Let’s start with the basics.
What was layering supposed to do?
Layering was supposed to mitigate the launch population problems, so that there aren’t long queues at launch, and there aren’t dead servers long after launch
Did layering do its job?
Not at all. Maybe it greatly reduced the login queues on high-pop realms. But what next? Layering cannot stay there forever, right?
If you turn off layering now:
- Low-pop realms will have a healthy population, instead of dead servers, indeed
- But, let’s talk about the high-pop realms. Let’s say that these realms have short (500) queues during rush hours. Let’s say that there are 5 layers.
So, right now, we have n users in game, plus 500 users in queue.
After, we’ll have n/5 users in the game, and n*4/5+500 users in the queue. This means an extreme majority of concurrent users unable to play.
The problem:
After layering goes off, most players of high-pop realms will be unable to play
Potential solutions:
- Make the “population” indicator behave as if layering was already off. Let’s say that each realm is going to have 2k population, and each layer has 1k population, and each realm can hold up to 5 full layers. So, when there are 2000 players online, it will be already full, even though 3000 more players can join before queus begin.
- Make the “population” indicator show the rush hour, instead of the right-now status. So, if it’s “Full” at 9 PM, it will stay “full” at least until 9 PM next day.
- Make an in-game breaking news alert about realm capacity reducing due to layering getting disabled. This will encourage players to FCM
- Increase the amount of destinations available for FCM. Here, I’m talking about letting players migrate to ANY realm that’s lower population than the source - many players really want to avoid dead servers.
- Most importantly, TREAT THE PLAYERBASE AS FULLY-GROWN AND EDUCATED ADULTS. We are not in 90s anymore, when “video games are Satan’s tool to turn the teenagers against their parents”. If we think they do, we do.
Additional, temporary problem:
Zones are crowded all around the clock
Solution:
Make the number of layer, not players-per-layer, a constant value. So that if there are 2000 players per layer and 10000 online at 9PM, there will be 100 players per layer and 500 online at 4AM.