LFR and time gate

Ther are other activities. But I’d rather do the content with the story instead of watching it on Youtube like many did during BC/WoTLK. LFR is made to give a segment of players a taste of raiding and the stories locked behind it.

I don’t mind the gating btw. Just wanted to point that it’s not about the gear for many.

well point is, if you can do something an easy way you wont do it the hard way, hence why the number of people raiding went low.
imo.

2 Likes

LFR is part of the reason for all the timegating. The only way to get rid of timegating is to get rid of LFR.

LFR is so completely trivial that either it’s timegated because you need to wait for the next tier and there’s nothing new to pursue, or it’s timegated because Blizzard won’t let you do that because that’d be too easy.

Either way we can’t win. As long as LFR is in the game, we’ve got timegating.

prepares for impact with the LFR defense brigade

7 Likes

It went low because it’s the same old salvaged stuff. Don’t blame LFR for that. I play Mordhau, I love games offering real challenge and a steep learning curve.

Raiding in WoW is just not really my cup of tea. Doesn’t mean I would not enjoy the content once in a while though. But I’ve done it in BC and WoTLK and stopped since then. Thing just got old and stale and there’s no doubt players just looked for something new and refreshing elsewhere. The gear treadmill can get you so far but there comes a time when the content needs something new and interesting.

But is there any evidence that the number of people doing ‘proper’ raiding has actually fallen off?

If we consider the purported reason for putting LFR into the game in the first place was because the percentage of the playerbase that actually stepped foot into a raid was so low that the amount of time and effort put into creating a raid was out of proportion with the amount of people seeing that content.

Less guilds than before and less players across the board

1 Like

Ok I’ll change the metric slightly, is there any evidence that there has been a drop in the percentage of the playerbase doing ‘proper’ raiding has fallen off?

Looking at an old MMOC post from '15 the metrics show that the proportion of the playerbase that participated in the SOO was roughly the same as those that participated in ICC even though numbers overall were lower in MOP as opposed to Wrath.

https://www.mmo-champion.com/threads/1684581-What-percentage-of-players-complete-raids-at-each-difficulty-level

Yeah, exactly like that, due to LFD.

It’s time we get away from this gameplay of having seen absolutely everything within a trivial amount of time because it’s so accessible and exists in a version so easy that there’s literally nothing left to explore in the game after it’s been out for a month, with patches lasting a few weeks.

It’s not very satisfying to keep running on a threadmill of “do the exact same thing again but harder” because there’s no sense of character progression when you do that. If Yazma gets harder every time I kill her, is this a feeling of progress?

The whole thing is completely absurd and needs a total overhaul.

Go ahead and call me a radical for these beliefs if you want to. I don’t care. I’m sick of hearing the exact same group of people simultaneously complain about timegating and content being hard to reach because it requires time investment or skill.

How the heck are Blizzard supposed to win with you?! They can’t create infinite content, you know. Either it’s skillgated, effortgated, or timegated, or some carefully crafted combination. Take your pick. PLEASE.

2 Likes

I’d take skillgated any day but I can’t find that in these parts.

It’s great that you prefer that. I prefer a mix of effort and skill myself, but preferring pure skill is fine.

To everyone else: The fundamental problem is that there are different sets of people who prefer different configurations of these requirements, and Blizzard unlocks the same content for all of them.

For people who want to unlock it with effort of getting gear and craftables, they don’t have time to overcome it before the timegate unlocks the next thing, so Blizzard keeps slapping nerfs on it.

For people who want to unlock it with incredible skill, they’re going to come up against a frustrating time constraint OR they’ll run into the timegate because they’ll clear it before the next tier comes out.

For people who want to unlock it via timegating - well that’s trivial, they get timegated, and yet they complain about timegating.

The truth is very few, if any at all, really like timegating, even those who defend it. They come up with a bazillion roundabout excuses to why timegating is great and why it needs to exist such as “everyone deserves to see everything”, but when push comes to shove, they hate it.

I’m sorry, you can’t have no timegating and “everyone gets to see everything while its current” in the same game. Choose.

2 Likes

lfr breed laziness yes. keep lfr in game and remove determination buff, watch them burn in flamme on the forum​:joy::joy::joy:.
same for the lfd buff.

for timegating thing we had it in bc,wrath.
when you could do a heroic dungeon once day and not chain farming it.

for lfd remove the buff and made heroic dungeon once a day like before.

now wow is not a mmorpg its a fast-paced mmo that send you to the end game so quickly.

A mythic full run CE boost sells for millions in gold. Might be easier to just sell one and buy the augment runes ?

How is gold making in any relation of where the resourse is farmed from?

Because if you need AG runes they are always freely available on the AH. You don’t need to LFR for something you can buy on the AH. It is like complaining that herbs are only available in open world and not in the raid.

The argument is that Augment runes are out of place in LFR. It is not logical that a resourse used by the top end players, mostly, is placed in the lowest level content, without an alternative way of farming.

Or it is intended as a boost resource for lower end players who aren’t as skilled as top end ones?

Do you use augment runes in your raid or in your M+? When you go in LFR, do you use Augment runes?

its intended as a reward to bait everyoen into playing LFR. runes + 1k gold :smiley:

No I don’t use runes in LFR, but then this xpac I have cleared heroic, and in my days with Multifarious Inc (US Suramar server) I have several sever firsts on the old heroic difficulty, US top 100 guild status, and full clears on everything from WOTLK to MOP. So I wouldn’t exactly fit that demographic.

However unlike you I can appreciate that less skilled players actually need more gear and boosts than skilled ones in order to get anything done. You seem to think everyone can get there by work. I think there is a natural skill gap that can’t be closed just by work.

I get confused with “left” and “right”. I am an avarage skilled gamer. The game is not made for avarage skilled ones, it is made for the lowest common denominator.