That is still not changing my point - what is left of the two-faction game when everyone are
playing Horde and Alliance is abandoned?
I got your point the first timeâŠ
There are other solutions that doesnt involve destroying the core philosophy of the game.
The thing is itâs already thin for pvp where it makes more sense. If factions really matters in pvp, then arenas would not feature Horde VS Horde or Alliance vs alliance fights.
Lorewise, it has been made thin since Alliance and Horde leaders cooperated to end Arthas. We can add every single boss onwards ICC, which makes a lot. Why both thrall and Jaina talk to each other when us, players, canât ?
And again, I donât see why enabling cross faction raiding and M+ would get to affect those that donât care aboot Pve content. I mean, Iâm not advocating for my human warrior to go In silvermoon like In Iron forge.
Itâs the same as Bill Gates saying money ainât a concern for humans.
Which are? Go ahead, make my day.
If we were following that core philosophy from the beginning of, the Orcs would have been exterminated rather than imprisoned, and there would be no Horde but an eventual constellation of Tauren and Darkspear Trolls. Now good luck with that story telling!
I imagine that this would not make alot people happy but my favourite solution is a radical one:
Make the Alliance overpowered (PvE) and you will see if things even out again or not.
What started this trend a long time ago was the oposite, the Horde was overpowered via racials and things went in slowball until today.
In time the reasons changed, it feeds itself, the main reason today is just numbers, ie, alot more horde for M+ and Raids (normal and up).
If you make the alliance overpowered, its garanteed the top guilds will change and ALOT will follow, its how things go, thats how we got here.
At some point Blizzard will have to adjust to not let this happen again.
What got us to this point was inaction and its still going.
If you saw one of the most recent interviews with Ion, he said that the imabalnce is not that of a big problem and its more on high end content, that overall things are somewhat balanced.
So the inaction continues and things will get worse.
The comments about the Alliance dying are usually from Alliance players tbf. They see their playerbase get smaller and smaller with no end in sight.
Itâs unfortunate.
The pessimist in me is saying that theyâve actually planned enabling cross-faction for a long time, and are just saving it for a ârainy dayâ (10.0 release? - if their reputation is still declining at that point) Because I really canât see why they havenât enabled it a long time ago from a player nor financial perspective - Sure, you got some low IQ people whoâd rage at the prospect of seeing a dwarf in their dungeon group, but for a (obviously Iâm guessing here) big majority theyâll love it - Everyone can finally play with all their friends.
The financial part is that Blizzard would rake in a ton of money from a simple database toggle, which is the main source of confusion to me: You have a free-money card which in development time wonât take more than a few days at most, instant-boost to your reputation from the player base. Why not do that ages ago?
I can certainly see why it appeals to players to dissolve the faction divide.
This video never gets old honestly XD
It kinda translates the truth.
Imagine being a sheep following what some random nobody. No one in general has ever heard of. Starting to link videos of them paying attention to WoW Forum posters.
How sad you must be to be so lonely for WRONG attention.
Just stop t already. This isnât your weeb fortnight everyones happy games.
This
is
the
world
of
WARCRAFT
Iâm not trying to lead Iâm trying to entertain
Back in the best days of the game Rift there were two factions - Guardians and Defiants
Eventually they were allowed to co-operate and join the same guilds and PvE queues could be filled from both factions
Also, in the Rift equivalent (and some say superior) of Battlegrounds, queues were given a boost by assigned âtraitorâ status allowing a spot to be filled by the opposite faction
World PvP (PvP rifts, quests and optional battling) were not affected and they were kept faction specific
World faction based NPCâs and the factions capital were also kept specific, as were the faction based early game quest zones, late game quest hubs had been dual faction from the beginning in any case with a few PvP guards here and there to look out for
So the same could be done in WoW with no problem I am sure - there were very few detractors from the mixed faction policy even among the die hard PvP players
Itâs not much of a war when most people are Horde though is it.
I do wonder if Blizzard finally giving in and adding High Elves to the alliance would fix the imbalance like how Blood Elves saw a surge in horde numbers with their implementation. (yes void elves got their pale skin, but I think itâs more than just a skin tone to implement the race people are asking for), I say this with no intention of rolling a High Elf, my friends are horde.
Then again the game is in such a state that the factions should just be removed.
I mean, lore wise doesnât just about everyone speak Common anyway? And I can totally see that from the POV of our characters, we are, in the lore at least former leaders of the class halls, the deathlords of the ebon blade, the Slayerâs of the Illidari etc⊠As the at this point de facto leaders of our factions, Iâd argue our characters would be given both the autonomy and would have the mental clarity to realize that working with say one of the most powerful shamans on Azeroth is preferable to say stabbing one random pandaren, even if they are Alliance.
Honestly? Iâd play a velf if they gave me belf hairstyles and faces.
I personally just really dislike the aesthetic of the void, and weird anime hair tentacles.
Our faction leaders seem to share a language, at least.
It really does feel as though player characters, by this point, should have realised that there are bigger things in play than the whims of warlords and kings, and we need to be somewhere in the middle.
Itâs totally fine if NPCs keep the divide. Itâs totally fine if humans arenât welcomed in Orgrimmar, and orcs are kicked out of Stormwind; but players really should be allowed to work together.