Loot (General)

Hello all,

I’m writing to see other players opinions about this topic as it’s starting to really grind me now and im certain the majority of people feel the same. I truly believe that a change needs to be made sooner rather than later otherwise it’s going to turn a lot of the player base away.

I feel like the current set up in dungeons is appalling and Blizzard doesn’t appreciate players time and effort for completing and timing keys. I’ve gone weeks now without looting gear that I actually need to help benefit my character which hinders the overall output of my class. Combine that with the elitist nature of WoW players nowadays and it’s a recipe to make people quit.

Therefore I recommend Blizzard have an honest talk with themselves and look at new options for loot.

After many discussions with many players the general consensus to make looting better are as follows:

1: If a key is timed, ALL players should be allowed to obtain a piece of loot.

2: Instead of actual loot. Players should be awarded with a token for that specific dungeon which they can they take to a dungeon vendors and trade the token in for a piece of loot they actually require. (This will end the atrocity situation there currently is when you are finally awarded loot after multiple runs and you get a pair of Bracers instead of the Neck piece or Trinket you actually need to better your character.

3: If a key is not timed, then only a random selection of 3 tokens is awarded, that way even if you don’t time the key over half of the team will get loot. (This will put an end to the elitist nature of people leaving mid run and breaking keys).

There are obviously many other ways of sorting out loot but and feel free to comment on the post your opinions. (I’d like to see the general consensus). I hope Blizzard sees more posts like this so they actually make changes.

Thanks for reading my post and good luck on your adventures!

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Just as a heads up, using symbols to mask swearing is considered circumventing the language filter, you can just edit that out and replace with a more suitable word :wink:

Whilst I appreciate it can be frustrating to farm a specific dungeon for a particular item, I personally find I get loot regularly from M+. The fact that you can run it endlessly makes it much easier.

The loot system I find frustrating is GL in raids but that’s a whole different subject. PL applies in Dungeons so it respects the classes and loot spec of those taking part. It’s far easier IMO to get gear from M+.

I don’t think everyone should get loot from doing M+, that would make it insanely rewarding.

Yeah, but 90% of the time it’s not the piece you actually want and the fact that you got this unwanted item then at the same times lowers your chances to get anything else for the next few runs, so most of the time it’s simply frustrating to get loot.

I’d much prefer a system that doesn’t force me to “need” on loot I don’t want and instead gives my an active opportunity to loot or not loot (like GL, though passing on items you could have rolled need on should at the same time increase your chances at a high roll for the following time) or simply a neutral currency I can turn in for whatever item I actually do want with a vendor.

No, it doesn’t it just causes people to waste their time, especially since you can’t tell how long it will take until you finally get what you want… and while you may be lucky with getting what you want, another person has twice or thrice as long to get the same item. That’s not fair.

Loot in general should be much easier to get and the fact that one can do M+ dungeons mutiple times in comparison to a raid could simply be controlled by a weekly “loot-cap”, so players with a lot of time don’t gain an unfair advantage.

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You just have 40% chance to get an item. There is no lowering chances.

Punyelf, thanks for your valuable feedback, I have made the relevant changes to the post. However, I think you’ll find that you are the minority, you may have just been lucky early on and attained the loot you require or have a premade that friends will trade you loot. But for the majority of the player base this is not the case.

You only have to see the chat after a key (timed or untimed) and see the pure disappointment for players efforts.

I disagree with your point about it would make it insanely rewarding. In fact it would be the total opposite, it would be most rewarding finally getting the loot you actually need so you can then push higher gameplay.

I have farmed a particular trinket for almost 3 weeks now? With more timed runs than I can count to no avail. Only for the item to drop for another player, who wont trade it because of it’s value. How does that benefit my time an effort into this game?

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Only seen about specific items like trinkets. Farming specifics is basically not doable. So yes that leads to disappointment.

Exactly, then add on the pathetic use of the “vault” that again only provides you with belts and boots rather than items that are going to really benefit you. Its exhausting and disappointing.

I am not sure what you mean. The vault is a bit of a slot machine, but it definitely gives upgrades. And when it does not you probably are very very very geared already.

What you want is a specific item. Now that is indeed a different situation.

Imagine pushing and timing a +24 Key, playing your fingers off for not loot at the end of the run except for 54 gold, which won’t even cover the cost of repairing your equipment.

How is that rewarding to the player who just used up 35 minutes of their time? When they may only get an hour a day to play or something?

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I am still rocking a 450 adventurer weapon, while doing +20 regularly.
M+ gearing is ok until you need to fill those last slots or god forbid you want a certain item.

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I dont know. I do not care. Also not about the keylevel. Not relevant. I just enjoy the content. You sound like you are still running season 1 gear since you never got loot.

You mean what everyone is going to be doing and was doing for the vast majority of previous seasons because m+ itself offers nothing besides chances at tertiaries and sockets once it’s been out for a few months, let alone that people doing keys higher than 20s have more than likely already done enough m+ to get their slots / relevant items already.

24s have never been rewarding.

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I don’t think-

  • there’s any harm in rewarding players for beating a challenge.
  • the M.O. of high end content should be a repetitive grind.
  • you’ve proven anything by finishing a content 50 times you haven’t already by doing it 5 times.

Blizz doesn’t let me need on loot in LFR if I have a better version, which proves they categorize those items as worthless to me.
So why does M+ personal loot drop the same item over and over?

i don’t do m+ dungeons expecting a loot anymore. i just get happy when i see a loot which is rare. there should at least be a currency or something that will make sure players don’t waste their time while doing the content. sometimes you realise you haven’t gotten any gear that you can use as upgrade in a while and you also dont get enough gold etc. so its just waste of time.
maybe extra gold or crests when you don’t get a loot , that could help.

I’d be very wary of increasing the frequency / quantity of m+ rewards before rebalancing their difficulty to reward ratio of mythic+ compared to raiding.

Between vault, catalyst, aspect crests from 17s, and the general ease of mythic+ up to 20 this tier, there’s very little reason to raid heroic besides 1-2 trinkets and maybe a weapon effect (Which for rogues / DHs / hunters / casters even comes from dungeons this tier).

Sounds great to me.

Heroic raiding should give aspect crests at the very least before bliz make gearing from m+ even easier.

i agree. heroic fyrakk with pugs is way harder to kill than any +18-19 key lol

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this would be fine, let bosses drop some sort of currency wich can be saved up. Wich you then can spent at the factions renown vendor or some vendor specially put there for m+

GL doesn’t cater to the players in the party. It gives you random loot generated from the entire loot pool regardless of whether those classes are present or not. IMO it’s the worst form to gear via.

I am more than happy to trade loot in M+ that I don’t need. I get to a point where I’ve got all the drops I need and I’m more than happy to give it away.

I don’t consider my M+ runs a ‘waste of time’. I’m gaining currency, score, vault etc.

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