Loot in BT

I dont even want to raid in black temple, seeing as how nice you are being with the nerfs in p2, I was hoping you would just put full t6 in our bags on launch day, maybe throw in an extra crystal spire. I’m a massive fan of retail, I love that world quests give free epics and I didnt leave to play a different version of the game before it was ultimately corrupted. For the balance of the game, let noone with a braincell work for their gear, make everyone equal and just apply tokens to our mail, thank you.

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Not even ElitistJerks back in 2008 made as much of a buzz over THE SAME EXACT nerfs that we’re getting now. Different timeline, that’s for sure, but even in 2.4 ppl back then weren’t making anywhere as much drama as you guys are making now.

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Our timeline compared to back then, we aren’t even in 2.1 yet? So I’m not surprised people in 2.4 cared about nerfs

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If you’re going to mention 2.4
2.4 was the Sunwell patch.
Of course people wouldn’t much care about the nerf lol.
That’s two tiers behind.

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Even if we got 2.1 nerfs (which include stuff like gutted Solarian), ppl would still scream and protest - just look at how many ppl claim that we shouldn’t have nerfs AT ALL

well, isn’t acquiring better loot, doin more numbers already nerfing the instances? t4 content is snoozefest after nerf bat, t5 will probably be too, what a shame, no enjoyment runing older content, i could just sent a minion on mission and look into bags after few days if i won something epic, same feeling, minor tweaks would be nice, but not cutting difficulty in half

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I wonder how many ppl would have even done an unnerfed T5 more than once just to get attunement once T6 is out. I guess we’ll never know but I’d venture the answer is “next to none”. For all their talk against nerfs, even most of these so called “competitive/purist/hardcore” players will collectively go for the path of least resistance when push comes to shove, and with T6 raids being WAY easier than unnerfed T5 AND dropping significantly better loot, most guilds would just quit T5 content outright if it had not been nerfed below T6 difficulty to begin with.

They should have given Vashj’s Vial to Morogrim, Kael’s Vial to Astromancer and let everything be as it is. Since everybody claims T6 is easier than T5, the 8/10 guilds could have just gone ahead and played BT/MH - returning to Vashj and KT when outgearing them - if they still want them for progress/accomplishment or collection purposes.

What would even be the purpose of this? Is this even what the majority ppl stuck at 8/10 would prefer? I mean, for comparison, the guild I’m currently in finally got 10/10 yesterday, and ofc ppl are happy to have been able to down Kael before the nerfs. But even before then, ppl in the guild mostly rejoyced at the idea of getting said nerfs and “being done” with T5 anyway.

The thing is, I dunno what metrics ppl at Blizz use, but this forum is mostly an echo chamber of parsers and parsing wannabes, so the pretense that any of you can speak for the more casual or struggling guilds is laughable at best.

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The purpose would be not to gatekeep new content/raids from players with (according to some) “hard” bosses, while keeping raids relevant with a sence of accomplishment for the ones who couldn’t clear it (but still want to in the future).

Who cares what the people that are “stuck” would prefer, when did they become the metric of how low the bar should sink? Is it some kind of rule that people need to have cleared everything before the next Phase or what? They wont be “stuck” that much longer when they get the better gear in new phases/raids which will act like a crutch. Or is it only about getting the items the bosses drop? The few extra stats on players that wont even utilize it seeing how they “succeeded” in Phase 2.

Again I will remind you, I am casual and my guild was struggling. You just want to excuse bad performance and/or bad planning/organisation, along with other major factors that can have a impact on progression (amongst them the modern player mentality) with anything but a look in the mirror. The lenghts the ego goes to preserve itself … I’ve seen you point towards everything expect your own performance in these threads.

Of course, that’s always the thing, but it’s really not a GOTCHA point you’re trying to make it out to be.
When Dragon Soul released top-tier guilds were running LFR modes to obtain LFR gear simply because the 4p set bonuses were INSANELY strong for some classes, see prot warr
"Your Shield Wall ability now grants 50% of its effect to all party and raid members."
This made some encounters a LOT easier and meant that without the extra gear from LFR to hit the 4p set bonus, you’d be a lot worse off.

You could look at that and go “LOOK, LFR IS SO GOOD FOR THE GAME THAT EVEN TOP TIER GUILDS DO IT!”.
That’s not what it means, but it’s basically what you’re doing.

Yes but since buffing T6 is not and should not be an option, the alternative was either nerfing T5 (we can discuss the extent of the nerfs and teir timeline ofc) or just have everyone and their little brother skip T5 altogether in favor of T6 being both easier and more rewarding

Which is why, for a long time after T6 came out, you needed attunements.
This likely won’t be the case in TBC-Classic as they’re already removing T5 attunes, but still.

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Yeah but that’s kinda my point - ppl would do unnerfed KT/Vashj once for the attunement and then forget about them for the rest of the expansion because T6 is much easier and more rewarding.

It just doesn’t make sense to have such a screwed up difficulty curve once T6 comes out, other than so you can feel good about gatekeeping ppl from content. Heck, the current difficulty level of T5 that we have was largely a temporary form of soft gatekeeping from Blizzard’s part back then to stall out guilds until MH (and BT) were rdy for release, and TK/SSC (and Mag) underwent a constant stream of nerfs to progressively bring them in line with the difficulty curve towards T6. It certainly wasn’t a level of tuning that was intended to last throughout the expansion, otherwise BT wouldn’t have been so much easier in comparison

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kinda funny that you make fun of retail while mythic raiding is about 1000times as hard as anything pre mop.

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Retail was never hard after MOP just boring so ppls quit playing it.

big trueeeeeee (TLDR)

thanks, gotem

Why am i not surprised to see you social loser complain here as well? 80% of the posts defending the change are yours. Freaking Blizz-paid public groper. Dude no one wanted the nerfs and even dad guilds are clearing ssc/tk in 1 raid night with no nerfs. Are you missing 2 hands and a leg and only have to struggle using ur left partially functional leg and your lonely brain cell is close to being fried because you try to play pre-nerf version?

The fact that there’s hundreds of different saying one thing and only YOU to argue differently says a lot about what the population wants. We know blizz decisions are made for challenged people such as yourself, but maybe you should shut up and just play when *“you people” are being pampered by the game.

*by YOU PEOPLE I mean people that spend more time on forum than in-game complaining about not getting loot.

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I wanted. I’d like to see 4h 10/10 raid reduced to 3h or maybe even 2h. Great change for me :slight_smile: