Options please blizzard.
Don't fall prey to the voices of the loudest.
Provide an option for those that want a quick level BUT don't make 1 to 120 a walk in the park.
Maybe some trinket that those who've played 'since vanilla' can get to buff XP gains.
If they listened to the majority of their playerbase this garbage patch wouldn't have happened. What are you on about with "majority voices" lol?
Classic servers are coming for you, go grind there till your eyes fall out. And if you want to play current: take your looms off, no XP potions, walk to the dungeon yourself. Do whatever to make your progress as slow as possible, BUT dont force the players that invest into potions, into looms and whatever to level as slow as someone without...
Options please blizzard.
Don't fall prey to the voices of the loudest.
Provide an option for those that want a quick level BUT don't make 1 to 120 a walk in the park.
Maybe some trinket that those who've played 'since vanilla' can get to buff XP gains.
nope those "vanilla players" deserve a DEBUFF which reads"Back in vanilla" and reduces all stats by 50%,experience gain by 500%,gold gain by 1500% and they cant equip a mount until level 120. Oh also,there should be a glowing arrow above their heads so as to distinguish them from the "younglings that want instant satisfaction"
Blizz have said this is a bug and side effect. Yet we see things like kara trash nerfed and WoD treasures nerfed.
Are they honestly pinning that on a bug ? The fact they havent acknowledged them indicates they have no intention of fixing it, so whether it be a bug or intentional to me it feels like they have every intention on riding this sugar storm out.
Since they already gave a variable nerf of '**UP TO**' 14% (god I had that term... up to) from the 40-100 was it ? I dont think we are likely to see any more. I hope we do, but my gut instincts usually never fail me.
Also some people are having an easier time than others, and I too have noted that on a hunter or my monk levelling was MUCH easier. Heck on my monk I could regularly take 3-4 npc's at a time and walk away.
But other classes, such as mage im currently levelling, dont seem to cope well with any more than 1.
1.5-2 second cast per ability that hits soo hard a wet paper bag would fall over laughing at you while often getting trucked by an npc as it has ranged abilities (cant get away from that :/ ) means I dont feel the awesomeness.
Im there fighting my 1 NPC all the while a hunter to the side of me comes waltzing in and destroying everything in 2 shots (vs my 6) without cast time and clearing house.
....sigh.......
06/08/2018 10:19Posted by
Scars The players just got way too spoiled over the years since I would say Mid-Cata/MOP on the difficulty of questing and especially leveling in dungeons they got this "Rush go go go" mentality that got really abused (Especially since they added Mythic +) and now they whine as soon as anything take too long or is "too hard" Its really a shame, just look at the massive whining about the allied race rep wall or the endless post people made before the leveling hotfix. lol
If I feel like I want to go fast now, I should be able to. If I want to take 48 hours for 2 level ups, I should be able to.
I don't care if mobs are 'hard' to kill, but they should award XP that is worth it if the mobs have 5 times the HP I have. Same for dungeons.. They could take 30 minutes, but have to give a decent chunk of XP for them to be any worthwhile doing.
It really makes you think when battlegrounds give more XP than quests do. If you have both heirloom pvp trinkets, there is literally no reason to do quests, because even for a loss you get more XP than 3-4 quests.
You know what I think they'll do? Nerf battleground XP gains and while they're at it, nerf Draenor treasures XP and nerf XP gains from herbalism/mining. Because it's always easier to nerf one thing than to buff everything else.
¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯
Options please blizzard.
Don't fall prey to the voices of the loudest.
Provide an option for those that want a quick level BUT don't make 1 to 120 a walk in the park.
Maybe some trinket that those who've played 'since vanilla' can get to buff XP gains.
How did all of this started tho? Why did we really needed this major xp nerf? I understand the scaling, in attempt on making a lot of semi-forgotten zones a bit more populated and meaningful, but the xp nerf? Were there this huge amount of players complaining that the leveling is " too fast" as the amount that clearly thinks it's too slow right now?
06/08/2018 10:35Posted by
Sky You know what I think they'll do? Nerf battleground XP gains and while they're at it, nerf Draenor treasures XP and nerf XP gains from herbalism/mining. Because it's always easier to nerf one thing than to buff everything else.
Oh god no please, I hope they won't nerf chest EXP on draenore! I'm currently leveling a character and I love questing but Draenore always give me PTSD of WOD and I refuse to quest there at all, never gonna touch my garrison no thanks.
06/08/2018 10:43Posted by
Idli How did all of this started tho? Why did we really needed this major xp nerf? I understand the scaling, in attempt on making a lot of semi-forgotten zones a bit more populated and meaningful, but the xp nerf? Were there this huge amount of players complaining that the leveling is " too fast" as the amount that clearly thinks it's too slow right now?
By what I can understand some people say it has something to do with the transmog you get for leveling allied races to max level, which seem extremely silly and stupid to me who care about the transmog?
