M+ has been one of the main pillars in WoW for the last 8 years, it is the ONLY spammable pve endgame content and it’s currently in the worst state it’s ever been. Something needs to be done.
I think the main reason for m+ to be in such bad state is key depletion still being a thing, this is an archaic mechanic that was implemented when first m+ dungeons were designed back in Legion, and we’ve been suffering this since 2016, it is time for this to change.
What would happen if depletion mechanic was removed (keystone dropping levels, not to be confused with timer):
Pros:
- Players will be less picky and more willing to invite and play with randoms, since the only thing they would lose by failing is time, which translates into shorter queues.
- No punishment for failing means there is no reason to leave a group, encouraging people to work as a group and make friends rather than be done with the key and say “ty bb” and never see them again even if it went well.
- Would promote the creation of learning groups, rather than the stressful environment which heavily punishes mistakes to the point where 1 missed kick is insta wipe and insta deplete.
- Less stressful and toxic environment means more players would be willing to fulfill tank and healer roles.
Cons:
- None.