Leveling is braindead

We need megalodon back so it can feast on snack on humans entering their domain.

I don’t think it’s an issue, people really don’t need to adapt to endgame difficulty from the beginning. I think at the moment the difficulty curve is really good, once you get to max level going from open world to Normal dungeons, to Heroic dungeons and then to Mythic is a fairly good difficulty increase.

M+ itself does ramp a lot more aggressively, but there’s plenty of opportunity for people to learn their rotations and such, no need to do that when you don’t have all your abilities.

Not to mention the shark species that can live hundreds of years.

Nor those somehow living near a bloody volcano where it’s super hot.

Aaand now i got reminded of the most metal of snails.

The Chrysomallon squamiferum

That live by underwater volcanos in the indian sea.

Kick that snail, and you’ll the the one damaged.

That’s some badass snail.

Questing in vanilla is more or less just moving you from zone to zone to grind mobs and the drop rates of the items you need was terrible combined with no multitaggging ofc.

Nor is combat exactly exciting in Vanilla.

And quest item drops weren’t shared.

So you may have needed to kill 3-4 times the amount of mobs just so everyone would finish.

There’s no way to prepare for a gazillion of illogical mechanics through leveling anyways, just gotta watch them tactic videos should one desire to get to that point. :smirk:

There’s a specific “green shark” near the coast of Iceland that was described, complete with notches in the tail and specific spot colourations, in the middle of 17th century … and it’s still alive right now, apparently in great health.

Another tidbit about this particular species : their bodies are so full of uric acid (yes, pee), that they are extremely toxic to everything else, on top of being apex predators.

The Icelanders being madmen that managed to make canned fish that can make you hurl your last four meals from 25 yards away when they open the can, have found a way to eat the flesh of those green sharks : they capture them alive (quite a feat in itself), let them die from suffocation on the shore, then bury the beasts for two years in specific patches of peat along the coast with very “basic” (the opposite of acid in chemistry) properties.

Then they smoke the filleted thing, and it’s edible … smells like rotten hell with cat piss dressing, very sour and hard to chew, but they like it.

I tasted ONE small bite of that thing sent by an ingame friend from EvE Online and I got sick for two days !

I think maybe with the exception of MOP. There were rares and elites there that you needed to move, interupt or CC.
They used to drop some good gear (for freshly dinged max level) or interesting things like Crystal of Insanity.

But these weren’t general questing gameplay. So the point still stands more or less.

They had that Proving Ground in WoD that did do some training on how to do dungeon type content.
It was a good idea although perhaps not implemented well. Players were forced into it to be able to do dungeons.
More Proving Grounds type content could be done better to teach certain skillsets. A Torghast type feature where you learn how to interupt and CC properly.

Aint that Surströmming (fermented fish), and it’s a Swedish thing?

Icelanders, however, have hákarl, which is even worse.

Because players will complain either way :joy:

The problem is, theres so few times where u can rly apply such a example. And at that level of play ur missing 99% of ur rotation.

So yes ur applying ur brain, but no its still not bringing u any closer to learning arcane mage.

Aye - I’ve said it before, and I say it again - Blizzard could give every single human being on the planet an entire Gold Bar, and someone would complain that they didn’t get two.

I knew about the Swedish thing, and there are things like that here in Belgium, and from my grandparents in Ukraine and Poland.

They are potent, you could say “acquired taste”, my grandfather loved to have a couple of fermented halibuts at breakfast, while also munching on a raw white onion, but nowhere near the abominations the Icelanders have unleashed upon the unsuspecting world.

Strangely, I have a lot of “online friends” from Iceland, due to the EvE Online MMOs that I played for half a decade, and since I’m Belgian we did several “care package exchanges” : me sending obscure beers and chocolates, them sending food specialties.

I don’t know how their stomachs are built, but mine is definitively NOT like theirs !

I have 3 friends, 2 of 'em being Icelanders.

I’m familiar with their food (from being told, I aint eating that shark crap!), and some are similar to Swedish food, and some is similar to what we used to eat hundreds of years ago. I’m a picky lad though, so y’know - aint eating nuffin’ weird.

I agree, indeed at that level you only have the basics, if even that, but the important point is :

Using your brain, and continuing to do so while you level your character, taking the time needed to get things down in both knowledge and muscle memory about Talents, Skills, Spells, Rotation. Learning the specific mechanics of very end game content can take a back seat during that time, because NOT having the bases of your chosen class and spec down to reflex will prevent you to perform at even the most basic level in endgame content.

(Side note : generic “you”, not toward a person in particular)

Watching videos, reading guides, listening to podcasts might work for some people, praise be to them if they manage to “master” a spec like that, but I think that personnal, hand-on, brain-activated experience in the actual game produce better results.

And back to the topic title, YES I realize that leveling a character can be done with your brain turned off, while reading a book on the side and having a TV show running on the other side, but my genuine, honest opinion is that is the wrongest way to level a character with a class/spec you don’t already know by heart.

Brain must be engaged to learn, and learning means getting almost ready for endgame content by the time your character levels allows you to try it.

Nah - there’s no wrong or right way.

Social awareness coin drops …

Indeed.

We each are allowed to do things our way, and that’s the right way for each different person on the planet and around it.

I still think that being willing to learn and put some effort into something, anything, gives better results than being on autopilot with our brain mostly idle.

Issue i found mainly was. When i levelled a character to unlock mecha heritage.

Dungeon mobs and bosses get slapped so fast that u never finish a rotation.

Theres lots of deeper things then rotations that matter far more to ur end game rxperience, lets take a example.

Feral druid:

Levelling a feral druid, will never teach you how to snapshot, bleed uptimes, it wont teach you energy pooling either.

Without deep research into the specc.

When monsters die at crazy fast speeds, things such as pooling wnergy and more cant happen.

Arcane mages, have a 28 step rotations with variables based on what CDs are and arent up.

Mobs dont live long enough for yoy to execute such a rotation, ofcourse this issue is part resolved upon hitting 60, because at 60 monsters do start living long enough for execution.

But even then deeper mechanics just arent visible.