Remove key depletion would solve most if not all of the toxicity in M+ pugging, not mention creating high barrier of entry for most players.
the idea of “risk and reward” its meaningless as its currently stands, i think we can all agree having the stress and time invested in a key not timing the keys is good enough risk and reward, hence, removing the toxicity from the game by removing key depletion
This just makes it so no dungeon out of time will ever be finished, because why should we… infinite training on a dungeon difficulty till its perfected before actully trying to finish it ect.
While there is some ways the system could be improved, this is not one imho.
rofl protecting the toxic system. insane. you are the reason the game is toxic.
This just makes it so no dungeon out of time will ever be finished, because why should we…
total fake argument. most people value the TIME they spent (you invest time to complete the dungeon), you finish the dungeon to see how the last boss feels (getting estimates on mechanics/damage) and to get loot, lol. you don’t finish it, if your primary goal is only to time it or it’s just “hopeless”. insane how people lie. does blizzard pay you?
they should remove the deduction in currency for not timing the run.
Blizzard basically tells you already to abandon the key as soon as you think you cannot time it.
Not the worst idea, but I’d say your key gets the +1/+2/+3 of what you timed, up to a maximum of the one you timed.
Time a +22 with +1, your +10 key becomes +11. Time a +22 with +3, your +10 key becomes a +13. Time a +10 key with +3 and you have a +11 key, it stays +11. Time a +12 with +3 and you have a +10, it becomes +12.
I agree with OP and could add a few other reasons. We also should be able to change our key to some other dungeon (obv. the same level).
The general idea of M+ is getting better, stronger and pushing further. I don’t see why one has to complete a difficulty they already completed to have a chance at beating the difficulty they failed at. Its just time sink.
Its there, implemented by Blizzard, to make people repeat the same thing, similar to dailies, rep grinds etc. so we spend the max. amount of time in the game. Which shows us that their “respecting your time” argument is just a farce. It is both surprising and not. Surprising because one would think losing thousands of subs would make them learn and see their mistakes. Not surprising because, eh, KPIs and corporate greed.
It would never work and has been explained why, multiple times. People maximise efficiency in a competitive game, and there ALWAYS be a most efficient reward/time dungeon, no matter how much you balance it.
Sure, leader board is a thing, but that would only mean that you have 10k keys for BRH, ranging between 2 and 27, and a hundred keys of all the other dungeons, 23+.
I am against removing depletion due to the fact that right now, if you have completed the run, you still get slot in the vault, items at the end, score and currency.
There must be a consequence of missing the timer, and this is a very small consequence already.
Regarding the ability to select the dungeon, I think I have put it clear enough.
If you allow that, people will only run the easiest and fastest dungeon 99% of the time.