Thy cant just make allied races level slower than other races. PROBLEM SOLVED. That way those with heritage armor they can "flex" it because it was a long-winded session and other people can level pre- 7.3.5
Thy cant just make allied races level slower than other races. PROBLEM SOLVED. That way those with heritage armor they can "flex" it because it was a long-winded sessions and other people can enjoy their max level....
What I don't understand is what can they do to make it better for you guys without turning it into a complete roflstomp. Personally, I think they only need to fix bugs that make some mobs out of the normal health range, like the rocky guy in a cave when you build your garrison.
I dont want to be rude but you're either lying or you leveled before the patch. Outside rogues and MM hunters there is no class that "melts" mobs post patch, esp not a priest lol. I have leveled a priest and now a warlock and the closest thing to that is Warlock's chaos bolt but you'd have to pray for it to crit or else you'd have to spam at least 6 Incinerate for the mob to die (Im full loomed on my warlock). So i dont know how you're melting mobs as priest or whatever.
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I leveled a void elf shadow priest in 7.3.5 and if you play it the high risk style it's really easy. So DOT couple of mobs (I think I had the talent that applies both VT and SWP), blast and flay, mind bomb and heal, and then errupt. You can down up to 6 effortlessly. Next pack you do in void form. For the one after that you errupt again. This style benefits from playing fast af. Use your abilities, enchant heirlooms for extra kick.
I always did /played when I was done, and I always had 3 days played, with faffing about and afk-ing. I had the same before 7.3.5 for my other alts, so the speed is the same give or take.
I imagine most people complain because they used to storm the dungeons on repeat and now it's not possible anymore. If they had left that alone, we probably wouldn't have much crying here. Though on one hand I liked the fast dungeons, I disliked the behaviour it encouraged, like the frantic running, toxicity, that one period when you entered BRD and didn't know what's happening because dps have already taken the mole machine, jumped down on top of the last boss and pulled the entire dungeon on you.
Idk I think it's difficult to balance it for majority of people, though we did get one thing that's absolutely fine, scaling the world was the best thing that happened to wow in a long time.
“But...but...but it was hard in vanilla...” !@#$ off with that %^-*. You vanilla people only had 60 levels to level. Now the cap is 120. It took me little over 3 months to level this character my first 1-110. I only had Heirlooms to 90 and Draenor took me a month to get through. I want to level more toons but im dreading the slowlness. If it takes an eternity to get a level it’s going to put new players like myself right off levelling. If vanilla players want a hard levelling experience wait for classic or play on a private server. I certainly don’t want to take an eternity to get to max level. Levelling is so boring and tedious especially 60-100.
1 Like
@Rhia Scaling? Yes very good addition to the game. Nerfing every efficient way to level even to the point of nerfing Draenor chests, however is not. Making questing (past 60 1 hour per level) the only way to level is their way of killing an essential part of the game.
This game revolves around having alts for many reasons. Being transmog, farming, gold, professions idk you name it. Making THAT very essential part of the game the most dreadful, is harming the game. We all love WoW and its sad to see it in this state.
Many people including me deciding to never level again nor boost (Im not gonna hand them my money for a boost just because they ruined leveling, rewarding them for breaking it? No thanks) is not gonna make the world more "alive".
“But...but...but it was hard in vanilla...” !@#$ off with that %^-*. You vanilla people only had 60 levels to level. Now the cap is 120. It took me little over 3 months to level this character my first 1-110. I only had Heirlooms to 90 and Draenor took me a month to get through. I want to level more toons but im dreading the slowlness. If it takes an eternity to get a level it’s going to put new players like myself right off levelling. If vanilla players want a hard levelling experience wait for classic or play on a private server. I certainly don’t want to take an eternity to get to max level. Levelling is so boring and tedious especially 60-100.
Holy molly you must do something wrong, I've started playing a few weeks back again with the last time I really played being PANDARIA I've went thru Dreanor in 2 days of 6 hour play time and got 110 2 days of 6 hour game time later... You are reaaaaaaaaaaaally doing something wrong.
Maybe some trinket that those who've played 'since vanilla' can get to buff XP gains.
Only vanilla players ? o.O Way to come up with an idea to suggest players other than vanilla players simply dont matter.
You vanilla people only had 60 levels to level.
In fairness thats not the only factor. Back then the entire game revolved around the whole 1-60 bracket and o the entire playerbase were levelling and dotted around in those ranges.
Also abilities were tuned for it, you got more skills and talents more frequently, profs meant something.
All these factors (and more) are repeatedly overlooked when making the case for making levelling hard again like back in vanilla or when we compre vanilla to now as to why it shouldn't be so slow.
Ok, so... I've been pretty vocal in this thread.
I made a new shaman. Level 1 troll. Right now it's at level 76, with 1d/10hr played. I've done a mixture of dungeons as restoration, and questing as enhancement.
