Essentially what a level squish would do is remove half the levels from existence.
Firstly – If you have 120 levels and reduce it to so that we only have 60, half the levels will fall on “.5” for example: Lv1 turns in to Lv0.5. Lv2 turns in to lv1. Lv3 turns in to Lv1.5, etc.
What would happen to these levels? Would a level 85 character change precisely to level 42, with half their level full of experience? IF so, would they un-learn whatever ability you normally get at lv85? What about all that they previously have achieved? Can they even implement a system like this thát precisely?
Secondly – You would also have to re-divide levels in to new PvP brackets because the power level that currently is quite large between levels such as 60 and 70 is now much, much smaller as they only differ 5 levels.
Would we still go with the typical 10-19, 20-29, 30-39, 40-49, 50-59, 60? Or do we also divide those in to half-brackets to maintain the amount of brackets currently exist? The latter again would be impossible to do due to certain levels ending at 0.5.
Do we now put what used to be lv60 and lv70 inside of the same PvP bracket? What about 80 and 85? 100 and 110?
Third – It would mess up itemization and the item distribution in PvP brackets.
Gear inside of these brackets would be too good for what level you are at, You can for example currently buy a nearly full socket-set from lv70 PvE vendors (for very little gold) and gear yourself quite well for PvP. While this is not that big of an issue if at all right now but imagine what is now a lv35 character running around in PvP with full Epic socketable gear. You’re not going to have fun. (I thought you didn’t want twinks in leveler bgs anymore?)
There are many, many more issues that would arise such as:
- Enchant scaling
- what level you get your mount at
- Professions and the level requirement there-of
- The power of actual gear and weaponry
- Class-balance and at what level you get what ability/spell
- What level Allied races
- What level Hero classes start at
- Up to what level the free-to-play demo goes
- Item levels
…to name only a few amongst many others.
Leveling speed would also likely be either too quick or too slow. Currently you can go from lv1 to lv60 within a few hours of game time. You would have to re-make the entire leveling curve once again.
My point here is that you would have to re-design the entire game just for the sake of “squishing” a few levels while there are far better alternatives that are also much more fun for the players.
Which brings me to my next topic: A better alternative to Level Squishing.
If the reason that you want to squish level is that 120 levels take too long to go through to reach End game, then rather than having the experience requirement for leveling up ramp up the higher level you become (like it does now) you can figure out the precise amount of quests that you want players to have complete to level-up.
For example: Currently at level 20 you require 44K experience to level up to level 21. Every quest gives you about 4K experience. This means that you need to do around 10 quests to level up.
Again, currently the number of quests required to level up ramps up the higher level you become and this is what causes the slow leveling pace.
If you want to reduce the amount of time that new players are required to go through to reach endgame then the best, most direct, most non-intrusive and simplest way to go about that is to make every level require a very specific number of quests to level up.
If that amount is 10 quests per level then you would need 1000 quests to level from 20 to 120. This may sound like a lot but remember that that would be the amount of quests needed if you:
1: Do not kill anything that grants experience,
2: Don’t open any chests,
3: Don’t kill any rares,
4: Have no heirlooms equipped,
5: This also doesn’t take “report to” mini-quests in to account.
Adding all of those, I feel like 10 may even be a bit too low.
The actual numbers would require some testing.
Now you may ask yourself where does the “fun” aspect of all of this come in?
Currently we do not receive any actual reward when we level up, so I suggest that we get a revised, improved version of the old Talent system back that grants us 1 talent point every time we level up.
In addition to that I suggest that you give us back Class Quests that reward us with actual abilities, possibly more experience than normal quests give and even cosmetic passive effects such as the Green Fire Warlock Quest Reward.
This alone would both speed up the leveling and make it much more fun to go through.
There is zero reason to believe that we need a level squish that is guaranteed to mess up the entire game for a long time before it actually starts to show some form of positive results when a much better and direct result can be accomplished simply by changing the way we earn experience and the amount of it.
Oh, lastly…
You do realize that at some point we’ll have to do this ágain? as in ánother level squish? This is most definitely not a long-term solution.
Edit: TLDR: A level squish will never work. There is no short way I can explain ‘why’, aside for saying that it’ll mess more things up than bring positive change.