isnt.

I doubt Blizzard will give us the choice to keep or change so which one would you pick?

I am pretty sure we can figure something smart out with this. Like when you untime your key you get a different key like always, but just talk to the panda and ask your key back (but 1 charge lower).

It dosent reroll. You finish a key but don’t time it it stays the way it is, but with 2 charges instead of 3.

And if you want to play a different dungeon, the panda lady is still there. Ask her for a reroll but you keep the key level and charges.

If you time a +10, and cannot deplete that dungeon beyond a +10… what it means is that you get a +11 key.

If you fail that +11 key… it depletes back to a +10. And if you fail that +10 once again, it cant deplete any further than that. So you would not get a +9, you would get a +10 again.

So you can try +10 over and over again untill you get your +11. Then try to time that +11…

Repeat.

I dont think anyone would be unhappy with that, but lets be real here. That wont happen and we know it.
A choice has to be made because Blizzard wont allow us that much freedom.
So either you are stuck with the same key for 3 charges(ofcourse you can still reroll after you time something else, like it is now), or it rerolls after a deplete.

If any of you still have this much trust left even after witnessing the current state of m+ i applaud you, but also you are huffing some serious copium.
I certainly dont, thats for sure.