Everytime i group up in Dungeons while leveling up.
80-90% if not 100% always lowest level in the Group win the Rolls when he press Need.
Fix this stupid loot system behavior, it is annoying for those who want to play different style in Season of Mastery…
I have been monitoring this over 3 months and ALWAYS same attitude happens.
This only happens for Soulbound Items
When you /roll = it goes equal for everyone, variate between group.
When you press Greed = it goes equal for everyone, variate between group.
When you press Need = Blue items + quality never goes for highest level.
(example) If you are level 30 , ALWAYS level 25 wins etc.
I’ve been playing this game on and off since vanilla. First time I see that. I’ve never noticed or actually paid attention. Sorry, but it’s quite hard to believe, I thought it was just truly random.
8 runs is nothing. Also, to be taken seriously include this in OP post:
-what was the item
-what dungeon it was
-how often it was a single need
-how often it was a 1v1 need
-how often it was a 5-man need
-do at least 100 rolls with need vs lower lvl (not necessarily for that item)
-now do another 100 rolls with /roll
-compare result, bring data in table
Sounds like a lot of work, but “guys, trust me” is really week. And think about it in higher level perspectives - you would never see anyone below 60 in runs where people collecting BiS, because everyone would knew its impossible to win the roll vs low level.