- The issues are pervasive throughout various difficulties, item levels and player skills. What a 1% player encounters in +11 and above is also encountered by players with average skill and in 590s in +2.
- Using your argument, should I also dismiss everything you say because you haven’t yet reached the level cap? I don’t because you are also presenting your own point of view, and we shape the discussion according to all opinions presented.
False, it was boring for the people who didn’t want to have to throttle or hold back their dps to not take aggro or have to resort to single target to not break a sheep.