Leeway has to go

Well m8, I’m sorry you’re having problems with this. I said was against this decision so… There is a remote possibility they change their minds, but I would not bet on it.

That’s a fair point, but there are ways to negate the leeway mechanic. Backpedaling means the mobs won’t hit you from far away, and also jumping can give you the same advantage as the mobs have.

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That are “patches”, in the original game it was possible to do a “perfect” AOE execution, this means zero damage received, in classic is almost impossible, a lot of times I have mobs hiting from >10yards away, and some times the combatlog displays crazy data, like 30 meles hits from only 5 mobs in the same millisecond !!! Classic movement mechanics are very clunky.

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I agree. I touched on this in an earlier post in this thread. It took a while to get used to, and while I don’t think it’s good I adapted to it.

Jokerd (first level 60 mage in Classic) talks about some of the differences in this video:

Note that he is comparing against both Vanilla AND private servers, so… Take that into consideration.

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I don’t remember campaigning for deliberately gimping what technology allows us today.

Leeway and spell batching are both exactly this.

Jesus Christ, after watching this video I feel sorry about all the ally mages I ganked while AoE farming…

(also deleting my 16lvl mage alt while there’s still time, fk this)

As a no changes guy i normally would agree with you… but with stuff like leeway and especially batching its not done correctly… and if its not done correctly they should just leave it out of the game entirely.

Leeway and this pretend spellbatching doesn’t work well together at all, and ultimately is nothing like it were back then. (you can even tell by just looking at old pvp videos if you didn’t play yourself)

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I did play myself, but that’s not really that point. I can’t be sure if how I remember it was right with it being 15 years ago after all.

I doubt they’ll change it regardless of public outcry.

Spell batching is part of the gameplay for sure; I don’t think they need to entierly remove it but definitly tuning it.

Being able to play around batching back in the days requiert anticipation and very good skills because of latency. Playing around 400ms spell batching with 150ms give you only 250ms time to react, while with a 40ms internet it give you 360 which is almost 50% more than it was back in vanilla and tbc.

So spell batching should be reduce to 250ms for me, leaving place for fun situation without impacting the game like it actually do, and it would also be much closer to how the game felt back in vanilla.

For leeway I don’t know, it could stay but it has to be reduced a lot !
Mob in that screen shot can hit me from where they are if I do aggro theim, that’s definitly too much of leeway guys … Regarding a 250ms spell batching reduction and actual internet speed, leeway should either be completly removed or at least cut by a lot. I wouldn’t mind a 2y leeway but in it’s current state, it’s more like 5y.

_https://i.imgur.com/lVjYQ2c.jpg

Paladins dont get functional on demand damage.

Mages have to suffer leeway.

Change one, change the other. Same justification.

All classes suffer from leeway, not just mages. Leeway is an artificial mechanic that existed to help people with bad connections and was forcefully recreated for the sake of “authenticity”.

Paladins don’t have Crusader Strike in vanilla because they just don’t have it.

Apples and oranges.

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Anyone care to explain what #nochanges has to do with this?

This didn’t exist back then. Not even close. Why do people think this needs to stay?

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Really…I don’t think so…

Had my first 21" monitor in 1995.

Think 1280x1024 was the common resolution with 1600x1200 2nd. anyone on anything less was a kid on their Daddies spare work computer.

800x600 was a common video recording resolution for fraps etc. due to video size and performance overhead. Do not confuse the two.

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No leeway is good, very nice to gauge from far away.

I feel this is just the developers making a statement about how much better we have it in Retail.

We get it.

Technology has progressed, technically Retail is miles ahead of Vanilla.

That doesn’t change anything about Retail having terrible game design and terrible writing.

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This is nonsense.

One is a technical limitation that happens to affect some classes more than others.

The other is a deliberate class design decision.

Sorry, what was this AUTHENTIC VANILLA EXPERIENCE nonsense about then?

You want changes now? Like I said - I want Holy Strike and Crusader Strike back because that is the True Vanilla to me.

Nope. In fact there is a YouTube video by one of the original class designers who stated, outright, that the paladin damage system was broken and they never got it working properly, or in a way which made any sense.

It was a bodged attempt to solve a class design problem and was binned unceremoniously after Holy Power bedded in.

Leeway was exactly the same. A bodge.

I don’t know the interview, but assuming your claim is accurate in itself, that’s the opinion of just one member of the design team. Considering the ability did not get added until later, there must have been other members of that same design team who were of a different opinion. I say this because the ability in itself is simple and straightforward, so it’s unlikely it was left out for technical or balancing reasons.

So yes, Paladins in Vanilla did not have damage-on-demand strike ability, it matters less if everyone agrees the design was successful, my point is that it was a deliberate design choice.

It means internet that doesnt work.