Legacy content (raids) for gold is officially dead

Blizzard has “adjusted” vendor price for items below 75 ilvl and by adjusted, it means it got decreased by 50-75%.

With Shadowlands level squish, gold from old raids was already reduced by ~50%, so nerfing it again not only kills legacy content for people who liked to farm gold from it, but also makes looting items to vendor them a complete waste of time and an actual gold loss. For example, WoD items are now worth 2-5 gold each, with weapons at 10 gold. Have fun vendoring hundreds of worthless items, which will also be sent to mailbox if you dont loot them.

I know Blizzard doesnt like people farming gold from any expansion, other than current one, but i feel this is going a bit too far and destroys gold farm for those that dont want to deal with AH.

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It is sad how they are slowly dismantling the world they have built. I could see SL being the beginning of only having one live area and turning off the ‘old’ stuff as an expansion is released. Smaller, cheaper game to run

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What a dirty , greedy , disgusting , stupid move from them.

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I believe they nerfed old content gold income at least a few times in the past. They don’t want people to flood the market with gold from easy content.

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Im still farming invincible and it was a form of comfort that i could make around 1k gold per run, but now it’s even more painful. I used to love icc and now i just want to be done with it :frowning_face:

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But making gold from SL mats is painfully bad. All the professions are dead unless it’s … guess who ? Alchemy and Herb again ! Man i miss being a jewelcrafter =<

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They did do some small nerfs yeah, but it was still worthwhile, at least raids from past 2-3 expansions, right now everything up to and including Legion raids give almost no gold. It was around 200 gold per boss, now its 30-60. Also, it isnt any easier to do old raids than afk farm herbs.

All this does is further reduce incentive to do old raids for those who enjoyed them.

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Calling gives you 1500-2000 gold per day per character and not many people will call it a hard content.

The difference is that old raids produce raw gold. Unless you vendor your herbs, that’s not the case. You put it on the action house and get existing gold from other players. Thus old raids contribute to inflation while herbalism and alchemy do not.

They do and paragon chests give 3.5K-4K but a lot of people like running old raids and this ‘meaningful choice’ :wink: has been taken away if gold collection is your desire.

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Callings take less time and reward more gold. This isn’t about the gold, it’s about partitioning the game into smaller and smaller activities. You want gold? Do callings and wq’s. You want mogs and mounts? Do old raids. What is important in the current game design is that you can’t get both from the same activity.

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Callings - is daily quest that rewards cache with grey items 1500-2000 raw gold in value. It’s not herbs or something you trade.

Yes but it’s current content. Also if raids used to give lots of gold per run, people could just run them without killing bosses and resetting the instance and thus getting much more gold.

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bottom line is they want you to do things the way they want and not the way you choose to or enjoy

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I think that is exactly the problem with current Blizzard, they want to kill all old content, the wast world they have built, which is a shame. Also, most of gold comes from raid bosses, which you cant reset.

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Callings and Paragons are gated, raids are not as strictly gated, because you can run them as many times as you have alts which means they produce much much more inflation than callings do.

One calling per day per char = 1750 (average) times X (number of alts) inflation. So 1750X

Prior to any of the squishes on raid value, raids brought in about average 1000 per raid per difficulty so the inflation would be 1000 times X (number of raids plus difficulties) times Y (numbers of alts) which leads to massive inflation.

In BFA My “quick circuit run” of raids that took me less than an hour to do was worth about 8k gold, and I had 10 alts, 80k gold inflation in 1 hour, and I wasn’t even doing every raid possible. Conversely if i had all my chars do my callings right now, that;'s what 15k inflation a day IF I do every calling every day on all of them.

At the end of the day money should be generated from trade OR doing current content where that money is used in current content. It should not be the case that simply farming raw gold from old content that poses no threat whatsoever is a legitimate way to inject gold into the economy of the endgame. That’s just my personal opinion and people are free to disagree. For me the value of old raids is mogs and nostalgia. It doesn’t need a financial incentive beyond covering any repair bills from damage taken.

Yeah but if you wanted to farm calling on different characters then you could instead just run all the different raids you could in one day (including multiple difficulties for newer raids), and do the same next day on a different character. Only need one character per day of the week and you’d probably get more gold than 7 characters running callings.

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Callings give about 2x more gold for the same time spent. In BfA i was able to get around 8k gold an hour from raids. In SL doing calling on my 4 alts gives 8k gold in 30-40 minutes + 2.8k paragon gold, not to mention free gold from mission table.
Also, its a lot of effort to do all raids on one char, doing on more than one is not a lot of fun.

The difference is however in SL those alts cannot “reinviest” another 40 mins to get more calling gold, whereas you can invest another hour into raiding to get another 8k gold, repoeatedly until you’re done for the week. Pretty sure even with callings being done every day, raid gold pre nerf outscaled it hard. Since MoP that’s minimum 3 raids (often 4) with 3/4 difficulties each, like what, 50 or so raids you can run a week if we exclude those before MoP?

For callings to be more effective for money, they’d need to award more gold per char than those raids would do per week and i don’t think they did. Callings average between 7k-14k gold per char a week if we don’t include paragon cache. I know from experience a single char could make more than that a week from raiding alone if i tried. Multiply it up on alts, and it was still vastly more effective.

The principle difference is callings are a more efficient way to earn money, but per-nerf, they wouldn’t have been better, no.

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Its just another push to ‘fix’ the crazy gold handouts from the mission tables, problem is, those who capitalised on them are already set up, those who play the AH are set up ( that’s not a dig at them I do the same thing but on a small scale )

I enjoy running old raids for the mounts and some missing Transmogs, the gold was a bonus, for some it was an easy way to get some starting gold - and it was easy and mind numbingly boring, didn’t have to worry about what you pulled - just straight casual content.

Callings give what 1-2k ? and I think the Emissary still give a few K (for now)
All this will do is ‘hurt’ the normal guys who don’t have the millions of gold saved up and cornered markets while trying to funnel people into the new content, which if you read the forums and reddit a few people don’t really enjoy. :woman_shrugging:t3:

Essentially we messed up with gold a few expansions ago - so hah screw you no easy gold anymore.

Also its our game play how we want you to play - Go play the new content now, stop doing what you find fun.