You mean Rapture, Wrath is the legendary effect. I would like to see Soul Rot and Decimating Bolt as talents plus the legendary effect.
Also increase the survivability by giving us more passive def, like Demon armor and demon skin.
Soul Swap and Soul Burn back. And a Soul Burn Empowered Soul Swap puts all dots on the target with their full length and can hit all targets around the initial target by 8 yards.
Deathbolt is the new filler spell for affliction, deals 2k initial dmg and 2k dot dmg over 12 seconds, stacks 5 times.
I agree that malefic rupture should be an alternative spender. I much preferred stacking Unstable affliction.
I would like to see infernal to be an option for all speccs or basline like it used to be back in Legion. Although it was on a 3min CD the additional stun was very nice for both affliction and demo warlocks.
Also, infernal is such an iconic ability for warlocks… I mean it was probably the main reason why many rolled warlock ever since the WoW vanilla trailer xD
Baddest version of UA ever it was introduced to be a dispell protection. But now it won’t protect the dots. They need to change this, maybe they will bring it back in 10.0, i rember the stabbing was nice.
They sound fine is Deathbolt as spender and Rupture as filler. Deathbolt wiring like stacking UA with a little direct dmg.
I did not PvP much. I was thinking primarily of the flow of the specc in PVE. I remember having a blast as affli lock in Legion thinking that the specc worked rather smoothly, whereas now it feels much more clunky.
At this point, I’d be surprised if the CDR effect from Wilfred’s wasn’t on the talent tree. It’s been a mainstay for demo for 3 expansions and it’s done the same thing. It’s become intrinsic to the spec in regards to raiding…
There are a lot talents that have this touch but blizzard never changes them. Like for monks they play fire now 8 years Whirling Dragon Punch but it is still a talent. Like it was with Demon Armor, it was used and a necessary pvp Talent since its introduction. The birthmark solution would be making it baseline, blizzard’s solution is removing it from the game.
In all seriousness…
Baseline: A descent interrupt that isn’t pet-bound.
Affliction: Seed of Corruption and delete MR.
Destro: Corruption insta cast.
Demon: New pets… It’s getting prety boring…
Destro corruption for added extra ST damage, Why not, it’s a baseline ability unused… It is only a giant DPS loss if you have to cast it… Add a proc % of creating a shard and you have a dps increase.
Demon: It plays ‘alright’ in my opinion but having the same pets for an eternity gets kinda blehhhh…
Slaughterhouse could receive a nerf, if they reduce it with 1% each stack it’ll make a great difference without trashing it. But most likely this ability will be deleted in general and grieveous wounds added to Rampage, as Arms has it under Mortal Strike.
design spells around 5 shards. that can be a concept for all the spec, to have big shard spender. it can be defensiv or offensiv, in the same spirit that ember tap used to exist. so 5 shards for a dak regen spell that returns a big % health or that interacts with dots like mr currently does, except this would be quite a big damage chunk. it should be overall less dmg than spending shards individually but it’s back up plan on heavy movement fights on in pvp arenas where cast time for a single school casters are an issue
improved healthstones for aff only
pet interaction/leeching for health or ressources. since mana is a thing of the past, most likely health
grimoire of sacrifice should grant max % hp as a buff
drain soul baseline. no execute damage but a small % of dot damage on tick . talents should be about choosing to get an execute or more dot proc for example. but mechanics should be baked into the spell.
instant cast seed, low damage, just to get the dot out easier
soul swap
cold embrace: drain soul slows
saddism : x% of the pain inflictied by your curse of agony heals you
coil baseline
demon armor baseline
either more demon armor, either a passiv reflect from melee attack either spell shield/reflect/absorb
so yeah, all on drains/dots with more defensiv options