Loot Leavers

there is no bug, I tag in 1 min

There is just not enough tank/healer and dps are too many. Offer/demand etc

plenty of tanks and healers are full gear and we have no reason to come un queue for nothing :dracthyr_shrug: any nice carrot on a stick for saying “oh nice I ll come to help”

about loot leavers

They are hotfixing for desert debuff for LFG

But we gonna have the same issue with M0 ans M0 is not LFG…

What about M0 after? M0 are not LFG and we gonna have the same issue with selfish loot leavers

It’s always applied to those who are kicked.

They do need to do this. Not doing this just promotes people leaving.

I like doing dungeon and the amount of people ive seen leave in the last few days makes me sick. Selfish people who only care for themselves. I heal so tend to stay but there are a few dungeons where melee’s just leave after first boss and the goup disbands.

I took a few 30 min deserters cos these people. I am not sitting around for who knows how long before the rest of the groups gets added. Sorrry. Even if it takes a few min.

At least they are being snappy now with the replacements.

If anyone wants to know why loot leavers are such a problem, its because people get back filling after bosses that drop loot for them, now the only way to get that loot is to become a loot leaver yourself, you add to the problem, and the problem escalates.

I hate back filling dungeons, i also hate that no matter how many dungeons i spam i never get that neck that only drops from first boss in stonevault.

Also i hate stonevault.

Please make it end, or i am gonna become part of the problem and make the problem so bad, people gonna complain even more, i do not care unless the devs fix the problem.

this is just the definition of insanity in a nutshell, make loot drop like in mythic+ and end this insanity.

Again at after 12am its under 9mins for me…

Tank leaves its either instant or 3-4 min wait… Not sure why you are getting extreme times as a DPS…

O and punishing players always works… lol ppl will still leave as content is not rewarding…

I don’t understand all the drama about leavers. I’ve experienced it a couple of time but they got replaced in like 1 minute.

1 Like

It takes almost no time because the incomplete group gets the first available players for the open slots. Like you said yourself:

1 Like

I have an amazing solution for loot leaver problem, lets loot leave after first boss the dawn breaker that drops rare plate belt, then the guy back filling in needing the same belt misses out on belt, forcing this user to repeat the process until insanity happens.

Thank you for making a toxic loot drop system that has loot leavers encourage more loot leavers, so you can loot leave while you loot leave, social experiment successful.

burnout 100% guaranteed, time to have an option to pause sub.

I think the best system to fix this problem is like said mentioned in this thread. Make it so when the final boss is killed a chest appears, just like in M+ and you get the loot, that those bosses may have dropped for you.

3 Likes

No, that would just enable trolls to kick others just before the final boss, making them get NO reward from the entire dungeon.

Either have all bosses in a dungeon share a loot table similar to Remix, or give the final boss a bonus chance to drop desirable items like trinkets, weapons, chests/pants.
Either way, people farming specific things would stay for all bosses.

That idea would be great.

Atm its not nice. Iam Tank and have a private Healer. And we never quit a dungeon.

BUT we saw MANY DDs quitting after certain bosses. It doesnt matter for us, because a dd is found in 1 second as tank and heal.

But thats the reason we finish every dungeon. We know that people would wait forever to find another tank and heal.

So a solution for this problem would be to make all drops at last boss. It would help that people need to finish it.

And what Nulgar mentioned. I think thats a whole other problem. That should be punished somehow.

Would not say its obsolete. It is stepping stone in the way to get powerful. And if you start to think that things get obsolete then there is no reason to play until last month of expansion to get all the stuff as easy as possible, and even then its useless when you will then replace them with new stuff

Hello, I am French and I saw this news on the mamytwink website and I allow myself to have an answer with my experience and life.

I fully understand the frustration caused by toxic behavior in dungeons, especially when players are kicked for no valid reason, whether they are beginners, made a simple mistake, or are exploring the game for the first time. The idea of distributing loot only at the end of the dungeon, as in Mythic+ dungeons, is a great way to prevent premature departures. This would encourage players to stay until the end, ensuring a better experience for everyone.

However, this is only part of the solution. The vote-to-kick system, while useful, is often used without careful consideration, with players clicking “yes” without fully understanding the situation. To make this system more responsible, a feedback or justification mechanism could be introduced. For example, each voter could be asked to explain their decision. If a player is kicked unjustly, they could report the abuse, and the group that voted incorrectly could face internal review or mild penalties if repeated abuses are found.

Additionally, introducing a reputation system based on player behavior in dungeons, raids, and other group activities would be an excellent addition. This system could reward positive behaviors with reputation points and penalize negative or abusive behaviors. Players with good reputations could enjoy benefits such as priority access to quality groups, while those with poor reputations might face restrictions in group interactions or closer monitoring.

Finally, it’s crucial to distinguish between voluntary and involuntary departures (such as disconnections or real-life emergencies). The system could automatically notify the group if a player disconnects, clarifying whether they left the game or encountered a technical issue. Upon returning to the game, the player could be prompted to explain their departure to avoid any unjust penalties.

Combined, these measures could significantly improve the atmosphere in dungeons and raids, fostering a more respectful and engaged community.

How is this still not implemented? Trash Indie developer…

How about making LFD group loot come in chest at the end of the run, but pre made groups have loot on each boss as usual instead.

Deserter debuff won’t stop leavers, only make them spam dungeons to leave after 1st boss on a longer CD. Considering number of players participating in such BS behaviour that Deserter debuff won’t improve situation for the rest 4 players of the LFD groups.

1 Like

for early leavers after first boss penalty should be 1h deserter debuff

1 Like

I like pitchforks as much as the next guy but incentive over punishment usually works better. All loot after last boss is probably the way to go.

1 Like

Even if you make it 2 hours, leavers would just leave. Yes, it would be faster to run the whole run and start a new one later, but they wouldn’t bother, maybe even in protest as long as they can just switch to an alt or do world quests/other activity meanwhile.

The solution would be just as in GDKPs - loot in the end of the run.

2 Likes

Even if the loot leavers still leave, the solution is still working because they are selecting themselves out of the activity. They cannot keep joining groups and leaving, which reduces the number of groups who experience leavers.

Being able to join a group and leave only every 30 minutes is better than being able to do it every 5 minutes for in-demand roles.