Leveling nerfed AGAIN in 8.0

25/07/2018 14:14Posted by Seranda
Mob hp is fine and so is their damage. You arent supposed to pull 10mobs and aoe them down.

2 is ok. 3 is hard. 4 death.

If you are taking your time killing a mob, you are doing something wrong. The problem is you, not the mob.


You think you know what you are saying but until this >>

24/07/2018 13:51Posted by Raenva
just some info from the us forums for some people.

I will post links to the pictures as proof but also show the health here for those to lazy to click a picture.

1.) Vanilla: Mob level 61 Health 3088
https://imgur.com/9urErjo
2.) Burning Crusade: Mob level 81 Health 5191
https://imgur.com/O0Lld9g
3.) Wrath: Mob level 81 Health 5059
https://imgur.com/vcVXCGU
4.) Pandaria: Mob level 91 Health 6519
https://imgur.com/d6gQ63O
5.) WoD: Mob level 101 Health 11228
https://imgur.com/gn7iMCB
6.) Legion: Mob level 111 Health 4332
https://imgur.com/qmN40Cv
7.) Legion (Broken Shore): Mob level 111 Health 5486
https://imgur.com/Bh7l5s0

any mob having more hp than a legion mob is a problem, no matter how weaksauce they hit. ( which depending on where you are, they do not.)


Gets fixed, you argument is horrible and without research behind it.

Despite the popular opinion, I enjoy the dungeons has been harder, a decent challenge - but some of them still needs tweaking,

You can also feel the decrease in experience, when you removed it from the bonus objectives. Was this intentional as well?


The dungeons when done with LFG ive done only a handful of TBC dungeons and to be honest they have all felt ok (this is after thier first initial hotfixes) and run at a good pace where you actually see boss mechanics and cant steamroll stuff. Felt nice really, but I cant comment on any other dungeon groups only the 3/4 tbc ones ive done.

The gm has clarified finally after a week that the bonus objectives xp was not intentional, it was originally stated in the q and a that it was rolled into the boss xp at the end but has been missing, there was no feedback on this until liturally 5 mins ago XD but apparantly they are looking into it
Shows what I think I said. WoD is scaled too high.

Legion might be undertuned, but since WoD is over scaled legion only need a bit more hp.

Everything is generally speaking fine.

I have not had problems leveling alts. Nor am I one shotting mobs or beatimg them for minutes as lots of people suggest. I spend from 10-20sec on them. I can remember this since i'm leveling a warlock and dots generally last somewhere between that time. I do not need to recast dots. So people who cry *but moibs last too long, ffs blizz* are just saying "i suck".
Yelling at GMs, managers or moderators wont solve anything. Stop being so rude. They acknowledged the problem and are going to fix it. Asking for feedback whether or not its necessary is just helpful.

To be fair, most(not all) of you are like little kids.

-My life sucks
-Lets fix it. What part of it sucks?
-EVERY PART.
-You're gonna be more specific. I'll look into everything but you're going to have to give me a starting point.
-I TOLD YOU. EVERYTHING!!
25/07/2018 14:22Posted by Seranda
Shows what I think I said. WoD is scaled too high.

Legion might be undertuned, but since WoD is over scaled legion only need a bit more hp.


Legion is at perfect spot. You need 2-3 casts to kill a mob, with heirlooms, without them even longer.

Everything before legion is heavily overtuned and takes minutes to kill.
I'm currently in Northrend, at level 72.

The named mobs for quests, such as http://www.wowhead.com/quest=11236/necro-overlord-mezhen , this fellow have over eight thousand health.

Why has he got three thousand more health than a legion mob?

With close to forty levels difference?
25/07/2018 14:14Posted by Seranda
Mob hp is fine and so is their damage. You arent supposed to pull 10mobs and aoe them down.

2 is ok. 3 is hard. 4 death.

If you are taking your time killing a mob, you are doing something wrong. The problem is you, not the mob.


Says !@#$ing who? I dont really see dev tag anywhere on you, so stop telling me what the game should be like. If you like being bored to death kindly wait for Vanilla servers.

As per instructions I logged my alt and reported all the mobs in Valley of the four winds on lvl 85, since they have more hp than lvl 110 Legion mobs, glad to help, Blizzard.
25/07/2018 14:26Posted by Шокохрюшка
25/07/2018 14:22Posted by Seranda
Shows what I think I said. WoD is scaled too high.

Legion might be undertuned, but since WoD is over scaled legion only need a bit more hp.


Legion is at perfect spot. You need 2-3 casts to kill a mob, with heirlooms, without them even longer.

