Leveling nerfed AGAIN in 8.0

Blizzard needs to understand that it is not singular mobs which are the issue but whole zones... the whole 1-98 experience. I was leveling in Un'goro where the normal mobs at level 46 had 2.5k HP, then went over to Winterspring at level 50 where they had 1.9k HP. It's all of them. The scaling itself is broken.
Before the patch I logged off my monk in Dustwallow where it took a Tiger Palm and a Blackout kick or two to kill a mob. After the patch it took 2x Tiger Palm, 4x Blackout Kick and 1-2x Rising Sun Kick to kill the same mob. This change is unintentional, as Ion said, but they're fixing it the wrong way.
I'm usually not posting anything, but I'm leveling another Warrior at the moment.
Are we seriously supposed to suffer that much? It does not make sense at all - is this your way to get more subscribers?


Well this is a very nasty way of keeping people in the game longer=more monthly payments or lose their !@#$ and pay for a character boost.
25/07/2018 13:33Posted by Scuranotte
25/07/2018 13:28Posted by Kikuyu
lol to make it even better after breathing a sigh of relief as the lvl 80 panadaland starting mobs are falling over easily, the first opening questline has just completely bugged out for me on horde XD grrrreat.


Is 80+ better than 60-80? Outlands are harder than Legion and 60-70 takes more time than 98-110. Lmao


from the first 3 quests before it bugged out yes! Things dying quicker a bit anyways but i can take about 6/7 mobs on an affli lock whereas it was like 2/3 in northrend and tbc. they seem to do less damage but that is only the first few quests due to the bug :( gonna try cata stuff and see if it is similar. I found that tbc was easier than northrend (but this was before the hp reduction) until around lvl 72 ish, then i went to dragonblight, and grizzly and lvled to 80 there. after i hit 75/76 the levels came quicker which was strange :S
Blizz! Dont listen to these whiners.

Leveling isnt perfect now, but surerely better than it has been in a long long time.

I'm having fun leveling.
They just take time to fix the issues, it's a lot going on right now. They are probably doing the best they can as we speak.
25/07/2018 13:51Posted by Seranda
Blizz! Dont listen to these whiners.

Leveling isnt perfect now, but surerely better than it has been in a long long time.

I'm having fun leveling.


The problem is that. You think it's funny leveling. So you like questing. Good for !@#$ing you. I want to hit max level and start raiding asap with my reroll. I don't think it's funny being stuck 1 hour for 1 level. Choices.
25/07/2018 13:46Posted by Gore
I'm usually not posting anything, but I'm leveling another Warrior at the moment.
Are we seriously supposed to suffer that much? It does not make sense at all - is this your way to get more subscribers?


Well this is a very nasty way of keeping people in the game longer=more monthly payments or lose their !@#$ and pay for a character boost.


Everyone paying for a Levelboost BECAUSE (!) of the ridiculous amount of time needed to level up right now is literally just supporting their management system. Which shouldn't be at the moment since it's just absurd.
I don't mind people paying for it, that's ok to me.
But if the amount of levelboosts rises because of the absurd changes they made, they obviously will not stop using this kind of strategy.
I've sent them bug report saying that every mob 1-100 is overtuned and added a link to this thread as well. May be if more ppl do that they finally figure out there an issue, global one?
25/07/2018 12:50Posted by Kikuyu
Wow! thanks for an overdue post that doesnt actually address many of the issues. there is STILL no word about the dungeon completion bonuses. ive spent half my time attempting to level and the other half sending in bug reports. even gm's have brushed me off. just admit its broken. that's all we are asking! I dont care if it didnt get fixed for a week or so at least admit there is a problem! this has still not been addressed or even commented on!


It was explicitly said in the Q&A last week that it's not intended for leveling to take longer, or be any more difficult, than it was in 7.3.5. If a mob took around X seconds to kill in 7.3.5, it should still take around X seconds to kill in 8.0.1. If it doesn't, we will fix it - this is an ongoing process.

I also mentioned earlier in this thread that the inconsistency on the Random Dungeon queue reward was a display issue - you should receive the same bonus each time when doing a random dungeon. We're continuing to forward on the reports about inconsistencies with the end of dungeon completion bonus.

Yes, you're right, I do realise it's frustrating to be told "make a bug report" - but from my own play experience recently there's definitely mobs out there that are in worse places than others in terms of time-to-kill and damage output. Specific details about the mobs that feel much worse than others allow us to get to those, and alleviate those pain-points more quickly. However, this doesn't mean that the rest of the world won't be looked at.

