Leveling is braindead

How are new players supposed to adapt to end game difficulty when they don’t have to use a single brain cell during the leveling process?

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Same way theyre susposed to adapt, when handed a max level boost for free.

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Levelling was always "braindead:, the only difference is that in the past was way slower. If anything, the newer WoW versions gave away the abilities at lower levels so people didn’t rely too much on white attacks and so the gameplay felt more satisfying.
And the end game means raiding, Mythic + and pvp. Are you levelling only in a group to prepare yourself for the end game ?

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That be true.

Games never demanded end game rotations or mechanics outside of end game content. So players have never been able to learn their class in open world.

Are you asking them to make leveling a hard content? Thats literally the exact opposite of any game Ive ever encountered and makes no sense. Its called leveling, not end game. Most ppl dont want to bother with leveling. They endure it to participate in the end game content. You get nothing for tryharding lvl30 mobs. You can try classic or something, if you want to struggle with leveling. The end game offers normal dungeons, heroics and progressive difficulty m+, same for raids in form of lfr, normal, hc mythic. Same for pvp, non rated, rated content. You should have plenty of time to get a grasp of your class once you finish leveling. Getting your fresh 70 into super end game by skipping all end game progression isnt the intended way.

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It is possible to add optional objectives and side quests that provide some degree of challenge. Some players try it, die, and think “screw efficiency, I’m staying here until this guy dies”.
And BAM, just like that, he’s playing a game instead of grinding through one.

Oh wait…I’m still on the WoW forum. NVM then, here’s your valiant steed adventurer :wheelchair:

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Because half the specs horribly designed for Esports Players, so blizzard has to scale their abilities crazily high at low level for some specs (arcane mage), and for other specs they simply forgot (outlaw rogue), and you have new players dying to questing mobs. Welcome to wow.

I wouldnt say it better!

I mean, yea, they could add such content and it would be great to have an option to do it, but generally ppl would always skip it or complain about it, if they felt forced to do it. Im afraid thats not going to happen, because of development requirements just for the 4 ppl, who would be interested in it. As I mentioned before, this could be experienced through classic wow. It still exists, right? I never cared about replaying something Ive done, just with currently worse community, so I dont keep track of it.

Well my one friend tried WoW for a bit, created new account/character, but in the end he couldn’t beat the opening island, he said it was to hard for him (he struggled on some kind of a bear or smth, just couldn’t kill it).

I think you are overestimating new player abilities, who doesn’t have any experience how the game works, doesn’t use heirlooms, doesn’t use any addons, etc.etc. Leveling is tutorial for basics, later there are LFR, heroic/mythic0 dungeons to start getting a grip. No one forces new player to go right into +20s.

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Id argue thats because its a mindless chore.

If it was actually fun and engaging, itd prolly be more cared about, lets not forget, this game was at its most popular when levelling was at its slowest.

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Leveling during Wotlk was already sped up. Especially the moment someone got their hands on heirlooms.

That is true.

But wotlk did it right. Lecel 70-80 was insanely slow, but getting to 70 got easier, but not as easy as today.

Heirlooms required end game content to achiece and felt rewarding because it made it feel so good u wanted to make a alt.

It incentivized having other characters.

I aint saying we should barrage back to vanilla standard of exp gains, however wotlk was still slower then it is today, 70-80 was quite the hill to climb over, classic servers proved this

I just think there was a line we climbed over in regards to levelling, undoing it isnt rly possible as too many have adjusted to todays standards of levelling.

Thats a very bad argument, bro. You are talking about us in teenage years, mmorpg boom era, the old blizzard, which back then cared about making a GOOD game, about leaving a legacy, about creating a unique, dark war themed world with great story. A blizzard who cared about the community and loved working on the game. And you are comparing it to the current thieves, who have only 1 goal and thats fast money to keep investors happy, which costs them long term reputation and customer bleeding. The game has no soul anymore, so all you care about is to resub once a year, get your lvling, gearing done, do the new content and quit, because there is nothing that keeps ppl in this game anymore. Its both, we’ve grown up and blizzard degraded. Both have different goals than back then.

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He struggled on the Elite bear, that is technically a group quest that can be solo’d by mosts classes, but some might not.

I feel that leveling is right now just an excuse to keep the players busy a couple of hours or days and milk some subscriptions. Leveling is boring and unsatisfactory, but you can always buy a boost -wink,wink-

I say they should remove leveling entirely. Imagine the next expansion. You go in the new zone, do the campaign ONCE and then enjoy the end content. After you completed the campaign ONCE you should be able to enjoy the end content on your other characters as well.

If the speed of levelling was never increased to what it is today, no one would have critized it.

Yes its a bad argument for its restoration, u can never restore it because now players have it they wont let go.

Any attempt to make levelling harder, will be accused of enforcing p2w by encouragement to buy boosts.

You cant fix open world now, because its simply too late, you cant put the genie back in the bottle

Yea, pretty much. This is why such discussions are just pointless, because they cant go back. The player base, the customers, the general gaming community moved forward and there are different expectations than there were 20y back. The few boomers, who like this old game style are playing classic. The current game will never change back to it due to a huge inevitable backlash, if that happened.

I dont think its so much this as, its the toxic breeding of what ingame purchases such as boosts cause.

Any attempt to make the games levelling or open world systems will now be tarred with “blizz is trying to rinse players of money”

If boosting didnt exist, they broad increases during legion wouldnt have flopped. I actually enjoyed levelling during that period and did alot of my heritage armours back then.

But blizzard forfeitted having a strong levelling system launching things such as boosts.

Same reason BoEs now must suck and be extremely restricted. Because BFA combined sith the ability to buy gold, showed how ugly it can get if they held any weight.

This is the inevitable downfall of microtransactions, they tarr everything and they cause problems where there shouldnt be issues.

We say gamers moved forward, yet ffxiv with a extensively harder levelling system is far more successful then WoW.

Because of the lack of actual development in levelling. Casuals dont play WoW anymore.

Because making gold is no longer a thing of the game anymore, casuals quit.

Because recipies have been directly linked to raiding, casual quit.

The removal of these things deleted the content for casuals players, the issue is restoring it for them to any level, becomes p2w because of the said blizz store

Well … ok, the current event with +50% xp/rep boost is the worst possible moment to comment on leveling …

A player does not have to make leveling “brain less”, on the contrary it’s the prime moment to learn about their class/spec of choice, but for that they must be willing to learn instead of just grinding away.

As for adapting to end game content, again, it’s a question of willingness to learn : there are thousands of tutorials, videos, guides, communities, Discord servers with all the information needed available, plus ingame players willing to take the time to teach new players the ropes and tricks.

But … if that hypothetical new player refuses to actually use brain cells during the leveling process, despite the tools to earn knowledge being there, it’s THEIR FAULT if they cannot adapt to end game difficulty.

They have a brain, the tools are there, it’s not a race but a journey, and end game content is supposed to be very challenging even for players that did their homework and learned as much as possible.

Not using a single brain cell is not the responsibility of Blizzard, nor the community of players, it solely rests on the shoulders of said hypothetical new player.

Honestly, I cannot understand that mindset of “GottaGoHighFast” without the willingness to actually learn things about the mechanics of class, spec, game and dungeons/raids.

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Id love to see someone try and practice arcanes extensive rotation in solo content, lol u wouldnt make it to step 2 prior mobs being dead.

Its brainless because everything dies too fast to make use of over half your kit.