What’s up with the system when you get loot not specified for your current specialization from caches?
Sure if I’m sitting on a 390 polearm and 385 one-hand weapons on my main monk I don’t care about getting 370 Mistweaver staff even though I don’t play mistweaver AND I have either Brewmaster or Windwalker specialization. But what happens when we actually do care about what we get in our emissary/invasion caches?
I’m currently gearing up my alliance rogue to play with friends and what do I get with my Assassination loot specialization from the current invasion cache? Yep you guessed it! I got a 365 one-hand MACE. AS ASSASSINATION LOOT SPECIALIZATION!
I really appreciate that it works as intended according to GMs. Keep up the good work, blizzard.
They’ve changed it so caches should respect your loot spec or chosen loot specialisation now. WQ rewards are not changing though.
For those who missed Watcher’s most recent update:
In Season 2, emissary caches and similar rewards like Assault wrapper quests will award loot based on your spec (or loot spec, if chosen) instead of your class.
Standard world quests will continue to provide rewards based on class rather than spec, for two reasons:
You can see the exact reward up-front, and choose whether or not to do the content if the reward doesn’t interest you. This also can offer a way to shore up weak off-spec slots without worrying that you might miss out on a major upgrade.
If world quest rewards were spec-based, it might seem like the right behavior to cycle through your specs when evaluating potential rewards for every world quest, especially early in a tier, which seems like pretty annoying gameplay.
But neither of those reasons applies to something like emissaries or Assaults, where you don’t see what the reward will be until the end. And as you say, it can be frustrating if it’s for a spec you have no intention of playing, or it can simply feel like a bug. So we’re changing it.