Again, the intent is not for leveling to be slower or harder than it was in 7.3.5. When all is said and done it should feel similar to what it was in 7.3.5 and it's something there are people working toward every single day.
oh wow, well, just noticed an issue. (i think)when i was lvling in tbc im pretty sure the xp needed per level was around 495k (around lvl 65-70) not 100% sure but it seems to be less now since lvl 76, around 450 and at lvl 80 i need 482k :S etting 2 1/2 k more per quest, 612 xp per mob as opposed to around 400/500 between 70-80. wish id remember to take proper numbers now, maybe someone can correct me just going from what i remember :S

it basically feeling the mob AND the levelling scaling itself isnt right :S
You are doing fine blizz.

Only problems I have ever experienced after the scaling changes are in wod content.

These people have just got used to the old leveling that was completely broken. It is far better now.
25/07/2018 13:55Posted by Aerythlea


I also mentioned earlier in this thread that the inconsistency on the Random Dungeon queue reward was a display issue -


this is the damn issue you guys have! people are having issues and reporting COMPLETION XP not RANDOM DUNGEON XP as it is MISSING! I have even wrote in my post quite clearly COMPLETION XP yet you are quoting a completely different source of xp to me >.< I have done bug reports, spoken to 2 GM's and here on the forums and all your officials are showing is they have NO IDEA WTF THE PLAYER BASE IS TALKING ABOUT!

That is why me and others are getting annoyed. you buffed random dungeon xp, when people are complaining about the completion xp that ion himself in the Q and A said that 'oh its rolled into the boss xp' NO IT ISNT AND NO IT ISNT A DISPLAY BUG!
How come Blizzard is shifting the blame on us saying that WE, the PAYING CUSTOMER should submit bug fixes!?!?

Blizzard shouldn't rely on the community when it comes to that, especially not in this case. You guys made a grave mistake by trying to scale all the content at once without testing it through correctly and now you're telling us to help you make your !@#$ups go away? Isn't that where we pay monthly for, to ensure that there are no %^-* ups and there is a dev team constantly fixing things!?

You are really throwing your players under the bus with this, I am very disappointed as a long time player.
25/07/2018 13:55Posted by Aerythlea
25/07/2018 12:50Posted by Kikuyu
Wow! thanks for an overdue post that doesnt actually address many of the issues. there is STILL no word about the dungeon completion bonuses. ive spent half my time attempting to level and the other half sending in bug reports. even gm's have brushed me off. just admit its broken. that's all we are asking! I dont care if it didnt get fixed for a week or so at least admit there is a problem! this has still not been addressed or even commented on!


It was explicitly said in the Q&A last week that it's not intended for leveling to take longer, or be any more difficult, than it was in 7.3.5. If a mob took around X seconds to kill in 7.3.5, it should still take around X seconds to kill in 8.0.1. If it doesn't, we will fix it - this is an ongoing process.

I also mentioned earlier in this thread that the inconsistency on the Random Dungeon queue reward was a display issue - you should receive the same bonus each time when doing a random dungeon. We're continuing to forward on the reports about inconsistencies with the end of dungeon completion bonus.

Yes, you're right, I do realise it's frustrating to be told "make a bug report" - but from my own play experience recently there's definitely mobs out there that are in worse places than others in terms of time-to-kill and damage output. Specific details about the mobs that feel much worse than others allow us to get to those, and alleviate those pain-points more quickly. However, this doesn't mean that the rest of the world won't be looked at.

Again, the intent is not for leveling to be slower or harder than it was in 7.3.5. When all is said and done it should feel similar to what it was in 7.3.5 and it's something there are people working toward every single day.


Dungeons are taking much longer than before, my experience in 40-50 dungeons is that mobs are way too strong and the dungeon takes so long to complete.
25/07/2018 14:01Posted by Kikuyu
25/07/2018 13:55Posted by Aerythlea


I also mentioned earlier in this thread that the inconsistency on the Random Dungeon queue reward was a display issue -


this is the damn issue you guys have! people are having issues and reporting COMPLETION XP not RANDOM DUNGEON XP as it is MISSING! I have even wrote in my post quite clearly COMPLETION XP yet you are quoting a completely different source of xp to me >.< I have done bug reports, spoken to 2 GM's and here on the forums and all your officials are showing is they have NO IDEA WTF THE PLAYER BASE IS TALKING ABOUT!

That is why me and others are getting annoyed. you buffed random dungeon xp, when people are complaining about the completion xp that ion himself in the Q and A said that 'oh its rolled into the boss xp' NO IT ISNT AND NO IT ISNT A DISPLAY BUG!


