imagine players being so toxic they fume at the thought of rewards for good behavior XD
They could just rip off the commendations from FF14
You arenât making a case by calling whoever disagrees with you toxic :')
I just genuinely donât think that this will improve the community in any way. Itâs a mindset we need to change, not a currency that rewards playing the game rather than being nice. A commendation system at least in my opinion would do a better job.
Why? Because strangers vote if they like you for whatever reason. Be it your mog, performance or just being nice.
Would that be perfect? No. More effective? I believe so. But without rules and âsocial contractâ being enforced it wonât happen. If anything they should also start rewarding people for playing with first timers. Everyone should be able to see the cute murloc over newbiesâ heads, not just us guides. And of course also that icon should last for longer, itâs not enough and their access to newcomer chat can be helpful, even if they lurk in chat.
The currency to get something if you finish a dungeon? That should be valor. Including all difficulties, with lower ones granting less, of course.
Other content like you described can do it:
Quest enemies could drop some sort of a bonus, sure. Valor, maybe?
The public order idea can be an achievement for example. Something that gives you a cool title that you can wear.
Why? The karma points arenât a great idea. Trust me, Iâd love nothing more than easy access to free reputation and to skip grinds/gatekept by time stuff. However, if you make a âkarmaâ currency, the first thing that happens despite the system being innocent and honestly even helpful for some is: people might not take it well. Would the image of the game not be damaged by that?(edit: Mentioning image: we should also stop calling this the toxic mmo. An image is important for a newcomer, it tells them what to expect. It tells them how are they allowed to act and I personally wouldnât want my game to be seen as accepting to negative behavior/toxicity.
Feel free to check that other mmo ff14 and how it being called the mmo with the friendliest community actually helps filter toxicity, among other things. )
People are memeing by calling it social rank, sadly though Iâm sure that many donât just meme about it, theyâll just take it badly. And yes, I would find that stupid. Now would that âfilter outâ the bad people? A nuanced conversation. Maybe some. Maybe some of them might quit or change if such a system is in place. But again: I believe that what I propose twice already is better, feels more natural and really the only thing that would truly help is rule enforcement and actual people looking into reports. This would also include punishments not only for people who treat others badly but people who fake report as well.
Iâm seeing people lately who claim that they were banned unjustly through solo shuffle chat. Do I believe the âunjustâ part? No. But there is a chance and in truth mass reporting someone does lead into blizzardâs systems taking action and some of them might just be people who posted here for being treated unfairly. That should not be acceptable. It canât continue. It alienates people and can make them quit.
There should also be the conversation about game design and how certain elements impact the game and the community. Does removing the mythic plus timer maybe have a chance to improve things? There can be many discussions about how things can change. There really should be.
To finish: if you truly want the community to improve you may start by giving ideas to the devs through the suggestion box. Argument that, give them your thoughts why it would be better. Theyâd look into it. If it truly is that good, theyâd probably implement it too. I can tell you itâs possible because Iâve had things of my own, bug reports and parts of ideas added. Were they just from me? Negative. Iâm not naive enough to believe that it took just my feedback.
Continue by taking a long hard look at yourself and see if you can do something better.(Whoever reads this, really) See if you truly are the nice person you believe yourself to be, see if you can improve. Maybe youâre impulsive or moody. Maybe youâve got a short fuse.
Improve. Be better. Be nicer.
Itâs random and really specific but if you like someoneâs transmog? Compliment them. Youâd be surprised how happy it makes people. Theyâve put in the work and a stranger tells them that they did a great job that way. Go out of your way to be nice. Go out of your way to help people. If someoneâs underperforming? Why not offer help if youâre knowledgeable? Youâd be surprised just how many people are not aware theyâre doing something wrong. (Coming from an ex-mythic raider. If you take the time with someone whoâs willing to listen you may make a friend and/or help a stranger be better)
Be the one whoâll defend someone from toxicity. It happens. Not everyone takes it well. But sure as hell absolutely nobody deserves it.
Honestly? Just be a decent person. And only then will the community truly improve. Unless people change no rewards shall change that. Unless bad behavior is punished no toxic people will have a reason to change.
just like the Trading Post does anyway? There ARE rewards for playing the game
Today I had the most curious experience with a new player who didnât know where portals are and who didnât know where Auction house is (or where he can get more bags)⌠i was carrying him all over the place on my sandstone drake Sadly I wonât get a pat on the head from that. But if I called someone a bad name, Iâd get a ban xD
Howâs it going to happen? Will the devs just assign an agent for each player and look after what they do? D:
Your post is about
checks notes
A karma currency rewarding nice players.
Your currency? It just rewards people playing the game at all.