Everything before legion is heavily overtuned and takes minutes to kill.


Have to admit ive just hit pandaria and the mobs are falling over. Alot quicker than in northrend/tbc, as I've only just entered it its based on about a total of 10 quests now but pandaria seems as lvling was in 7.3.5 up to now, maybe a tad easier
There is a really interesting post by a MVP player in us forums about that. https://us.battle.net/forums/en/wow/topic/20766096883
So basically no new content(it is behind a time gate that is *surprisingly 5 weeks*), no way to level, and nothing to do at all. So you know the problem but all you do here is just PR and the core situation is not solved at all. I'm not surprised at all but this is such a cheap tactic for a billion dollar company, which is supposed to make people happy at first in order to maintain subs. Not milk their time as much as possible before they are gone, which seems to me like the strategy they are on right now.
25/07/2018 14:30Posted by Kikuyu
25/07/2018 14:26Posted by Шокохрюшка
...

Legion is at perfect spot. You need 2-3 casts to kill a mob, with heirlooms, without them even longer.

Everything before legion is heavily overtuned and takes minutes to kill.


Have to admit ive just hit pandaria and the mobs are falling over. Alot quicker than in northrend/tbc, as I've only just entered it its based on about a total of 10 quests now but pandaria seems as lvling was in 7.3.5 up to now, maybe a tad easier


I think some of the issue they have is that some mobs have been squished more than once and it's gone a bit wrong.
25/07/2018 14:25Posted by Worhnhown
Yelling at GMs, managers or moderators wont solve anything. Stop being so rude. They acknowledged the problem and are going to fix it. Asking for feedback whether or not its necessary is just helpful.


The fact is that they try to pull of the "calm the crowd" tactic with their charming(?) PR people instead of adressing to the problem and solving. Leveling has to be made easier for all of the low levels and they know that it is broken at the moment. But what they do here is that instead of looking indifferent to the situation, they are throwing breadcrumbs at us INTENTIONALLY to NOT solve the leveling madness. A boost is 60 euros and an average WoW player with no self respect will definitely buy it if the leveling stays where it is right now.
I am sure that Blizz at least twice bost xp from LFR, one note are in hotfix, and after few hours that bost that xp once more but still y nead more run for 1 lvl than before pre patch. So that first problem, xp gain before and after pre patch are not same, diff is like 30%.

Second problem is dmg and hp dung mobs, so there we also lose time(xp).

There is no logic to spend 40-60 min in dung and get 50% xp in 20-60 lvl and than in 100+ clear HoP in 10 min and get 30% for lvl, also 100+ have bonus q, invasion and those spec. quest near end of quest line which give y like 20-25%.

I will start today with new alt :) have time until 1. avgust so hope i will hit 60 :)
You know Blizz... how about a quick fix? Blanket reduce all mob health by X% in the 1-100 level range and then, after that is done and you aren't running around like headless chickens in the lead up to BfA's release, go back and adjust things more specifically (either up or down) to where they should be.

Asking paying customers to point out targets so that you can play whack-a-mole on them one at a time is only doing damage to your credibility and the game as a whole.
=(

It's only alpha
It's only beta
It's only pre patch
It's only live
It's only first patch
It's only second patch
It's only third patch
It's only Final patch

Repeat...

(Yes I'm elemental shaman and I'm w8 for class buff since end of TBC but this can be used here :/)
Sorry repost......

Check this image:

Main char(110) and Suramar mob (110) and my alt(64) and Zangarmash mob(64) HP

https://imgur.com/bxIW2kY
25/07/2018 12:16Posted by Koceb
A special ability that mobs do here and there is great, something to react to and to use your class' abilities.
As long as that ability isn't a stun and a root...
Blizz you are like my narcissistic and self-centered ex GF. I mean It was hard to get rid of her at the start but then i saw that she was using sex as a weapon, i left her... And i say this here since they act like that right now but use incoming content as a weapon instead. Stop being in this abusive relationship with WoW until they get their stuff together, people
do we still have problem in dungeons? i am leveling my holy priest, the extra bonus exp in lfd is there and for every single dungeon i do (i am lvl 39 atm), what other kind of problem am i supposed to expect? please tell me so i can get ready
So one of my alts just reached lvl 80. I noticed that dungeon queues as healer are absurd long. I can only think that something is off in the 80-90 bracket. Dungeons too hard, even with full heirloom items, people say in a post back in may. Not sure what is going on but people dont seem to queue and go quest instead (probably the fastest way from 80 and onward). it seems like the 80-90 dungeons should get some love, maybe reward more exp so the extra time for wipes get compensated that way?