Lets talk about chains of ice

and how broken it is to have pretty much spammable 70% slow with the rest of the dk toolkit.

9 Likes

and still can’t even compete with RMX

9 Likes

still should be 50% max

4 Likes

can talk about something like that when other things like RMX are nerfed first.

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how would you fix rxm though?

there are many ways actually, some things that come to my mind without utterly destroying the comp would be:

Rogue: Mobility significantly decreased and kidney cd slightly increased
Mage: greater pyro nerf, combust nerf (that talent that reduces its cd needs to go), frost tankiness and mobility/slows nerfed

And about your chains of ice nerf: I’d rather keep the 70% (or atleast 60%) chains of ice but nerf death’s advance so dk can be slowed, also nerf death strike and buff damage

can;t really argue too much with that tbh

Would essentially mean nothing?
I can only really think of three slows on short duration in game that can compete with chains of ice.

So that would be a “nerf”.

Also nerf holy pala and rdruid and see what happens to rmd and rmpala. But yeah, I’m sure healers still don’t mean anything in comps.

The whole design of dk is disqusting. A lot of damage, good burst, a lot of cc, a lot of def cds. They even heal better than heal classes, during enemy burst you could just spam DS and you’re fine. Same imbalanced crap like guardian, should be nerfed to the ground

2 Likes

I have a honest question there, try not thinking I defend the class and answer with logic.

Rogue mobility (I’ll talk Assassination obviously) :

  • Shadowstep, 30s CD 25y range,
  • Sprint, 1min CD, 7s duration, makes the Rogue immune to slows for 4s if talented m, does not remove the slows, does not immune or remove the roots. Making it clear to make people realize that if a Monk roots you 3 times during the slow immune you don’t move, and also of you sprint without the talent or after the 4s of the talent with a slow like chains of ice you still move below 100% (you move approx to 60% with sprint and chains of ice)
  • no other MOBILITY spells although you can sacrifice a 2min CD defensive to move if you’re magically slowed, and that only allows you to move to normal speed, no speed bonus.
  • I’m not counting DfA, that is a waste in competitive and makes you lose crucial talent (therefore is never played if you’ve watched or played high rated ladder or tournaments)

Unless I forgot something there is nothing else AT ALL. For instance Arms Warriors have Charge, lower CD than step, same range, and have Heroic Leap, lower CD than Sprint and can connect instantly instead of walking through stuff to get rooted. ND Arms have Bladestorm too. If you’re thoroughly speaking about mobility spells, cooldown, duration, range and efficiency to reach the target they have more mobility than Rogues.

What am I missing so that people say “DRASTICALLY REDUCE MOBILITY” hell we have 2 spells and one needs pvp talenting. Ferals, WW, DH, and following what I said even Arms have better mobility as melee.

I’m genuinely interested about why people are saying Rogues are overly mobile? Based on what? They have lock down with stuns that makes them stick. Not high mobility. This is different.

What is slightly? Because in terms of ST pressure 20s or 26s is the same because of the DRx it only changes for swaps or cleave. Current RMXs wouldn’t be too impacted if slightly is 5-6s. I don’t think that’s the nerd you want if you really want to tune RMX down. A way better idea would be Internal Bleeding nerf or removal. This is actually doing crazy damage and gives 6*7 energy back during the 6s Kidney. Insanely good really. A nerf to this would stop making all Kidney Shot goes serious kill threats.

1 Like

Laughs in demonhunter

You cant shut down Fire Mages as DK and with your partners? Play with Shaman and Rogue. If you and those classes cant shut down GPies in Arena environment I dont know what to say.

I do agree that Assassin is op and GP+Shimmer is bad and clunky bandaid fix for Fire that struggled getting enough damage out in Legion because of Mr. Holinkas magnificent templates, which he abandoned and left the PvP team.

assa rouge mobility is not one of the best tbh,main problem with rmpala is every kidney shot is pretty much a go, cuz hpala can keep the team extremely offensive without any punishment and combust cd is just so so low.Increase the cd of combust , remove internal bleeding from assa rouge,make kidney shot cd 30 second for assa rouges,increase the mana cost of hpala spells.

We all agree that RMX needs finetune as well, but can you please stop to defend it?!

Chains of Ice are broken - no matter how broken other stuff is.

Ice Chains, RMX, druids, unholys are absolutely broken
Even the permanent slow breaks from furys are broken, imagine im saying this as main fury player.

Something I would like to see removed is Marked for Death.
Kidney is probably the strongest stun in the game, and I would be fine with that as it costs energy and takes away your combo points, but MfD nullifies that weakness anyway.

Or lets you get an instant 5 CP Kidney on a swap.

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Dk is fine .

Nerf dh wl mage rogue

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Ehm, no…

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Bring my piercing howl for arms and prot spec so I can try to kite.

Compared to other specs, Kidney shot can be absolutely broken. If you look at warrior for instance which you had compared this with, they have a 4 second stun on a 30 second cooldown if you talent into it, sacrificing a 2nd charge or a self heal. Paladins have a 6 second stun on a 60 second cooldown. (can be 30 if specced into FoJ but that requires you to spend a lot of mana on judgement throws and can’t always get the cooldown reduction)

That leaves us with a 20 second cooldown 6 second stun which is undispellable unlike FoJ which is dispellable. Rogues can be overly mobile in comparison to other classes that can’t really catch them when you play with other teammates (slowed down warriors, survival hunters etc). Even if it takes away your energy & CP, a stun 50% longer than most at its cooldown that is undispellable is incredibly insane. They also have a ranged disorient which I do not think many classes have.

My only pet peeve with chains is that it’s undispellable by a lot of classes. DK has very little mobility so the slow helps them catch up. Paladins can get rid of it by freedoming it or talenting into consecration slow removal, and druids can spam deer form like there’s no tomorrow, but a warrior can and will get kited to death by a DK imho. I also can’t see how a priest reliably survives DK while being slowed to the point they can’t escape without a lot of peel.

Chains of Ice also looks very magical and not physical. So at least dispelling it would do great.