It will just be a meaningless currency people farm IMO.
but once people farmed their karma currency limit they most likely will go back to being toxic. and theres plenty of people similair to me wich just dont care farming old content for tmogs. So i dont see how karma currency would get people like that to behave unless the vendor has very high ilvl gear. And if it has high lvl gear people are going to abuse the system.
So you cant win with this system
Random karma reward ideas:
- those limited-use quest items, like that one vial that gives you 8 seconds of invulnerability
- pet biscuits and costumes
- bag of crafting materials for the current expansion - use or auction as desired
See, I do believe in learned behaviour. If people spent actual weeks and months behaving a certain way; that way is now the new norm.
So donât have a currency limit. Let it be unlimited, and keep a lifetime score. Introduce minor rewards at lifetime currency thresholds, and keep adding them. Post a leaderboard. Include it in RIO.
If people go full degenerate over the lifetime score, if they play the game a lot and behave in ways that are of net benefit to other players⌠is that even degenerate gaming? Or is it filling the game with life and activity?
That said I would never suggest the karma vendor stock decent gear. Maybe it should have some entry-level gear with the transmog for this expansion, and maybe there are karma vendors for every expansion, but thatâs it.
What a great idea (even if I do say so myself)âŚ
When I suggested it I thought the reward could be Bonus Rolls. Pass on six items and get another shot at an item you really want.
A little bit of Karma to help with bad luck.
If it was limited to a few areas (where bad behaviour is harming the game) then itâs less likely to be exploited.
Perhaps the PVP one about surrendering a lost cause sooner might be a good one, I donât pvp so donât know if that is an issue.
Also keeping the rewards simple and not a massive benefit also would keep exploiting down.
A Bonus Roll is just helping out where bad luck is concerned. Giving a little good luck to counter it.
Honestly, it would be the same as M+: donât leave early. Random battlegrounds are plagued with quitters once it becomes obvious their team isnât going to win.
Some or this is down to poor design; if you lose Wintergrasp as the attacker, it takes a minimum of 25 minutes to actually end. Itâs quicker to leave, afk for 15 minutes until deserter wears off, then queue again. And maybe the game shouldnât publish the number of BGs lost, only the number won, so people donât worry about their ratios.
There is a potential karma farm of not leaving battlegrounds but also not contributing, but we already see this happen. People literally afk at what they think is a safe flag, or a tower in AV, and if the group doesnât notice and kick them, then they just farm the honour and maybe conquest.
A bonus roll item on a vendor would be good; itâs probably too strong to give them out for every good karmic act, but if you have, for example, not left 10x M+, that might be reasonable. Afaik, we used to be able to farm bonus rolls in MoP (to a maximum) so this isnât a new concept.
Yeah, Click pass on 10 items gets you a bonus roll.
Itâs only a little piece of good luck rewarded for some good behaviour.
Happy to see there are some sensible players who see this idea as a potential opportunityâŚ
Sadly the chances Blizzard will pick it up are very, very low (but never zero)
PS: Bonus rolls might be too strong of a reward but not bad. However, there needs to be something more than a bonus roll - remember there are people who never or rarely raid⌠or mightâve gotten all gear from the raid so they donât care etc xD
I honestly donât see how this would improve much. I mean, the problem is toxicity. Do you really think the real toxic players are gonna change their behaviour for some optional karma points which can be exchanged for old-content rewards or small amount of currencies? Highly doubtful.
And this would be, in my field, reason enough to shoot down an idea. It doesnât solve the issue nor has it much potential to improve the situation.
Just have a karma vendor and make a new one for each expansion. It can be small stuff:
- a bonus roll (max 3 purchasable per week)
- a bag of assorted cloth/leather/ore
- some limited use cosmetic effects, e.g. inflatable thunderfury, toothpicks
- limited duration special mounts, e.g. hallowâs end brooms that last 24 hours
the big toxic - no - but small toxic - sure, also itâs more about promoting better behavior - dont need in raid if you dont need, currently⌠everyone needs whenever they can even just to vendor for the sake of it!
well at least in ff 14 you cannot give friends commendations and pre made parties cannot give coms to etc other it has to be 4 random people or more
It does often feel that way. I actually make a point of passing on anything that I canât specify when I would use it.
Which doesnât mean I wonât need roll for offspec if it is honestly useful to me for that, but I wonât need roll if I have a better but different item, or even greed roll if I already have that item.
I do think LFR lets us greed on too much. Tier items we canât equip? Auto pass. Let need/greed actually mean something, because right now greed means âwant to vendorâ rather than âsort of want for offspecâ. If you literally cannot use it, you should have no right to greed roll and compete with those people being honest about offspec items.
itâs to honor the legendary everything is a hunter weapon even shields you canât equip meme clearly
I mean obviously hunters should be able to need roll on any item