KILL Mythic Difficulty. BIG step

‘Infecting’ people in what way? People who raid mythic have mythic raid gear, people who don’t raid mythic don’t. So what?

If people want to pay for boosts, that’s up to them, and Blizz is fine with it as long as they’re paying in-game with gold and not real world money.

Uh? You don’t get mythic raid gear from M+

Rarely.

Er… no. And what’s a heroic normal group, anyway?

How is pugging related to guild drama? I don’t understand what you’re talking about.

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Or just do all of that without removing Mythic difficulty.

It is possible.

then, my friend ure, lucky few.

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I have never heared someone mythic geared, in a pug, causing guild drama. It does not makes sense to me. I don’t think i am part of a lucky few.

Seems like a big step back, I mean I’m no fan of mythics but if people want to do them let them.

by your defintion 3% percent doing mythics should have right to clean them.

what if uknown percentage ( assuming is higher then 3) wants to cap at Heroic gear?

What if someone only wants to pvp in BGs?

What if someone only wants to go uptoo m+5.

What if someone doesnt want to do the new zones? And wants to max their gear in old lands.

What if someone wants a single player experience in a dungeon crawler and obtain max level rewards.

You could open this can of worms as deep as you realistically want. You cant appease every demand simultaniously, blizzard have to make their choice build their audience in the niche their catering to and move forward with it.

Throwing their game left right and centre trying to appease every player has proven to only kill the game faster.

Cataclysm was perfect proof that this game cant appease everyone.

It is fine, for you not to like WoWs direction. Thats the reason we have so much choice in the genre, and every game does it different.

Gw2 has no gear progression and raids largely for cosmetics

Ffxiv gears through currency shortening the gear grind process via raiding to encourage players to take breaks between patchs.

Eso has no level progression. But instead provides different set bonuses on new sets of gear to entice earning them.

What your asking for already exists in the genre, and we dont need 2 games doing content identically.

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Again you come with that 3%? My goodness.

so go find any other number, go calculate it. the real number for Mythic lovers. please im waiting for actual proof how Mythic is.

Who even cares how many people play mythic? It doesn’t affect you in any way.

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best take ever

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You really do not need to be an Einstein to understand full clear of mythic raidnumbers is not equal to participationnumbers up to killing at least boss 1.

The problem you disregard.

Is the fact lots and lots of aotc raiders, want to do the lower difficulty so the grind doesnt exist and simply want to be able to take breaks etc etc inbetween patchs.

What you advocate for is to make heroic raidings grind longer by making guilds want to raid the content longer or causing a difference of opinon breaking guilds apart based on their cycle.

Mythic raiding allows aotc raiders which want to push further the ability to dabble without adding it to the content the other side play to get away from that grind.

and thats it? bring the number, percentage…

5.9864576%

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Not interested. But it is obviously way higher than the amount of people who clear the full raid.

we are talking asbout 3-5 percent playerbase.

still very low and randowm.

There are no factual numbers.

Since removing the ability to see how many people are subbed etc etc, sites can only track those who sign up and have themselves set to public and not a total of everyone.

Theres no way to get exact numbers of who do and dont do content.

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how do you know it its way higher ? :smiley:

Entirely random, yes. I plucked it out of my head, exactly the same as you did with your number.

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