My setup included:
Tarnished Raging Berserker's Helm
Eternal Will of the Martyr (Mark of the Hidden Satyr)/Man'ari Training Amulet (Mark of the Hidden Satyr)
Inherited Cape of the Black Baron (Vers + Speed enchant)
Champion's Deathdealer Breastplate (+10 stats)
Tarnished Leggings of Destruction (Agility + Crit enchant)
Signet of the Third Fleet (Vers enchant)
2* Swift Hand of Justice/2* Discerning Eye of the Beast
2* Venerable Mass of McGowan (Elemental Force)/Dignified Headmaster's Charge (Mark of Shadowmoon)
Questing zones included:
Durotar, Stonetalon, Southern Barrons, Dustwallow Marsh, Silverpine Forest, Hillsbrad Foothills, Hellfire Peninsula, Zangarmarsh, and currently Grizzly Hills
60-80 still feels way too slow. My proposed fix is giving us the choice to buy epic flying at 60 instead of 70. This substantially improves travel times in Northrend and Outland. Part of the 7.3.5 appeal was that it cut down travel time required from moving between areas, and this would be congruent with the direction the developer's have otherwise pushed the game.
The leveling is in a better state than when 8.0 launched, but it's still not a smooth path. Moreso, I find it fairly unjustifiable that we had several weeks of this patch where the content many players wanted to do was not accessible - leveling, and even raids like ToS and ATBT. If it was as simple as using gliders to check content, why was this not done well in advance? If the automated solution was there, why was this not tested?
It should be noted, that in spite of seeing a thread asking for healers, there were a number of problems associated with healing dungeons.
1) I still had 5-10 minute queue times in many situations.
2) Queues were made substantially worse by players not at their keyboard, leading to failed queues. I had one dungeon where it took 6 queue pops before I got in.
3) Sometimes a queue would pop, it would get declined, and then it would list the group finder as having 1/5 players. Not sure if this is a display bug.
4) Healing right now, feels like Cataclysm launch. It's not a fun place to be. I'm getting people standing in AOE's sarcastically typing 'heal???'; this includes tanks and DPS. One instance, Scarlet Halls, had 3 people get hit by Blades of Light for its full duration, and then complain about a lack of healing. I understand Blizzard's motivation here, but you end up with multiple people unwilling to admit their failures more keen to blame someone else - and that ends up being the healer. This is not a fun position to be put in whilst playing.
5) Tanks running ahead (heroic leap, roll; high movement abilities) with low hp, not using mitigation, and again, asking why they weren't healed.
6) Tanks fundamentally not knowing dungeons. While it's funny watching a monk tank try to tank the slimes in Maraudon, when they start getting !@#$ty with you for their inability to play, it gets less fun.
I don't think the current pace is terrible, but I also can't imagine doing content as it stands without heirlooms and enchants. I feel like this are giving me a massive advantage in single player content, one that can't be afforded by everyone. I feel like my questing pace would be at a snail's pace without them. Even then, a number of quests particularly in BC and Outland don't correctly display on the map.
It's still messy, but better than before.
Maybe Blizzard will revert leveling back to pre 7.3.5, if we all say that we're having fun with the current leveling experience.
Maybe Blizzard will revert leveling back to pre 7.3.5, if we all say that we're having fun with the current leveling experience.
ROFL we can but dream. It would be far more likely that they would delete all forms of XP gain in the game except for 1xp point per boar/pig killed and hail it as a fantastic success story because now people were getting to know the true story and learning to play.
:p
Draenor took me a month to get through.
Draenor can be leveled without any looms in 1-2 days, lol
06/08/2018 12:09Posted by
Muto “But...but...but it was hard in vanilla...” !@#$ off with that %^-*. You vanilla people only had 60 levels to level. Now the cap is 120. It took me little over 3 months to level this character my first 1-110. I only had Heirlooms to 90 and Draenor took me a month to get through. I want to level more toons but im dreading the slowlness. If it takes an eternity to get a level it’s going to put new players like myself right off levelling. If vanilla players want a hard levelling experience wait for classic or play on a private server. I certainly don’t want to take an eternity to get to max level. Levelling is so boring and tedious especially 60-100.
Holy molly you must do something wrong, I've started playing a few weeks back again with the last time I really played being PANDARIA I've went thru Dreanor in 2 days of 6 hour play time and got 110 2 days of 6 hour game time later... You are reaaaaaaaaaaaally doing something wrong.
To be fair I did do the first 50 levels without Heirlooms and I gave in after that. I still don’t have everything unlocked to max ether as I’m quite poor gold wise.
Draenor took me a month to get through.
Draenor can be leveled without any looms in 1-2 days, lol
Didn’t you fully read it? I didn’t have the Heirlooms that’s why it took me a while. I don’t even have flying. Why does everyone expect a brand new player to be decked out? And have you done Draenor with the current scaling without Heirlooms and flying? Come back to me when you have done it and you’ll understand why it took me a while.