At the end of the very paragraph you only quoted the opening part from, I said:

25/07/2018 13:55Posted by Aerythlea
We're continuing to forward on the reports about inconsistencies with the end of dungeon completion bonus.


To clarify that a bit more, I mean inconsistencies between what you get now, and what you got in 7.3.5
Ok nice. Finally we have an update. It's a good thing.
Ill hope the situation will be normalized soon.
Guys, they said they acknowledged the problem, and that they are working to make leveling as it was in patch 7.3.5, as it was intended originally. Seriously, you guys are just beating on the bush now.
And really? How hard is it to submit a bug report? You think they have an army of testers that test years of content in the game in a matter of a week?
Of course they are asking for the player's help, it's going to make the whole process a lot faster, since whining and complaining is really not going to do much when they are already fixing the problem.
25/07/2018 13:55Posted by Aerythlea
25/07/2018 12:50Posted by Kikuyu
Wow! thanks for an overdue post that doesnt actually address many of the issues. there is STILL no word about the dungeon completion bonuses. ive spent half my time attempting to level and the other half sending in bug reports. even gm's have brushed me off. just admit its broken. that's all we are asking! I dont care if it didnt get fixed for a week or so at least admit there is a problem! this has still not been addressed or even commented on!


It was explicitly said in the Q&A last week that it's not intended for leveling to take longer, or be any more difficult, than it was in 7.3.5. If a mob took around X seconds to kill in 7.3.5, it should still take around X seconds to kill in 8.0.1. If it doesn't, we will fix it - this is an ongoing process.

I also mentioned earlier in this thread that the inconsistency on the Random Dungeon queue reward was a display issue - you should receive the same bonus each time when doing a random dungeon. We're continuing to forward on the reports about inconsistencies with the end of dungeon completion bonus.

Yes, you're right, I do realise it's frustrating to be told "make a bug report" - but from my own play experience recently there's definitely mobs out there that are in worse places than others in terms of time-to-kill and damage output. Specific details about the mobs that feel much worse than others allow us to get to those, and alleviate those pain-points more quickly. However, this doesn't mean that the rest of the world won't be looked at.

Again, the intent is not for leveling to be slower or harder than it was in 7.3.5. When all is said and done it should feel similar to what it was in 7.3.5 and it's something there are people working toward every single day.


I am curios about one thing,why not decrease the Hp of all mobs by 50 - 75 % and double the Xp gained by the mobs by 50%.Also fix the quote" Completion" dungeon not the random xp the one you are suppose to gain by killing the last boss ,which clearly isnt there.

In the last Q&A it has been stated the entire prepatch is a mess because of the new system introduced which allows you to pull a lever(well let's be honest not you specifically but the Developers to whom which you communicate our feedback,but for arguments sake)and after you pull the lever all mobs in the world will gain that modification.

I will 100% guarantee you that if you do the above changes,you will receive at least 80% less bugs regarding impossible foes. ANd the bugs you will receive will shift from 30 sec to kill 1 mob to . I am oneshoting this mob.

If that happens you just buff slightly that specific mob. I think it's an awesome way to solve the problems faster and better.
Mob hp is fine and so is their damage. You arent supposed to pull 10mobs and aoe them down.

2 is ok. 3 is hard. 4 death.

If you are taking your time killing a mob, you are doing something wrong. The problem is you, not the mob.
25/07/2018 14:11Posted by Aallorah
Guys, they said they acknowledged the problem, and that they are working to make leveling as it was in patch 7.3.5, as it was intended originally. Seriously, you guys are just beating on the bush now.
And really? How hard is it to submit a bug report? You think they have an army of testers that test years of content in the game in a matter of a week?
Of course they are asking for the player's help, it's going to make the whole process a lot faster, since whining and complaining is really not going to do much when they are already fixing the problem.


They don't need bug reports to change HP and damage of all 1-100 mobs. They already done 25% damage reduction few days ago. They just need to do it again, but reduce health and damage by 50% this time...

25/07/2018 13:58Posted by Seranda
You are doing fine blizz.

Only problems I have ever experienced after the scaling changes are in wod content.

These people have just got used to the old leveling that was completely broken. It is far better now.


25/07/2018 14:14Posted by Seranda
Mob hp is fine and so is their damage. You arent supposed to pull 10mobs and aoe them down.

2 is ok. 3 is hard. 4 death.

If you are taking your time killing a mob, you are doing something wrong. The problem is you, not the mob.


Go troll somewhere else.