And here i think you are at the root of the problem.
The scaling is just badly implemented. I do not know how it could be better, but i do think it should be the other way around. The higher level you are, the stronger you are.
Not like it is today, with lvl 10 being your strongest point.
Heirloom items aren’t really a solution, new players don’t have them, and they are the most likely to stop playing before the game begins, if the levelling experience is bad.
The scaling is badly implemented because of Blizzard wanting to push more and more players (artificially) by sourcing them from all level pools, into dungeons that were never built nor designed with their toolkits in mind. Hence, whatever borked algorithm one of their incompetent interns cooked up has to compensate for the large discrepancy, leading to a watered down version of the dungeon, ruining the experience as a whole. But, with the brainrot/TikTok generation we have these days, it’s probably seen as an improvement.
It’s supposed to be a quality of life for veteran players that can afford it, due to the convenience of levelling alts in a “rush”, not that it matters nowadays, but still think they should be ‘stronger’ than average dungeon loots that you obtain through the course of levelling in my honest opinion.
No, I’m feeling the same way ever since 2004.
At level 1, I cast a couple frost bolts as mage or right click as warrior and win hard.
At level 60, I shield up, cast a bunch of seriously talented frost bolts, eventually freeze the enemies in place, blink away, cast another few bolts. Usually that’s enough, but if I don’t crit and proc the on-hit freeze, I may eat quite some damage.
The reward for leveling up is getting more interesting, challenging fights.
That’s the whole point of learning and getting better.
The entire scaling is an illusion anyway. A boar is a boar. A bandit is a bandit. The fact that without squish, you’d split Azeroth in half with a casual swing of your blade is merely an illusion. Unless you’re Sargeras.
Levels are mainly to gate newbies from difficult stuff, and the skillful guys, forcing practice.
Also, the whole game is a threadmill. For some expansions it got easier and easier, but regardless, once you reach the level cap, gear leveling begins. Eventually you get OP and win everything. New expansion? Inflate it all away. You’re a boss at 60, but a newbie at 70.
People who have purple gear are already in a good place to level the newly added 10 levels, it’s the freshly leveled ones with 300 or 200 ilvl pieces that struggle with the leveling.
This is a bit funny to me… TW is not the intended way of lvling… You and me both know this. Its a weekly event, that is effective lvling as the dungeons give massive exp and are fast complete.
If you quested your way through you would probably have good enough gear to start doing HC dungeons, and from there M0 etc. etc.
The missing pieces could be obtained through weeklies, world quests or even professions.
It feels weird to me, that you’re speed running lvling and get surprised the system can’t keep up.
And, even… Use the AH? People in Classic used the AH too, to get progressive gear while lvling, why are we pretending that interacting with other players (AH, professions etc.) is not a part of the system?
You can literally buy 568ilvl pieces for what… 3-400g a piece? That’s 6-8k gold (assuming average of 400g) to fully gear your character at 80… Gold you should have, if you quested you way through.
There has to be a balance between the modern wow leveling experience of getting 1-2 levels per dungeon via timewalking sitting in town pressing the dungeon finder, and the slideshow that is classic autoattacking mobs for hours with less APM than cookie clicker because the devs didn’t implement enough quests in the game
Comparing these two extremes of MMO leveling is not good
Did you even read the entire post or just cherry picked what you liked?
The druid was leveled up to 68 through timewalking, preparing them for TWW.
And had some gear from the dungeon drops and what was rewarded from questing in DF to get the last level.
And with that gear you simply have no chance to kill any of mobs in TWW cause they just two shot you.
And using the AH?
Have you seen the prices for gear?
6k gold to get geared is not even close to reality, let alone a new player not even having that gold in the first place.
but hey, good attempt a ignoring the problems with the game
This problem goes both ways tho.
A lot of players are too lazy and just roll a class because they heard it’s good, and they don’t even bother checking guidelines but even if they do at best they only look at the gear they should go for.
The game is not telling you much, that’s also correct, and it’s the case since vanila, with the difference that you don’t have to seek out your class trainer every 2-3 levels.
I’d say if the game would “hold your hand” it wouldn’t change that much at this point, because there are addons that pretty much play the game for you (but they can’t improvise, that’s the problem).
This…
The amount of FOTM rollers is ridiculous, and it shows as soon as something shows up that requires some class knowledge…
While it’s the true that the game never told you much, classes used to be a lot simpler back then.
I feel as if Blizzard wanted to make the classes more challenging, complete and rewarding to play, but forgot to adjust the systems/UI to actually tell you HOW to play the class.
Like…something is missing?
Blizz does make classes challenging…with nerfs :'D
DK is literally stuck with a resource system that screams for a redesign since Legion if not earlier (dunno when Pally was reworked with the holy power crap, probabbly since then LUL )
I’m rolling the fresh classic right now , and the amount of clueless people is ridicolous, and there are guides for everything at this point if you’re stuck or have a problem/question…or common sense, like if you’re a healer pally you need to go for Intellect gear otherwise you will be OOM after 3 Holy Lights.
Oh don’t get me started on people in Classic XD
The amount of times I just ran cause two people charged in a group and didn’t see a patrol incoming…
Nope!
The original reason the numbers went so weird is that in Legion, the damage numbers were saved as a 32bit integer and some people were going above the maximum.
As this issue has now been solved (People are going well over 4m dps and it doesn’t crash the game anymore) they could probably remove the number squishing, and with it most the scaling weirdness.
In fact they could probably remove scaling entirely.