Because you promised to stop?
And you got them because it was glaringly obvious that you were deliberately misunderstanding my posts in order to score internet points.
It all started when I said I wanted more moments like those I had in vanilla and had several times since, and then you said “Just play vanilla”. I know you knew full well that you were just telling me to get lost, and that’s why I got annoyed.
In other words: You started it. Now you’ve promised to stop it. So stop it.
No, it’s not another issue completely. The social interaction that emerges from the gameplay loops of an MMORPG is why MMORPG’s are made in the first place. They are intrinsically linked.
You should have reasons to. That’s the core promise of WoW. That’s why WoW was made. WoW isn’t doing a terribly good job at that at the moment, but it can do it when it tries a little bit.
And the lead devs like Ion know this, by the way. There was an interview with Ion by Sloot recently where Sloot was talking pure class gameplay the whole way through, and then he asked Ion if he had anything else he wanted to say, and Ion went straight for the social interaction problems instantly.
So I’m honestly quite excited for Shadowlands. That sentence made me buy it - I actually hadn’t pre-ordered it beforehand for the first time in the history of the game, because no way am I putting up with a gameplay loop like that in BfA again.
Well, what you have to do to make it work is to make the terrain much bigger. So now we’ve got massive verticality and a massive terrain. Now it’s even more impossible for players to meet one another. You can see it working quite well in a game like Just Cause. But that’s a single player game.
It is genuinely my opinion that flying and MMORPG’s just don’t mix. No other MMORPG than WoW that I’m aware of has flying, because it just doesn’t work. Gliders and flight masters do, though.