Legion and Dragonflight: the polar opposites

It’s nothing new really. It’s the same thing as PvP power and resilience.

Most endgame players wouldn’t care tbh. The problem comes when easier content provides better rewards than the content you are doing.

If lets say M+ gear worked like PvP gear works now, it would actually fix a lot of peoples problem when it comes to raiding (exclusively). This was basically my idea from a few months back, have all 4 pillars completely separated. The issue is that people will have to carry multiple sets of gear.

*puts gun off safety

Wanna say that again?

We are all fire mages and you know it.

Its probably just because i spend so much time on the US forums and theyre a lot more… prone to drama… than the EU forums.

But ive seen people have meltdowns over just the suggestion of it.

As a fellow warlock I’m immensely disappointed in you

No, the problem is when “other” content provides BIS gear for your content. Doesn’t matter whether it’s easy or difficult.

People hated having to get PvP weapons in SL S1, back when rating upgrades made them very viable in PvE.

They have a meltdown over everything there. Check out the lore forums, people lose their minds the moment you mention “female”, in both camps of the political isle.

Hey I don’t like it either, but Breaths said it is, so it must be true. I mean he has KSM after all. Did you know that I didn’t get invited to groups because I wasn’t part of the god comp, even though I am basically a fire mage.

Completely and utterly disagree.
That’s one of the big issues in DF: Blizzard focussing WAY WAY WAY too much on group based world content stuff.

That’s a choice, you know. :kissing_heart:

Not from my PoV.
I want to be able to keep playing towards a goal throughout a season. That’s what I enjoy.

Ah, fair enough.
I agree; it shouldn’t. But there’s always some obsessed individual, and once there’s one sheep crossing the dam, the rest will follow (that’s a dutch saying sort of loosely translated).

Fair enough.

In short:
In Legion you could solo anything but instanced content. It had boring Paragon grind, RNG legendaries and time-gated content and got very boring post NH. It was not alt friendly in the slightest unless you didn’t care about being the 1%.

But this caused issues if you didn’t have the proper AK and legendaries if you did M+ for example. Sure it got better in the end but that took what about a year give or take?

In Dragonflight you have FOMO based open-world party content that gets abandoned 1-4 weeks after launch because soloing said content is not possible IN GENERAL. The only outliers is where there’s something other to gain like Niffen or Time Rifts and Dreamsurges because the rewards got relevant again.

Most good things we had were somehow made worse, because most devs are now temp hires or new ones and have no knowledge of prior content, only a list of things that exist, but not why they exist to begin with. The story is in-cohesive and very rushed which is quite obvious because it was made to earn more while doing less, which doesn’t work in an RPG in the slightest, AND especially in an online one that depends on MAU to earn said income to begin with.

The biggest elephant in the room is obviously the way they handle existing systems, whereas everything before was new and was not grounded in anyway like WQs/Solo Content. And the systems they already had in place, even for just one expansion was flawed because it was tied to power gains and therefor was essentially forced content you had to do like IA or Torghast. These could’ve been evolved to be evergreen content instead like deep dungeon in FFXIV for example where there are no power gains, just fluff rewards. MT is a good example except that’s obviously FOMO content and not evergreen content. We can go back even further with CM in MoP/WoD as well.

Damm, good point. Everything he breaths is true. (Pun intended)

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At this point I think Blizzard should just change all our class colors to grey.

Solo open world feels like Diablo. Pull 5 monsters, AoE everything down with 2 buttons.
It’s not very captivating.

Each to their own. It’s the pinnacle of WoW to me.

The pinnacle of WoW is upsetting Dejarous on the forums and getting snarky remarks on your thread. The rest is fluff.

If you are serious about any of the big 3, 1 piece of HC weekly is not going to affect you. Aside from maybe the first week or so, delves will be ignored by the people who have no interest in doing them. The problem with TF was that every piece of gear had the potential of exceeding that HC lvl, that’s why people were “obsessing” over it.

Everything is a choice, you know. Same as people who go to the gym who just want to do the “bare minimum” to be healthy and people who push their limits and try to be as buff as possible. Neither of them are “forced” to do anything but if you are aiming to push your limits then “no pain no gain” and they are not masochists who voluntary want to inflict pain and discomfort to themselves.

I never understood that mindset.
That’s like getting mad that you’re not winning the jackpot in the lottery every single month and buying more and more tickets.

Ah well… Water under the bridge.